Migrated DEV-Build 0.3.0
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58
EXE/REM/FPV-Zones/Li01_06_Base_Deck.ini
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58
EXE/REM/FPV-Zones/Li01_06_Base_Deck.ini
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; Zonen- und Objektdefinition für Trenton Outpost (Li01_06_Base_Deck)
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; Koordinaten sind in Metern, relativ zum Ursprung der Szene
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; Y-Achse ist Vorwärtsrichtung, Z ist Höhe, X ist seitwärts
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[Init]
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target_z = 2.0 ; Feste Z-Position der Kamera (Höhe)
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start_x = 29.403124 ; Start-X-Position
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start_y = 17.587891 ; Start-Y-Position
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start_blickrichtung = 30.0 ; Start-Blickrichtung (Yaw-Winkel in Grad)
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[Zone1]
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; Hauptbereich
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min_x = -20.596876
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min_y = -32.412109
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min_z = -48.0 ; Etwas unter target_z=2.0, da Z fixiert ist
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max_x = 79.403124
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max_y = 67.587891
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max_z = 52.0 ; Etwas über target_z=2.0
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[Zone2]
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; Angrenzender Korridor
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min_x = 60.0
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min_y = -32.412109
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min_z = -48.0
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max_x = 100.0
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max_y = 67.587891
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max_z = 52.0
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[Zone3]
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; Ausbuchtung (Alkoven)
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min_x = 20.0
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min_y = -32.412109
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min_z = -48.0
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max_x = 40.0
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max_y = 67.587891
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max_z = 52.0
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[Object1]
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; Kiste im Hauptbereich
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name = Crate
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min_x = 5.0
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min_y = 5.0
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min_z = -10.0
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max_x = 10.0
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max_y = 10.0
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max_z = 10.0
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[InteractiveObject1]
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name = ControlPanel
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min_x = 2.0
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min_y = 3.0
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min_z = -1.0
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max_x = 3.0
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max_y = 4.0
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max_z = 1.0
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action = control_panel.lua
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in_range = 3.0
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facing = 0.0 ; Vorderseite in positive Y-Richtung
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