diff --git a/EXE/REM/ServerModule/missions/story_arc2_m01.ini b/EXE/REM/ServerModule/missions/story_arc2_m01.ini index feb7844a..52e6ebbd 100644 --- a/EXE/REM/ServerModule/missions/story_arc2_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc2_m01.ini @@ -19,9 +19,9 @@ offer_bases = Li01_12_Base [NpcShipArch] nickname = MSN14_Navy_Elite archetype = li_elite -loadout = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor +loadout = MSN04_Liberty_Navy_Heavy_Fighter_Difficult state_graph = fighter -pilot = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor +pilot = MSN04_Liberty_Navy_Heavy_Fighter_Difficult level = 5 [MsnNpc] @@ -30,7 +30,7 @@ npc_ship = MSN14_Navy_Elite faction = fc_n_grp string_id = 47001 system = Li01 -position = 56740, 0, -65120 ; Set Position near Maine +position = 56740, 0, -68120 ; Set Position near Maine pilot_job = assault_job label = navy_reinforcements @@ -40,7 +40,7 @@ npc_ship = MSN14_Navy_Elite faction = fc_n_grp string_id = 47001 system = Li01 -position = 56760, 0, -65140 ; Set Position near Maine +position = 56760, 0, -68140 ; Set Position near Maine pilot_job = assault_job label = navy_reinforcements @@ -50,7 +50,7 @@ npc_ship = MSN14_Navy_Elite faction = fc_n_grp string_id = 47001 system = Li01 -position = 56780, 0, -65130 ; Set Position near Maine +position = 56780, 0, -68130 ; Set Position near Maine pilot_job = assault_job label = navy_reinforcements @@ -70,11 +70,9 @@ label = satellites [MsnLoot] nickname = emergency_action_documents -;archetype = emergency_action_documents_liberty -;string_id = 290000 system = Li01 -archetype = escape_lifeboat -string_id = 216206 +archetype = emergency_action_documents_liberty +string_id = 290000 ;rel_pos_obj = navy_satellite ;rel_pos_offset = 50, 0, 0 position = 56763, 50, -69135 @@ -86,7 +84,7 @@ Can_Jettison = false [NNObjective] nickname = mlog_1 state = HIDDEN -type = rep_inst, Li01, 24625, 24625, -92446, -25, -20451, emergency_action_documents +type = rep_inst, Li01, 459004, 459004, -92446, -25, -20451, emergency_action_documents ; >>> TRIGGER SECTION <<< @@ -126,7 +124,7 @@ Act_DisplayMsg = players, 459003 nickname = t_satelitte_destroy Cnd_Destroyed = satellites, 1, EXPLODE ; explicit count = wait for ALL Act_SpawnLoot = emergency_action_documents -Act_DisplayMsg = players, 459004 +;Act_DisplayMsg = players, 459004 Act_ActTrig = t_rebus_comm2 [Trigger] @@ -154,10 +152,10 @@ Act_ActTrig = t_navy_ship_hostile [Trigger] nickname = t_navy_ship_hostile Cnd_Timer = 1 -Act_SetVibe = Ashcroft_Escort_1, players, REP_HOSTILE_MAX -Act_SetVibe = Ashcroft_Escort_2, players, REP_HOSTILE_MAX -Act_SetVibe = Ashcroft_Escort_3, players, REP_HOSTILE_MAX -Act_SetVibe = Ashcroft_Escort_4, players, REP_HOSTILE_MAX +Act_SetVibe = MSN14_Navy_Pilot01, players, REP_HOSTILE_MAX +Act_SetVibe = MSN14_Navy_Pilot02, players, REP_HOSTILE_MAX +Act_SetVibe = MSN14_Navy_Pilot03, players, REP_HOSTILE_MAX +Act_DisplayMsg = players, 459005 ; Eliminate NEURAL-NET MESSAGE [Trigger] nickname = t_navy_destination_end