diff --git a/.gitignore b/.gitignore new file mode 100644 index 00000000..6dd020ea --- /dev/null +++ b/.gitignore @@ -0,0 +1,9 @@ +EXE/FLAR.log +EXE/ReShade.* +EXE/REM/LOGS/client_log_* +EXE/REM/Lua/DYNAMIC/config.lua +SAVE/PerfOptions.ini +SAVE/WindowSettings.ini +SAVE/Accts/SinglePlayer/Restart.fl +SAVE/Accts/SinglePlayer/AutoSave.fl +SAVE/Accts/SinglePlayer/nostory.fl \ No newline at end of file diff --git a/DATA/MISSIONS/mbases.ini b/DATA/MISSIONS/mbases.ini index 291de428..1c4d7ea3 100644 --- a/DATA/MISSIONS/mbases.ini +++ b/DATA/MISSIONS/mbases.ini @@ -46501,3 +46501,106 @@ character_density = 3 fixture = LI0602_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer fixture = LI0602_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader fixture = LI0602_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment + +[MBase] +nickname = LI06_03_Base +local_faction = gd_z_grp +diff = 4 +msg_id_prefix = gcs_refer_base_LI06_03_Base + +[MVendor] +num_offers = 2, 4 + +[BaseFaction] +faction = gd_z_grp +weight = 23 +offers_missions = true +mission_type = DestroyMission, 0.000000, 0.112387, 100 + +[GF_NPC] +nickname = LI0603_fix_bartender +body = pi_pirate8_body +head = br_sales_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244639 +affiliation = gd_z_grp +voice = rvp101 +bribe = fc_j_grp, 10000, 16100 +bribe = fc_lr_grp, 10000, 16101 +bribe = fc_ou_grp, 10000, 16100 +rumor = base_0_rank, mission_end, 1, 131131 +rumor = base_0_rank, mission_end, 2, 131132 +rumor = base_0_rank, mission_end, 2, 131133 +rumor = base_0_rank, mission_end, 2, 131134 +rumor = base_0_rank, mission_end, 2, 131135 +rumor = base_0_rank, mission_end, 3, 131136 +rumor = base_0_rank, mission_end, 3, 131137 +rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442 +rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579 +rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580 +rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591 +rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604 +rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605 +rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606 +rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607 +rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342 +rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427 +rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649 + +[GF_NPC] +nickname = LI0603_fix_ship +body = pi_pirate8_body +head = pi_pirate3_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 245175 +affiliation = gd_z_grp +voice = rvp106 + +[GF_NPC] +nickname = LI0603_fix_trader +body = pi_pirate8_body +head = pi_pirate2_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244640 +affiliation = gd_z_grp +voice = rvp101 + +[GF_NPC] +nickname = LI0603_fix_weaponsdealer +body = pi_pirate8_body +head = pi_pirate4_head +lefthand = benchmark_male_hand_left +righthand = benchmark_male_hand_right +individual_name = 244641 +affiliation = gd_z_grp +voice = rvp106 + +[MRoom] +nickname = bar +character_density = 5 +fixture = LI0603_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender + +[MRoom] +nickname = Deck +character_density = 2 +fixture = LI0603_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader +fixture = LI0603_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment + +[MRoom] +nickname = ShipDealer +character_density = 2 +fixture = LI0603_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer \ No newline at end of file diff --git a/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini b/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini index 630005e0..c624cc9a 100644 --- a/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini +++ b/DATA/SOLAR/ASTEROIDS/LI06_mojavedustcloud_01.ini @@ -5,14 +5,57 @@ file = solar\asteroids\rock_shapes.ini cube_size = 400 fill_dist = 1800 tint_field = 255, 255, 255 -empty_cube_frequency = 1.000000 +empty_cube_frequency = 0.15 [properties] flag = rock_objects -flag = Object_density_low +flag = object_density_high +flag = populated +flag = collision [Cube] -asteroid = rock_asteroid30, 0.600000, 0.200000, -0.200000, 35, 10, 20 +asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20 +asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 +asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 +asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 + +[Exclusion Zones] +exclusion = Zone_LI06_Tradelane_01 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_Tradelane_03 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_Tradelane_02 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_to_Li02 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_pop_ambient_01 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_dustcloud_storm_01 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +exclusion = Zone_LI06_dustcloud_storm_02 +exclude_billboards = 1 +exclude_dynamic_asteroids = 1 + +[DynamicAsteroids] +asteroid = DAsteroid_lava02 +count = 20 +placement_radius = 150 +placement_offset = 90 +max_velocity = 10 +max_angular_velocity = 2 +color_shift = 1, 0.5, 0 [Band] render_parts = 6 @@ -41,7 +84,4 @@ placement_radius = 500.000000 placement_offset = 90.000000 max_velocity = 15.000000 max_angular_velocity = 3.000000 -color_shift = 0.500000, 0.500000, 0.500000 - -[FlExplorer] -template = solar\asteroids\hi01_mahon_dust_field.ini +color_shift = 0.500000, 0.500000, 0.500000 \ No newline at end of file diff --git a/DATA/SOLAR/NEBULA/li06_nebula.ini b/DATA/SOLAR/NEBULA/li06_nebula.ini new file mode 100644 index 00000000..c0e81741 --- /dev/null +++ b/DATA/SOLAR/NEBULA/li06_nebula.ini @@ -0,0 +1,56 @@ +[TexturePanels] +file = solar\nebula\generic_shapes.ini + +[Fog] +fog_enabled = 1 +near = 600 +distance = 1300 +color = 186, 145, 101 + +[properties] +flag = nebula + +[Exterior] +shape = generic_exterior1 +shape = generic_exterior2 +shape = generic_exterior3 +shape = generic_exterior4 +shape_weights = 1, 1, 1, 1 +fill_shape = nebula_circle2 +plane_slices = 3 +bit_radius = 8000 +bit_radius_random_variation = 0.2 +min_bits = 5 +max_bits = 10 +move_bit_percent = 0.6 +equator_bias = 0.4 +color = 180, 120, 70 + +[NebulaLight] +ambient = 140, 90, 50 +sun_burnthrough_intensity = 0.4 +sun_burnthrough_scaler = 1.4 + +[Clouds] +max_distance = 400 +puff_count = 12 +puff_radius = 110 +puff_colora = 160, 100, 60 +puff_colorb = 210, 150, 100 +puff_max_alpha = 0.6 +puff_shape = generic_cloud1 +puff_shape = generic_cloud2 +puff_shape = generic_cloud3 +puff_shape = generic_cloud4 +puff_weights = 1, 1, 1, 1 +puff_drift = 1 +near_fade_distance = 100, 250 +lightning_intensity = 1 +lightning_color = 60, 50, 40 +lightning_gap = 22 +lightning_duration = 0.5 + +[BackgroundLightning] +duration = 0.4 +gap = 5 +color = 255, 225, 120 diff --git a/DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini b/DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini index dee69978..68cf0dbc 100644 --- a/DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini +++ b/DATA/UNIVERSE/SYSTEMS/IW04/iw04.ini @@ -2216,3 +2216,23 @@ property_flags = 131072 visit = 128 sort = 99.5 +[Object] +nickname = Iw04_to_LI06_hole +ids_name = 460098 +pos = 30311, 0, -12339 +rotate = 0, 140, 0 +archetype = jumphole_light +msg_id_prefix = gcs_refer_system_LI06 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = LI06, LI06_to_Iw04_hole, gate_tunnel_bretonia + +[zone] +nickname = Zone_Iw04_to_LI06_hole +pos = 30312, 0, -12338 +shape = SPHERE +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 \ No newline at end of file diff --git a/DATA/UNIVERSE/SYSTEMS/LI01/li01.ini b/DATA/UNIVERSE/SYSTEMS/LI01/li01.ini index 523235c9..3e78c93b 100644 --- a/DATA/UNIVERSE/SYSTEMS/LI01/li01.ini +++ b/DATA/UNIVERSE/SYSTEMS/LI01/li01.ini @@ -10858,3 +10858,42 @@ Archetype = universal_shipping_billboard ;pos = -35388, -200, 28251 ;rotate = 0, -155, 0 ;Archetype = westpoint_billboard + +[Object] +nickname = li01_li06_jumphole +pos = -33270, 0, -28039 +archetype = jumphole +ids_name = 460098 +ids_info = 466021 +goto = li06, li06_jumphole_entry + +[Zone] +nickname = zone_li01_li06_jumphole +pos = -33270, 0, -28039 +shape = sphere +size = 2000 +property_flags = 131072 +visit = 128 +sort = 99 +goto = li06, li06_jumphole_entry + +[Object] +nickname = Li01_to_LI06_hole +ids_name = 460098 +pos = 536, 0, 40236 +rotate = 0, 140, 0 +archetype = jumphole_orange +msg_id_prefix = gcs_refer_system_LI06 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = LI06, LI06_to_Li01_hole, gate_tunnel_bretonia + +[zone] +nickname = Zone_Li01_to_LI06_hole +pos = 537, 0, 40237 +shape = SPHERE +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 \ No newline at end of file diff --git a/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini b/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini index 16a74a3c..9e828835 100644 --- a/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini +++ b/DATA/UNIVERSE/SYSTEMS/LI02/li02.ini @@ -6593,3 +6593,272 @@ faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 +[Object] +nickname = Li02_to_LI06 +ids_name = 450001 +pos = 26705, 0, -54709 +rotate = 0, 140, 0 +archetype = jumpgate +msg_id_prefix = gcs_refer_system_LI06 +jump_effect = jump_effect_bretonia +ids_info = 66145 +reputation = li_lsf_grp +behavior = NOTHING +difficulty_level = 7 +loadout = jumpgate_br_02 +pilot = pilot_solar_easiest +goto = LI06, LI06_to_Li02, gate_tunnel_bretonia + +[zone] +nickname = Zone_Li02_to_LI06 +pos = 26706, 0, -54708 +shape = SPHERE +size = 2000 +property_flags = 131072 +visit = 128 +sort = 0 + +[Object] +nickname = Li02_Trade_Lane_Ring_6 +ids_name = 260613 +pos = 25958, 0, -21608 +rotate = 0, 122, 0 +Archetype = Trade_Lane_Ring +ids_info = 66170 +prev_ring = Li02_Trade_Lane_Ring_5 +reputation = li_p_grp +tradelane_space_name = 261120 +behavior = NOTHING +difficulty_level = 3 +loadout = trade_lane_ring_li_01 +pilot = pilot_solar_hard + +[Object] +nickname = Li02_Trade_Lane_Ring_5 +ids_name = 260613 +pos = 32314, 0, -25590 +rotate = 0, 122, 0 +Archetype = Trade_Lane_Ring +ids_info = 66170 +prev_ring = Li02_Trade_Lane_Ring_4 +next_ring = Li02_Trade_Lane_Ring_6 +reputation = li_p_grp +behavior = NOTHING +difficulty_level = 3 +loadout = trade_lane_ring_li_01 +pilot = pilot_solar_hard + +[Object] +nickname = Li02_Trade_Lane_Ring_4 +ids_name = 260613 +pos = 38670, 0, -29571 +rotate = 0, 122, 0 +Archetype = Trade_Lane_Ring +ids_info = 66170 +prev_ring = Li02_Trade_Lane_Ring_3 +next_ring = Li02_Trade_Lane_Ring_5 +reputation = li_p_grp +behavior = NOTHING +difficulty_level = 4 +loadout = trade_lane_ring_li_01 +pilot = pilot_solar_hardest + +[Object] +nickname = Li02_Trade_Lane_Ring_3 +ids_name = 260613 +pos = 45026, 0, -33553 +rotate = 0, 122, 0 +Archetype = Trade_Lane_Ring +ids_info = 66170 +prev_ring = Li02_Trade_Lane_Ring_2 +next_ring = Li02_Trade_Lane_Ring_4 +reputation = li_p_grp +behavior = NOTHING +difficulty_level = 3 +loadout = trade_lane_ring_li_01 +pilot = pilot_solar_hard + +[Object] +nickname = Li02_Trade_Lane_Ring_2 +ids_name = 260613 +pos = 51381, 0, -37535 +rotate = 0, 122, 0 +Archetype = Trade_Lane_Ring +ids_info = 66170 +prev_ring = Li02_Trade_Lane_Ring_1 +next_ring = Li02_Trade_Lane_Ring_3 +reputation = li_p_grp +behavior = NOTHING +difficulty_level = 4 +loadout = trade_lane_ring_li_01 +pilot = pilot_solar_hardest + +[Object] +nickname = Li02_Trade_Lane_Ring_1 +ids_name = 260613 +pos = 57737, 0, -41516 +rotate = 0, 122, 0 +Archetype = Trade_Lane_Ring +ids_info = 66170 +next_ring = Li02_Trade_Lane_Ring_2 +reputation = li_p_grp +tradelane_space_name = 261663 +behavior = NOTHING +difficulty_level = 3 +loadout = trade_lane_ring_li_01 +pilot = pilot_solar_hard + +[Object] +nickname = Li02_Trade_Lane_Ring_01 +reputation = li_lsf_grp +pos = 25270, 0, -23215 +rotate = 0, -2, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +tradelane_space_name = 261120 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +next_ring = Li02_Trade_Lane_Ring_02 + +[Object] +nickname = Li02_Trade_Lane_Ring_02 +reputation = li_lsf_grp +pos = 25680, 0, -33007 +rotate = 0, -2, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = Li02_Trade_Lane_Ring_01 +next_ring = Li02_Trade_Lane_Ring_03 + +[Object] +nickname = Li02_Trade_Lane_Ring_03 +reputation = li_lsf_grp +pos = 26090, 0, -42800 +rotate = 0, -2, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = Li02_Trade_Lane_Ring_02 +next_ring = Li02_Trade_Lane_Ring_04 + +[Object] +nickname = Li02_Trade_Lane_Ring_04 +reputation = li_lsf_grp +pos = 26500, 0, -52593 +rotate = 0, -2, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +tradelane_space_name = 458758 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = Li02_Trade_Lane_Ring_03 + +[Zone] +nickname = Zone_Li02_Tradelane_01 +pos = 25885, 0, -37904 +rotate = 0, -2, 0 +shape = BOX +size = 1598, 1598, 29903 +comment = Tradelane Pop +property_flags = 196608 +lane_id = 1 +tradelane_down = 35 +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = major_tradelane +relief_time = 35 +faction_weight = li_lsf_grp, 1 +faction_weight = li_p_grp, 1 +faction_weight = co_me_grp, 7 +faction_weight = co_hsp_grp, 7 +faction_weight = co_ni_grp, 7 +faction_weight = co_os_grp, 7 +faction_weight = co_ss_grp, 7 +faction_weight = co_alg_grp, 7 +faction_weight = li_n_grp, 1 +encounter = tradelane_trade_armored, 4, 0.100000 +faction = li_lsf_grp, 0.100000 +faction = li_p_grp, 0.100000 +encounter = tradelane_trade_freighter, 4, 0.400000 +faction = co_me_grp, 0.100000 +faction = co_hsp_grp, 0.100000 +faction = co_ni_grp, 0.400000 +faction = co_os_grp, 0.200000 +faction = co_ss_grp, 0.050000 +faction = co_alg_grp, 0.050000 +encounter = tradelane_trade_transport, 4, 0.400000 +faction = co_me_grp, 0.100000 +encounter = tradelane_armored_prisoner, 4, 0.100000 +faction = li_n_grp, 0.100000 + +[Zone] +nickname = Zone_Li02_pop_ambient_01 +pos = 26601, 0, -54646 +rotate = 0, 0, 0 +shape = SPHERE +size = 2700 +comment = Jumpgate to Nevada +property_flags = 196608 +sort = 51 +toughness = 2 +density = 10 +repop_time = 10 +max_battle_size = 4 +pop_type = jumpgate +relief_time = 15 +population_additive = false +faction_weight = li_n_grp, 5 +faction_weight = li_p_grp, 7 +faction_weight = li_p_grp_prisoners, 4 +faction_weight = co_alg_grp, 10 +faction_weight = co_be_grp, 10 +faction_weight = co_hsp_grp, 10 +faction_weight = co_nws_grp, 10 +faction_weight = co_ni_grp, 10 +faction_weight = co_ss_grp, 10 +faction_weight = co_vr_grp, 8 +density_restriction = 4, unlawfuls +encounter = area_defend, 2, 0.080000 +faction = li_n_grp, 0.420000 +faction = li_p_grp, 0.580000 +encounter = area_armored_prisoner, 2, 0.020000 +faction = li_p_grp, 1.000000 +encounter = area_trade_freighter, 2, 0.110000 +faction = co_hsp_grp, 0.360000 +faction = co_ss_grp, 0.360000 +faction = co_vr_grp, 0.290000 +encounter = area_trade_transport, 2, 0.130000 +faction = co_alg_grp, 0.150000 +faction = co_be_grp, 0.150000 +faction = co_hsp_grp, 0.150000 +faction = co_nws_grp, 0.150000 +faction = co_ni_grp, 0.150000 +faction = co_ss_grp, 0.150000 +faction = co_vr_grp, 0.120000 + +[Zone] +nickname = Zone_Li02_vignette_01_exclusion +pos = 26601, 0, -54646 +shape = SPHERE +size = 2880 +property_flags = 131072 +visit = 128 +sort = 99.500000 \ No newline at end of file diff --git a/DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini b/DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini index a29cccae..4e71ae52 100644 --- a/DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini +++ b/DATA/UNIVERSE/SYSTEMS/LI07/LI07.ini @@ -7,8 +7,8 @@ file = universe\heavens\shapes.ini [Music] space = music_li_space -danger = music_li_danger -battle = music_li_battle +danger = music_bw_danger +battle = music_iw_battle [Dust] spacedust = Dust diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini new file mode 100644 index 00000000..0f739fc9 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_03_Base.ini @@ -0,0 +1,19 @@ +[BaseInfo] +nickname = LI06_03_Base +start_room = Bar + +[Room] +nickname = Bar +file = Universe\Systems\LI06\Bases\Rooms\LI06_03_bar.ini + +[Room] +nickname = Deck +file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck.ini + +[Room] +nickname = Deck2 +file = Universe\Systems\LI06\Bases\Rooms\LI06_03_deck2.ini + +[Room] +nickname = ShipDealer +file = Universe\Systems\LI06\Bases\Rooms\LI06_03_shipdealer.ini diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini new file mode 100644 index 00000000..487e8b55 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini @@ -0,0 +1,52 @@ +[Room_Info] +set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn +scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn +scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn +scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn +scene = ambient, scripts\bases\Ambi_Lightning.thn + +[Room_Sound] +music = music_bar_generic07 +ambient = ambience_bar_space + +[Camera] +name = Camera_0 + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand +start_script = Scripts\Bases\br_08_bar_enter_01.thn + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = ShipDealer + +[Hotspot] +name = IDS_HOTSPOT_NEWSVENDOR +behavior = NewsVendor + +[Hotspot] +name = IDS_HOTSPOT_MISSIONVENDOR +behavior = MissionVendor diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini new file mode 100644 index 00000000..ad3117cc --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck.ini @@ -0,0 +1,177 @@ +[Room_Info] +scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn +set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn + +[Spiels] +CommodityDealer = manhattan_commodity_spiel +EquipmentDealer = manhattan_equipment_spiel + +[Room_Sound] +ambient = ambience_deck_space_larger + +[CharacterPlacement] +name = Zg/PC/Player/01/A/Stand + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = VirtualRoom +room_switch = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = VirtualRoom +room_switch = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Deck + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER +behavior = StartDealer +state_read = 2 +state_send = 1 +virtual_room = Trader + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 +virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER +behavior = StartEquipDealer +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_EQUIPMENT_ROOM_RIGHT +behavior = MoveRight +state_read = 2 +state_send = 1 +virtual_room = Equipment + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair +virtual_room = Equipment + +[FlashlightSet] +icolor = 255, 200, 100 +scale = 0.500000 +gap = 0.000000 +blink = 0.050000 +endpause = 0.000000 +hardpoint = HpLightA01 +hardpoint = HpLightA02 +hardpoint = HpLightA03 +hardpoint = HpLightA04 +hardpoint = HpLightA05 +hardpoint = HpLightA06 +hardpoint = HpLightA07 +hardpoint = HpLightA08 +hardpoint = HpLightA09 +hardpoint = HpLightA10 +hardpoint = HpLightA11 +hardpoint = HpLightA12 +hardpoint = HpLightA13 +hardpoint = HpLightA14 +hardpoint = HpLightA15 +hardpoint = HpLightA16 +hardpoint = HpLightA17 +hardpoint = HpLightA18 +hardpoint = HpLightA19 +hardpoint = HpLightA20 +hardpoint = HpLightA21 +hardpoint = HpLightA22 +hardpoint = HpLightA23 +hardpoint = HpLightA24 +hardpoint = HpLightA25 +hardpoint = HpLightA26 +hardpoint = HpLightA27 +hardpoint = HpLightA28 +hardpoint = HpLightA29 +hardpoint = HpLightA30 +hardpoint = HpLightB15 +hardpoint = HpLightB16 +hardpoint = HpLightB17 +hardpoint = HpLightB18 +hardpoint = HpLightB19 +hardpoint = HpLightB20 +hardpoint = HpLightB21 +hardpoint = HpLightB22 +hardpoint = HpLightB23 +hardpoint = HpLightB24 +hardpoint = HpLightB25 +hardpoint = HpLightB26 + +[FlashlightSet] +icolor = 200, 255, 50 +scale = 0.500000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +hardpoint = HpLightA31 +hardpoint = HpLightA32 +hardpoint = HpLightA33 +hardpoint = HpLightA34 +hardpoint = HpLightA35 +hardpoint = HpLightA36 +hardpoint = HpLightA37 +hardpoint = HpLightA38 +hardpoint = HpLightA39 +hardpoint = HpLightA40 + +[FlashlightSet] +icolor = 100, 200, 200 +scale = 0.500000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +numlights = 26 +hardpoint = HpLightB01 +hardpoint = HpLightB02 +hardpoint = HpLightB03 +hardpoint = HpLightB04 +hardpoint = HpLightB05 +hardpoint = HpLightB06 +hardpoint = HpLightB07 +hardpoint = HpLightB08 +hardpoint = HpLightB09 +hardpoint = HpLightB10 +hardpoint = HpLightB11 +hardpoint = HpLightB12 +hardpoint = HpLightB13 +hardpoint = HpLightB14 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini new file mode 100644 index 00000000..250eea9e --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_deck2.ini @@ -0,0 +1,110 @@ +[Room_Info] +scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn +set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn + +[Room_Sound] +ambient = ambience_deck_space_larger + +[PlayerShipPlacement] +name = X/Shipcentre/01 + +[Camera] +name = Camera_0 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[FlashlightSet] +icolor = 255, 200, 100 +scale = 0.500000 +gap = 0.000000 +blink = 0.050000 +endpause = 0.000000 +hardpoint = HpLightA01 +hardpoint = HpLightA02 +hardpoint = HpLightA03 +hardpoint = HpLightA04 +hardpoint = HpLightA05 +hardpoint = HpLightA06 +hardpoint = HpLightA07 +hardpoint = HpLightA08 +hardpoint = HpLightA09 +hardpoint = HpLightA10 +hardpoint = HpLightA11 +hardpoint = HpLightA12 +hardpoint = HpLightA13 +hardpoint = HpLightA14 +hardpoint = HpLightA15 +hardpoint = HpLightA16 +hardpoint = HpLightA17 +hardpoint = HpLightA18 +hardpoint = HpLightA19 +hardpoint = HpLightA20 +hardpoint = HpLightA21 +hardpoint = HpLightA22 +hardpoint = HpLightA23 +hardpoint = HpLightA24 +hardpoint = HpLightA25 +hardpoint = HpLightA26 +hardpoint = HpLightA27 +hardpoint = HpLightA28 +hardpoint = HpLightA29 +hardpoint = HpLightA30 +hardpoint = HpLightB15 +hardpoint = HpLightB16 +hardpoint = HpLightB17 +hardpoint = HpLightB18 +hardpoint = HpLightB19 +hardpoint = HpLightB20 +hardpoint = HpLightB21 +hardpoint = HpLightB22 +hardpoint = HpLightB23 +hardpoint = HpLightB24 +hardpoint = HpLightB25 +hardpoint = HpLightB26 + +[FlashlightSet] +icolor = 200, 255, 50 +scale = 0.500000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +hardpoint = HpLightA31 +hardpoint = HpLightA32 +hardpoint = HpLightA33 +hardpoint = HpLightA34 +hardpoint = HpLightA35 +hardpoint = HpLightA36 +hardpoint = HpLightA37 +hardpoint = HpLightA38 +hardpoint = HpLightA39 +hardpoint = HpLightA40 + +[FlashlightSet] +icolor = 100, 200, 200 +scale = 0.500000 +gap = 0.000000 +blink = 0.000000 +endpause = 0.000000 +numlights = 26 +hardpoint = HpLightB01 +hardpoint = HpLightB02 +hardpoint = HpLightB03 +hardpoint = HpLightB04 +hardpoint = HpLightB05 +hardpoint = HpLightB06 +hardpoint = HpLightB07 +hardpoint = HpLightB08 +hardpoint = HpLightB09 +hardpoint = HpLightB10 +hardpoint = HpLightB11 +hardpoint = HpLightB12 +hardpoint = HpLightB13 +hardpoint = HpLightB14 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini new file mode 100644 index 00000000..8e3fabc0 --- /dev/null +++ b/DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_shipdealer.ini @@ -0,0 +1,58 @@ +[Room_Info] +set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn +scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn + +[Spiels] +ShipDealer = manhattan_ship_spiel + +[Camera] +name = Camera_0 + +[Room_Sound] +ambient = ambience_shipbuy + +[ForSaleShipPlacement] +name = X/Shipcentre/01 + +[Hotspot] +name = IDS_HOTSPOT_DECK +behavior = ExitDoor +room_switch = Deck + +[Hotspot] +name = IDS_HOTSPOT_BAR +behavior = ExitDoor +room_switch = Bar + +[Hotspot] +name = IDS_HOTSPOT_COMMODITYTRADER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Trader + +[Hotspot] +name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM +behavior = ExitDoor +room_switch = Deck +set_virtual_room = Equipment + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER_ROOM +behavior = ExitDoor +room_switch = ShipDealer + +[Hotspot] +name = IDS_NN_REPAIR_YOUR_SHIP +behavior = Repair + +[Hotspot] +name = IDS_DEALER_FRONT_DESK +behavior = FrontDesk +state_read = 1 +state_send = 2 + +[Hotspot] +name = IDS_HOTSPOT_SHIPDEALER +behavior = StartShipDealer +state_read = 2 +state_send = 1 diff --git a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini index bb94dd0c..e0613ae4 100644 --- a/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini +++ b/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini @@ -1,7 +1,148 @@ [SystemInfo] +nickname = li06 space_color = 0, 0, 0 local_faction = li_n_grp +[EncounterParameters] +nickname = tradelane_armored_prisoner +filename = missions\encounters\tradelane_armored_prisoner.ini + +[EncounterParameters] +nickname = tradelane_trade_armored +filename = missions\encounters\tradelane_trade_armored.ini + +[EncounterParameters] +nickname = tradelane_trade_freighter +filename = missions\encounters\tradelane_trade_freighter.ini + +[EncounterParameters] +nickname = tradelane_trade_transport +filename = missions\encounters\tradelane_trade_transport.ini + +[EncounterParameters] +nickname = area_scout +filename = missions\encounters\area_scout.ini + +[EncounterParameters] +nickname = area_bh_scout +filename = missions\encounters\area_bh_scout.ini + +[EncounterParameters] +nickname = area_defend +filename = missions\encounters\area_defend.ini + +[EncounterParameters] +nickname = area_bh_defend +filename = missions\encounters\area_bh_defend.ini + +[EncounterParameters] +nickname = patrolp_gov_patrol +filename = missions\encounters\patrolp_gov_patrol.ini + +[EncounterParameters] +nickname = patrolp_pirate_patrol +filename = missions\encounters\patrolp_pirate_patrol.ini + +[EncounterParameters] +nickname = patrolp_bh_patrol +filename = missions\encounters\patrolp_bh_patrol.ini + +[EncounterParameters] +nickname = area_assault +filename = missions\encounters\area_assault.ini + +[EncounterParameters] +nickname = area_bh_assault +filename = missions\encounters\area_bh_assault.ini + +[EncounterParameters] +nickname = patrolp_assault +filename = missions\encounters\patrolp_assault.ini + +[EncounterParameters] +nickname = patrolp_bh_assault +filename = missions\encounters\patrolp_bh_assault.ini + +[EncounterParameters] +nickname = area_armored_prisoner +filename = missions\encounters\area_armored_prisoner.ini + +[EncounterParameters] +nickname = tradep_armored_prisoner +filename = missions\encounters\tradep_armored_prisoner.ini + +[EncounterParameters] +nickname = area_trade_freighter +filename = missions\encounters\area_trade_freighter.ini + +[EncounterParameters] +nickname = area_trade_transport +filename = missions\encounters\area_trade_transport.ini + +[EncounterParameters] +nickname = area_trade_armored +filename = missions\encounters\area_trade_armored.ini + +[EncounterParameters] +nickname = area_trade_freighter_pirate +filename = missions\encounters\area_trade_freighter_pirate.ini + +[EncounterParameters] +nickname = tradep_trade_freighter +filename = missions\encounters\tradep_trade_freighter.ini + +[EncounterParameters] +nickname = tradep_trade_transport +filename = missions\encounters\tradep_trade_transport.ini + +[EncounterParameters] +nickname = tradep_trade_armored +filename = missions\encounters\tradep_trade_armored.ini + +[EncounterParameters] +nickname = tradep_trade_freighter_pirate +filename = missions\encounters\tradep_trade_freighter_pirate.ini + +[EncounterParameters] +nickname = area_trade_trader +filename = missions\encounters\area_trade_trader.ini + +[EncounterParameters] +nickname = area_trade_smuggler +filename = missions\encounters\area_trade_smuggler.ini + +[EncounterParameters] +nickname = tradep_trade_trader +filename = missions\encounters\tradep_trade_trader.ini + +[EncounterParameters] +nickname = tradep_trade_smuggler +filename = missions\encounters\tradep_trade_smuggler.ini + +[EncounterParameters] +nickname = area_scavenger +filename = missions\encounters\area_scavenger.ini + +[EncounterParameters] +nickname = area_trade_freighter_smuggler +filename = missions\encounters\area_trade_freighter_smuggler.ini + +[EncounterParameters] +nickname = tradep_trade_freighter_smuggler +filename = missions\encounters\tradep_trade_freighter_smuggler.ini + +[EncounterParameters] +nickname = area_lifter +filename = missions\encounters\area_lifter.ini + +[EncounterParameters] +nickname = area_repair +filename = missions\encounters\area_repair.ini + +[EncounterParameters] +nickname = miningp_scavenger +filename = missions\encounters\miningp_scavenger.ini + [TexturePanels] file = universe\heavens\shapes.ini @@ -17,8 +158,16 @@ spacedust = Dust file = solar\asteroids\LI06_mojavedustcloud_01.ini zone = Zone_LI06_mojavedustcloud_01 +[Nebula] +file = solar\nebula\li06_nebula.ini +zone = Zone_LI06_dustcloud_storm_01 + +[Nebula] +file = solar\nebula\li06_nebula.ini +zone = Zone_LI06_dustcloud_storm_02 + [Ambient] -color = 60, 20, 10 +color = 50, 50, 50 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp @@ -27,15 +176,15 @@ nebulae = solar\starsphere\starsphere_li03.cmp [LightSource] nickname = LI06_system_light -pos = 0, 0, 0 -color = 253, 230, 180 +pos = 0.000000, 0.000000, 0.000000 +color = 255, 225, 120 range = 160000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = LI06_Sun1_death -pos = 631, 0, 0 +pos = 1072, 0, 536 shape = SPHERE size = 5000 damage = 100000 @@ -45,19 +194,19 @@ relief_time = 0 [Object] nickname = LI06_Sun1 -ids_name = 0 -pos = 631, 0, 0 -ambient_color = 255, 255, 255 +ids_name = 261010 +pos = 1072, 0, 536 +ambient_color = 255, 225, 120 archetype = sun_2000 star = med_yellow_sun atmosphere_range = 6500 -burn_color = 255, 255, 255 +burn_color = 255, 225, 120 ids_info = 66162 [Object] nickname = LI06_to_Li02 -ids_name = 458757 -pos = 75108, 0, 115502 +ids_name = 450002 +pos = 37596, 0, 49964 rotate = 0, 38, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 @@ -72,21 +221,50 @@ goto = Li02, Li02_to_LI06, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Li02 -pos = 75109, 0, 115503 +pos = 37724, 0, 50092 shape = SPHERE size = 2500 property_flags = 131072 visit = 128 sort = 0 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = jumpgate +relief_time = 35 +population_additive = true +density_restriction = 4, unlawfuls +encounter = area_defend, 1, 0.060000 +faction = li_p_grp, 1 +encounter = area_armored_prisoner, 1, 0.020000 +faction = li_p_grp, 1 +encounter = area_trade_freighter, 1, 0.090000 +faction = co_hsp_grp, 0.360000 +faction = co_ss_grp, 0.360000 +faction = co_vr_grp, 0.290000 +encounter = area_trade_transport, 1, 0.150000 +faction = co_alg_grp, 0.100000 +faction = co_be_grp, 0.100000 +faction = co_hsp_grp, 0.100000 +faction = co_kt_grp, 0.100000 +faction = co_nws_grp, 0.100000 +faction = co_ni_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = co_vr_grp, 0.080000 +encounter = area_trade_armored, 1, 0.030000 +faction = co_os_grp, 1 [Object] nickname = LI06_planet_1 -ids_name = 458754 +ids_name = 450010 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 -pos = 125600, 0, 8836 +pos = 46674, 0, -15021 archetype = planet_desert_800 -atmosphere_range = 3500 +atmosphere_range = 1500 burn_color = 255, 222, 160 ids_info = 66069 ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini @@ -95,9 +273,9 @@ reputation = li_lsf_grp [zone] nickname = LI06_planet_1_death -pos = 125600, 0, 8836 +pos = 46674, 0, -15021 shape = SPHERE -size = 3400 +size = 1200 damage = 5000 sort = 99.500000 density = 0 @@ -105,21 +283,21 @@ relief_time = 0 [zone] nickname = Zone_LI06_planet_1_ring -pos = 125600, 0, 8836 +pos = 46674, 0, -15021 rotate = 0, 0, 0 shape = ring -size = 5000, 200, 200 +size = 2500, 200, 200 sort = 0.000000 [Object] nickname = LI06_01_dock_ring -ids_name = 458755 +ids_name = 450011 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_01_Base -pos = 122050, 0, 8835 +pos = 45500, -200, -14559 rotate = 0, -90, 0 reputation = li_lsf_grp difficulty_level = 1 @@ -135,12 +313,12 @@ ids_info = 66489 behavior = NOTHING dock_with = LI06_01_Base base = LI06_01_Base -pos = 122050, 350, 8835 +pos = 45500, 0, -14559 rotate = 0, -90, 0 [Object] nickname = LI06_02 -pos = -5049, 0, 35976 +pos = -9120, 0, 22264 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy @@ -149,7 +327,7 @@ base = LI06_02_Base reputation = co_os_grp rotate = 0, 0, 0 archetype = outpost -ids_name = 458754 +ids_name = 450040 loadout = trading_outpost_li_01 difficulty_level = 1 space_costume = benchmark_female_head, benchmark_female_body @@ -157,16 +335,15 @@ voice = pilot_c_ill_m02b [Zone] nickname = Zone_LI06_mojavedustcloud_01 -ids_name = 458757 -pos = -631, 0, -1262 -rotate = 0, 0, 0 +ids_name = 450050 +pos = 0.000000, 0.000000, 0.000000 shape = SPHERE -size = 159052 -property_flags = 129 +size = 100000 +property_flags = 68 ids_info = 0 -visit = 36 -spacedust = dust -spacedust_maxparticles = 50 +visit = 0 +spacedust = attractdust +spacedust_maxparticles = 60 comment = Mojave Dust Cloud sort = 20 toughness = 6 @@ -175,132 +352,176 @@ repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 +damage = 0 +interference = 0.000000 + +[zone] +nickname = LI06_planet_2_death +pos = -46362, 0, -44122 +shape = SPHERE +size = 1600 +damage = 10000 +sort = 99.500000 +density = 0 +relief_time = 0 + +[zone] +nickname = Zone_LI06_planet_2_ring +pos = -46362, 0, -44122 +rotate = 0, 0, 0 +shape = ring +size = 5000, 200, 200 +sort = 0.000000 + +[Zone] +nickname = Zone_LI06_pop_ambient_01 +pos = -9120, 0, 22264 +rotate = 0, 0, 0 +shape = SPHERE +size = 3342 +comment = Ranch Pop + Exclusion +sort = 51 +toughness = 4 +density = 30 +repop_time = 1 +max_battle_size = 25 +pop_type = li_lsf_grp, base_cluster_law +relief_time = 5 +population_additive = true +property_flags = 131072 +sort = 1 +toughness = 1 +density = 12 +repop_time = 10 +max_battle_size = 8 +pop_type = li_p_grp, base_cluster_law +relief_time = 10 +density_restriction = 4, unlawfuls +encounter = area_defend, 1, 0.200000 +faction = li_p_grp, 1 +encounter = area_bh_defend, 1, 0.200000 +faction = gd_bh_grp, 1 +encounter = area_armored_prisoner, 1, 0.020000 +faction = li_p_grp, 1 +encounter = area_trade_freighter, 1, 0.200000 +faction = co_hsp_grp, 0.260000 +faction = co_me_grp, 0.260000 +faction = co_ss_grp, 0.260000 +faction = co_vr_grp, 0.210000 +encounter = area_trade_transport, 1, 0.200000 +faction = co_be_grp, 0.100000 +faction = co_hsp_grp, 0.100000 +faction = co_kt_grp, 0.100000 +faction = co_me_grp, 0.100000 +faction = co_nws_grp, 0.100000 +faction = co_ni_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = co_vr_grp, 0.080000 +encounter = area_trade_armored, 1, 0.020000 +faction = co_os_grp, 1 +encounter = area_lifter, 1, 0.030000 +faction = co_me_grp, 0.500000 +faction = co_ss_grp, 0.500000 +encounter = area_repair, 1, 0.030000 +faction = co_me_grp, 0.500000 +faction = co_ss_grp, 0.500000 + +[Zone] +nickname = Zone_LI06_dustcloud_storm_01 +pos = 22800, 0, 22264 +ids_name = 450051 +rotate = 0, 45, 0 +shape = BOX +size = 50000, 8000, 30000 +visit = 1 +property_flags = 32768 +property_fog_color = 70, 45, 30 +spacedust = attractdust +spacedust_maxparticles = 40 +comment = Dust Storm - Ranch to Planet Vegas +sort = 19 +toughness = 4 +density = 3 +repop_time = 20 +max_battle_size = 4 +relief_time = 30 +pop_type = Background +interference = 0.250000 + +[Zone] +nickname = Zone_LI06_dustcloud_storm_02 +pos = -30579, 0, -7242 +ids_name = 450051 +rotate = 0, -60, 0 +shape = BOX +size = 50000, 8000, 30000 +visit = 1 +property_flags = 33348 +property_fog_color = 70, 45, 30 +spacedust = attractdust +spacedust_maxparticles = 40 +comment = Dust Storm - Ranch to Planet Reno +sort = 18 +toughness = 4 +density = 3 +repop_time = 20 +max_battle_size = 4 +relief_time = 30 +pop_type = Background +interference = 0.250000 [Object] -nickname = LI06_Trade_Lane_Ring_01 -reputation = li_lsf_grp -pos = -3157, 0, 35534 -rotate = 0, -78, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -tradelane_space_name = 458756 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -next_ring = LI06_Trade_Lane_Ring_02 +nickname = li06_jumphole_entry +pos = 38242, 0, 50388 +archetype = jumphole +ids_name = 260622 +ids_info = 466011 +goto = li01, li01_li06_jumphole + +[Zone] +nickname = zone_li06_jumphole_entry +pos = 38215, 0, 50385 +shape = sphere +size = 2000 +property_flags = 131072 +visit = 128 +sort = 99 +goto = li01, li01_li06_jumphole [Object] -nickname = LI06_Trade_Lane_Ring_02 -reputation = li_lsf_grp -pos = 4463, 0, 33941 -rotate = 0, -78, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_01 -next_ring = LI06_Trade_Lane_Ring_03 - -[Object] -nickname = LI06_Trade_Lane_Ring_03 -reputation = li_lsf_grp -pos = 12084, 0, 32349 -rotate = 0, -78, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_02 -next_ring = LI06_Trade_Lane_Ring_04 - -[Object] -nickname = LI06_Trade_Lane_Ring_04 -reputation = li_lsf_grp -pos = 19705, 0, 30757 -rotate = 0, -78, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_03 -next_ring = LI06_Trade_Lane_Ring_05 - -[Object] -nickname = LI06_Trade_Lane_Ring_05 -reputation = li_lsf_grp -pos = 27326, 0, 29164 -rotate = 0, -78, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_04 -next_ring = LI06_Trade_Lane_Ring_06 - -[Object] -nickname = LI06_Trade_Lane_Ring_06 -reputation = li_lsf_grp -pos = 34947, 0, 27572 -rotate = 0, -78, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_05 -next_ring = LI06_Trade_Lane_Ring_07 - -[Object] -nickname = LI06_Trade_Lane_Ring_07 -reputation = li_lsf_grp -pos = 42568, 0, 25980 -rotate = 0, -78, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_06 -next_ring = LI06_Trade_Lane_Ring_08 +nickname = LI06_planet_2 +ids_name = 450020 +spin = 0.000000, 0.000000, 0.000000 +rotate = 0, 0, 0 +pos = -46362, 0, -44122 +archetype = planet_desored_1500 +atmosphere_range = 1800 +burn_color = 255, 222, 160 +ids_info = 66069 +ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini [Object] nickname = LI06_Trade_Lane_Ring_08 reputation = li_lsf_grp -pos = 50189, 0, 24387 -rotate = 0, -78, 0 +pos = -7348, 0, 24459 +rotate = 0, -119, 0 archetype = Trade_Lane_Ring +tradelane_space_name = 450040 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_07 next_ring = LI06_Trade_Lane_Ring_09 [Object] nickname = LI06_Trade_Lane_Ring_09 reputation = li_lsf_grp -pos = 57810, 0, 22795 -rotate = 0, -78, 0 +pos = -194, 0, 28568 +rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -314,8 +535,8 @@ next_ring = LI06_Trade_Lane_Ring_10 [Object] nickname = LI06_Trade_Lane_Ring_10 reputation = li_lsf_grp -pos = 65431, 0, 21203 -rotate = 0, -78, 0 +pos = 6959, 0, 32677 +rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -329,8 +550,8 @@ next_ring = LI06_Trade_Lane_Ring_11 [Object] nickname = LI06_Trade_Lane_Ring_11 reputation = li_lsf_grp -pos = 73052, 0, 19610 -rotate = 0, -78, 0 +pos = 14113, 0, 36786 +rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -344,8 +565,8 @@ next_ring = LI06_Trade_Lane_Ring_12 [Object] nickname = LI06_Trade_Lane_Ring_12 reputation = li_lsf_grp -pos = 80673, 0, 18018 -rotate = 0, -78, 0 +pos = 21267, 0, 40895 +rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -359,8 +580,8 @@ next_ring = LI06_Trade_Lane_Ring_13 [Object] nickname = LI06_Trade_Lane_Ring_13 reputation = li_lsf_grp -pos = 88294, 0, 16426 -rotate = 0, -78, 0 +pos = 28421, 0, 45004 +rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -374,9 +595,10 @@ next_ring = LI06_Trade_Lane_Ring_14 [Object] nickname = LI06_Trade_Lane_Ring_14 reputation = li_lsf_grp -pos = 95915, 0, 14833 -rotate = 0, -78, 0 +pos = 35575, 0, 49114 +rotate = 0, -119, 0 archetype = Trade_Lane_Ring +tradelane_space_name = 261660 ids_name = 0 ids_info = 66170 behavior = NOTHING @@ -384,13 +606,75 @@ difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_13 -next_ring = LI06_Trade_Lane_Ring_15 + +[Zone] +nickname = Zone_LI06_Tradelane_01 +pos = 14113, 0, 36786 +rotate = 0, -119, 0 +shape = BOX +size = 1598, 1598, 50000 +comment = Ranch <-> Cali Jump Gate +lane_id = 1 +tradelane_down = 35 +sort = 51 +toughness = 4 +density = 6 +repop_time = 5 +max_battle_size = 15 +population_additive = true +pop_type = major_tradelane +relief_time = 10 +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_ic_grp, 0.100000 +faction = co_ni_grp, 0.250000 +faction = co_os_grp, 0.150000 +faction = co_rs_grp, 0.150000 +faction = co_me_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_ni_grp, 0.100000 +faction = co_os_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = gd_z_grp, 0.100000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 +faction = co_nws_grp, 0.200000 [Object] -nickname = LI06_Trade_Lane_Ring_15 +nickname = LI06_Trade_Lane_Ring_01 reputation = li_lsf_grp -pos = 103536, 0, 13241 -rotate = 0, -78, 0 +pos = -6986, 0, 20775 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +tradelane_space_name = 450040 +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +next_ring = LI06_Trade_Lane_Ring_02 + +[Object] +nickname = LI06_Trade_Lane_Ring_02 +reputation = li_lsf_grp +pos = -650, 0, 16514 +rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -398,15 +682,106 @@ behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_14 +prev_ring = LI06_Trade_Lane_Ring_01 +next_ring = LI06_Trade_Lane_Ring_03 + +[Object] +nickname = LI06_Trade_Lane_Ring_03 +reputation = li_lsf_grp +pos = 5684, 0, 12253 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_02 +next_ring = LI06_Trade_Lane_Ring_04 + +[Object] +nickname = LI06_Trade_Lane_Ring_04 +reputation = li_lsf_grp +pos = 12019, 0, 7992 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_03 +next_ring = LI06_Trade_Lane_Ring_05 + +[Object] +nickname = LI06_Trade_Lane_Ring_05 +reputation = li_lsf_grp +pos = 18354, 0, 3731 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_04 +next_ring = LI06_Trade_Lane_Ring_06 + +[Object] +nickname = LI06_Trade_Lane_Ring_06 +reputation = li_lsf_grp +pos = 24689, 0, -529 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_05 +next_ring = LI06_Trade_Lane_Ring_07 + +[Object] +nickname = LI06_Trade_Lane_Ring_07 +reputation = li_lsf_grp +pos = 31024, 0, -4790 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_06 +next_ring = LI06_Trade_Lane_Ring_15 + +[Object] +nickname = LI06_Trade_Lane_Ring_15 +reputation = li_lsf_grp +pos = 37359, 0, -9051 +rotate = 0, -56, 0 +archetype = Trade_Lane_Ring +ids_name = 0 +ids_info = 66170 +behavior = NOTHING +difficulty_level = 1 +loadout = trade_lane_ring_br_01 +pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_07 next_ring = LI06_Trade_Lane_Ring_16 [Object] nickname = LI06_Trade_Lane_Ring_16 reputation = li_lsf_grp -pos = 111157, 0, 11649 -rotate = 0, -78, 0 +pos = 43695, 0, -13312 +rotate = 0, -56, 0 archetype = Trade_Lane_Ring +tradelane_space_name = 450010 ids_name = 0 ids_info = 66170 behavior = NOTHING @@ -414,28 +789,27 @@ difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_15 -next_ring = LI06_Trade_Lane_Ring_17 [Object] nickname = LI06_Trade_Lane_Ring_17 reputation = li_lsf_grp -pos = 118778, 0, 10057 -rotate = 0, -78, 0 +pos = -10761, 0, 20065 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring +tradelane_space_name = 450040 ids_name = 0 ids_info = 66170 -tradelane_space_name = 458754 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_16 +next_ring = LI06_Trade_Lane_Ring_18 [Object] nickname = LI06_Trade_Lane_Ring_18 reputation = li_lsf_grp -pos = 73575, 0, 113695 -rotate = 0, 45, 0 +pos = -14492, 0, 13272 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -443,13 +817,14 @@ behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest +prev_ring = LI06_Trade_Lane_Ring_17 next_ring = LI06_Trade_Lane_Ring_19 [Object] nickname = LI06_Trade_Lane_Ring_19 reputation = li_lsf_grp -pos = 68059, 0, 108295 -rotate = 0, 45, 0 +pos = -18223, 0, 6479 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -463,8 +838,8 @@ next_ring = LI06_Trade_Lane_Ring_20 [Object] nickname = LI06_Trade_Lane_Ring_20 reputation = li_lsf_grp -pos = 62543, 0, 102895 -rotate = 0, 45, 0 +pos = -21954, 0, -314 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -478,8 +853,8 @@ next_ring = LI06_Trade_Lane_Ring_21 [Object] nickname = LI06_Trade_Lane_Ring_21 reputation = li_lsf_grp -pos = 57028, 0, 97496 -rotate = 0, 45, 0 +pos = -25685, 0, -7107 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -493,8 +868,8 @@ next_ring = LI06_Trade_Lane_Ring_22 [Object] nickname = LI06_Trade_Lane_Ring_22 reputation = li_lsf_grp -pos = 51512, 0, 92096 -rotate = 0, 45, 0 +pos = -29417, 0, -13900 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -508,8 +883,8 @@ next_ring = LI06_Trade_Lane_Ring_23 [Object] nickname = LI06_Trade_Lane_Ring_23 reputation = li_lsf_grp -pos = 45996, 0, 86696 -rotate = 0, 45, 0 +pos = -33148, 0, -20693 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -523,8 +898,8 @@ next_ring = LI06_Trade_Lane_Ring_24 [Object] nickname = LI06_Trade_Lane_Ring_24 reputation = li_lsf_grp -pos = 40481, 0, 81297 -rotate = 0, 45, 0 +pos = -36879, 0, -27486 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -538,8 +913,8 @@ next_ring = LI06_Trade_Lane_Ring_25 [Object] nickname = LI06_Trade_Lane_Ring_25 reputation = li_lsf_grp -pos = 34965, 0, 75897 -rotate = 0, 45, 0 +pos = -40610, 0, -34279 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 @@ -553,9 +928,10 @@ next_ring = LI06_Trade_Lane_Ring_26 [Object] nickname = LI06_Trade_Lane_Ring_26 reputation = li_lsf_grp -pos = 29449, 0, 70497 -rotate = 0, 45, 0 +pos = -44342, 0, -41072 +rotate = 0, 28, 0 archetype = Trade_Lane_Ring +tradelane_space_name = 450020 ids_name = 0 ids_info = 66170 behavior = NOTHING @@ -563,434 +939,55 @@ difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_25 -next_ring = LI06_Trade_Lane_Ring_27 [Object] -nickname = LI06_Trade_Lane_Ring_27 -reputation = li_lsf_grp -pos = 23934, 0, 65098 -rotate = 0, 45, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_26 -next_ring = LI06_Trade_Lane_Ring_28 - -[Object] -nickname = LI06_Trade_Lane_Ring_28 -reputation = li_lsf_grp -pos = 18418, 0, 59698 -rotate = 0, 45, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_27 -next_ring = LI06_Trade_Lane_Ring_29 - -[Object] -nickname = LI06_Trade_Lane_Ring_29 -reputation = li_lsf_grp -pos = 12902, 0, 54298 -rotate = 0, 45, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_28 -next_ring = LI06_Trade_Lane_Ring_30 - -[Object] -nickname = LI06_Trade_Lane_Ring_30 -reputation = li_lsf_grp -pos = 7387, 0, 48899 -rotate = 0, 45, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_29 -next_ring = LI06_Trade_Lane_Ring_31 - -[Object] -nickname = LI06_Trade_Lane_Ring_31 -reputation = li_lsf_grp -pos = 1871, 0, 43499 -rotate = 0, 45, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_30 -next_ring = LI06_Trade_Lane_Ring_32 - -[Object] -nickname = LI06_Trade_Lane_Ring_32 -reputation = li_lsf_grp -pos = -3644, 0, 38100 -rotate = 0, 45, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -tradelane_space_name = 458754 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_31 - -[Object] -nickname = LI06_planet_2 -ids_name = 458755 -spin = 0.000000, 0.000000, 0.000000 -rotate = 0, 0, 0 -pos = -92781, 0, -88362 -archetype = planet_desored_1500 -atmosphere_range = 6500 -burn_color = 255, 222, 160 -ids_info = 66069 -ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini +nickname = LI06_to_Li01_hole +ids_name = 260622 +pos = 48669, 0, 15476 +rotate = 0, 140, 0 +archetype = jumphole_red +msg_id_prefix = gcs_refer_system_Li01 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia [zone] -nickname = LI06_planet_2_death -pos = -92781, 0, -88362 +nickname = Zone_LI06_to_Li01_hole +pos = 48670, 0, 15477 shape = SPHERE -size = 3400 -damage = 5000 -sort = 99.500000 -density = 0 -relief_time = 0 +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 + +[Object] +nickname = LI06_to_Iw04_hole +ids_name = 260611 +pos = -36850, 0, 4259 +rotate = 0, 140, 0 +archetype = jumphole_green +msg_id_prefix = gcs_refer_system_Iw04 +jump_effect = jump_effect_hole +ids_info = 66146 +visit = 0 +goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia [zone] -nickname = Zone_LI06_planet_2_ring -pos = -92781, 0, -88362 -rotate = 0, 0, 0 -shape = ring -size = 7500, 200, 200 -sort = 0.000000 - -[Object] -nickname = LI06_Trade_Lane_Ring_33 -reputation = li_lsf_grp -pos = -6867, 0, 34471 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -tradelane_space_name = 458754 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -next_ring = LI06_Trade_Lane_Ring_34 - -[Object] -nickname = LI06_Trade_Lane_Ring_34 -reputation = li_lsf_grp -pos = -11204, 0, 28311 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_33 -next_ring = LI06_Trade_Lane_Ring_35 - -[Object] -nickname = LI06_Trade_Lane_Ring_35 -reputation = li_lsf_grp -pos = -15541, 0, 22152 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_34 -next_ring = LI06_Trade_Lane_Ring_36 - -[Object] -nickname = LI06_Trade_Lane_Ring_36 -reputation = li_lsf_grp -pos = -19878, 0, 15993 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_35 -next_ring = LI06_Trade_Lane_Ring_37 - -[Object] -nickname = LI06_Trade_Lane_Ring_37 -reputation = li_lsf_grp -pos = -24215, 0, 9834 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_36 -next_ring = LI06_Trade_Lane_Ring_38 - -[Object] -nickname = LI06_Trade_Lane_Ring_38 -reputation = li_lsf_grp -pos = -28552, 0, 3675 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_37 -next_ring = LI06_Trade_Lane_Ring_39 - -[Object] -nickname = LI06_Trade_Lane_Ring_39 -reputation = li_lsf_grp -pos = -32889, 0, -2483 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_38 -next_ring = LI06_Trade_Lane_Ring_40 - -[Object] -nickname = LI06_Trade_Lane_Ring_40 -reputation = li_lsf_grp -pos = -37227, 0, -8642 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_39 -next_ring = LI06_Trade_Lane_Ring_41 - -[Object] -nickname = LI06_Trade_Lane_Ring_41 -reputation = li_lsf_grp -pos = -41564, 0, -14801 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_40 -next_ring = LI06_Trade_Lane_Ring_42 - -[Object] -nickname = LI06_Trade_Lane_Ring_42 -reputation = li_lsf_grp -pos = -45901, 0, -20960 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_41 -next_ring = LI06_Trade_Lane_Ring_43 - -[Object] -nickname = LI06_Trade_Lane_Ring_43 -reputation = li_lsf_grp -pos = -50238, 0, -27120 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_42 -next_ring = LI06_Trade_Lane_Ring_44 - -[Object] -nickname = LI06_Trade_Lane_Ring_44 -reputation = li_lsf_grp -pos = -54575, 0, -33279 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_43 -next_ring = LI06_Trade_Lane_Ring_45 - -[Object] -nickname = LI06_Trade_Lane_Ring_45 -reputation = li_lsf_grp -pos = -58912, 0, -39438 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_44 -next_ring = LI06_Trade_Lane_Ring_46 - -[Object] -nickname = LI06_Trade_Lane_Ring_46 -reputation = li_lsf_grp -pos = -63250, 0, -45597 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_45 -next_ring = LI06_Trade_Lane_Ring_47 - -[Object] -nickname = LI06_Trade_Lane_Ring_47 -reputation = li_lsf_grp -pos = -67587, 0, -51756 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_46 -next_ring = LI06_Trade_Lane_Ring_48 - -[Object] -nickname = LI06_Trade_Lane_Ring_48 -reputation = li_lsf_grp -pos = -71924, 0, -57915 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_47 -next_ring = LI06_Trade_Lane_Ring_49 - -[Object] -nickname = LI06_Trade_Lane_Ring_49 -reputation = li_lsf_grp -pos = -76261, 0, -64074 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_48 -next_ring = LI06_Trade_Lane_Ring_50 - -[Object] -nickname = LI06_Trade_Lane_Ring_50 -reputation = li_lsf_grp -pos = -80598, 0, -70233 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_49 -next_ring = LI06_Trade_Lane_Ring_51 - -[Object] -nickname = LI06_Trade_Lane_Ring_51 -reputation = li_lsf_grp -pos = -84935, 0, -76392 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_50 -next_ring = LI06_Trade_Lane_Ring_52 - -[Object] -nickname = LI06_Trade_Lane_Ring_52 -reputation = li_lsf_grp -pos = -89273, 0, -82552 -rotate = 0, 35, 0 -archetype = Trade_Lane_Ring -ids_name = 0 -ids_info = 66170 -tradelane_space_name = 458755 -behavior = NOTHING -difficulty_level = 1 -loadout = trade_lane_ring_br_01 -pilot = pilot_solar_easiest -prev_ring = LI06_Trade_Lane_Ring_51 +nickname = Zone_LI06_to_Iw04_hole +pos = -36849, 0, 4260 +shape = SPHERE +size = 1000 +property_flags = 131072 +visit = 128 +sort = 0 [Object] nickname = LI06_to_LI07_hole -ids_name = 458756 -pos = -10729, 0, -142643 +ids_name = 524290 +pos = -2656, 0, -27093 rotate = 0, 140, 0 -archetype = jumphole_orange +archetype = jumphole_green msg_id_prefix = gcs_refer_system_LI07 jump_effect = jump_effect_hole ids_info = 66146 @@ -999,37 +996,20 @@ goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_LI07_hole -pos = -10728, 0, -142642 +pos = -2655, 0, -27092 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 -[Zone] -nickname = Zone_LI06_Tradelane_01 -pos = 34965, 0, 75897 -rotate = 0, 45, 0 -shape = BOX -size = 1598, 1598, 108561 -comment = Nevada -> Ranch Tradelane Pop -lane_id = 1 -tradelane_down = 35 -sort = 51 -toughness = 4 -density = 3 -repop_time = 25 -max_battle_size = 4 -pop_type = major_tradelane -relief_time = 35 - [Zone] nickname = Zone_LI06_Tradelane_02 -pos = -48070, 0, -24040 -rotate = 0, 35, 0 +pos = 18354, 0, 3731 +rotate = 0, -56, 0 shape = BOX -size = 1598, 1598, 143626 -comment = Ranch -> Reno Tradelane Pop +size = 1598, 1598, 61577 +comment = Tradelane Pop lane_id = 2 tradelane_down = 35 sort = 51 @@ -1037,16 +1017,47 @@ toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 +population_additive = true pop_type = major_tradelane relief_time = 35 +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_ic_grp, 0.100000 +faction = co_ni_grp, 0.250000 +faction = co_os_grp, 0.150000 +faction = co_rs_grp, 0.150000 +faction = co_me_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_ni_grp, 0.100000 +faction = co_os_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = gd_z_grp, 0.100000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 +faction = co_nws_grp, 0.200000 [Zone] nickname = Zone_LI06_Tradelane_03 -pos = 57810, 0, 22795 -rotate = 0, -78, 0 +pos = -27551, 0, -10503 +rotate = 0, 28, 0 shape = BOX -size = 1598, 1598, 125068 -comment = Ranch -> Vegas Tradelane Pop +size = 1598, 1598, 70252 +comment = Ranch <-> Reno lane_id = 3 tradelane_down = 35 sort = 51 @@ -1054,22 +1065,145 @@ toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 +population_additive = true pop_type = major_tradelane relief_time = 35 +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_ic_grp, 0.100000 +faction = co_ni_grp, 0.250000 +faction = co_os_grp, 0.150000 +faction = co_rs_grp, 0.150000 +faction = co_me_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_ni_grp, 0.100000 +faction = co_os_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = gd_z_grp, 0.100000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 +faction = co_nws_grp, 0.200000 [Zone] -nickname = Zone_LI06_pop_ambient_01 -pos = -5055, 0, 35917 +nickname = Zone_LI06_pop_ambient_02 +pos = -46279, 0, -44205 rotate = 0, 0, 0 shape = SPHERE -size = 3342 -comment = Ranch Pop + Exclusion +size = 4802 +comment = Reno Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 -pop_type = , single_base_law +pop_type = li_n_grp, single_base_law relief_time = 35 -population_additive = false -property_flags = 131072 \ No newline at end of file +population_additive = true +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_ic_grp, 0.100000 +faction = co_ni_grp, 0.250000 +faction = co_os_grp, 0.150000 +faction = co_rs_grp, 0.150000 +faction = co_me_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_ni_grp, 0.100000 +faction = co_os_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = gd_z_grp, 0.100000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 +faction = co_nws_grp, 0.200000 + +[Zone] +nickname = Zone_LI06_pop_ambient_03 +pos = 46606, 0, -14953 +rotate = 0, 0, 0 +shape = SPHERE +size = 4693 +comment = Vegas Pop +sort = 51 +toughness = 4 +density = 3 +repop_time = 25 +max_battle_size = 4 +pop_type = Background +relief_time = 35 +population_additive = true +faction_weight = co_ic_grp, 6 +faction_weight = co_ni_grp, 6 +faction_weight = co_os_grp, 6 +faction_weight = co_rs_grp, 6 +faction_weight = co_me_grp, 6 +faction_weight = co_shi_grp, 6 +faction_weight = co_ss_grp, 6 +faction_weight = gd_z_grp, 6 +faction_weight = co_vr_grp, 6 +faction_weight = co_alg_grp, 6 +faction_weight = co_nws_grp, 6 +encounter = tradelane_trade_armored, 4, 0.330000 +faction = co_ic_grp, 0.100000 +faction = co_ni_grp, 0.250000 +faction = co_os_grp, 0.150000 +faction = co_rs_grp, 0.150000 +faction = co_me_grp, 0.150000 +encounter = tradelane_trade_freighter, 4, 0.330000 +faction = co_ni_grp, 0.100000 +faction = co_os_grp, 0.100000 +faction = co_rs_grp, 0.100000 +faction = co_shi_grp, 0.100000 +faction = co_ss_grp, 0.100000 +faction = gd_z_grp, 0.100000 +encounter = tradelane_trade_transport, 4, 0.330000 +faction = gd_z_grp, 0.100000 +faction = co_vr_grp, 0.100000 +faction = co_alg_grp, 0.200000 +faction = co_me_grp, 0.200000 +faction = co_nws_grp, 0.200000 + +[Object] +nickname = LI06_03 +pos = 41149, 0, 15390 +ids_info = 65713 +behavior = NOTHING +pilot = pilot_solar_easy +dock_with = LI06_03_Base +base = LI06_03_Base +reputation = gd_z_grp +rotate = 0, 0, 0 +archetype = space_freeport01 +ids_name = 524292 +loadout = rm_space_freeport01_li_02 +difficulty_level = 1 +space_costume = benchmark_male_head, benchmark_male_body +voice = pilot_f_ill_m02a diff --git a/DATA/UNIVERSE/Territory.ini b/DATA/UNIVERSE/Territory.ini index 81e13544..89be1c4f 100644 --- a/DATA/UNIVERSE/Territory.ini +++ b/DATA/UNIVERSE/Territory.ini @@ -4,7 +4,7 @@ codepage = UTF-8 ; default is ANSI, may be OEM or MAC or number [;Houses] house_id = 1249 ; LIBERTY -systems = Li01-5 +systems = Li01-7 NavMap = 5.66, 10.7 house_id = 1250 ; BRETONIA diff --git a/DATA/UNIVERSE/universe.ini b/DATA/UNIVERSE/universe.ini index e5bd82d3..a40cd14c 100644 --- a/DATA/UNIVERSE/universe.ini +++ b/DATA/UNIVERSE/universe.ini @@ -1730,6 +1730,20 @@ BGCS_base_run_by = W02bF35 ; file = UNIVERSE\SYSTEMS\ST04\Bases\St04_04_Base.ini ; BGCS_base_run_by = W02bF35 +[Base] +nickname = LI06_01_Base +system = LI06 +file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini +strid_name = 458754 +BGCS_base_run_by = W02bF33 + +[Base] +nickname = LI06_02_Base +system = LI06 +strid_name = 458756 +file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini +BGCS_base_run_by = W02bF39 + [system] nickname = Li01 file = Systems\Li01\Li01.ini @@ -2267,10 +2281,10 @@ msg_id_prefix = gcs_refer_system_ST04 nickname = LI06 file = systems\LI06\LI06.ini pos = 6, 8 -visit = 0 -strid_name = 458754 +visit = 1 +strid_name = 450000 ids_info = 66106 -NavMapScale = 0.850000 +NavMapScale = 2 msg_id_prefix = gcs_refer_system_LI06 [system] @@ -2278,7 +2292,7 @@ nickname = LI07 file = systems\LI07\LI07.ini pos = 4, 7 visit = 0 -strid_name = 458755 +strid_name = 460100 ids_info = 66106 -NavMapScale = 1.133333 +NavMapScale = 2 msg_id_prefix = gcs_refer_system_LI07 \ No newline at end of file diff --git a/EXE/REM/Lua/Infocards.lua b/EXE/REM/Lua/Infocards.lua index 329aedde..ab45524d 100644 --- a/EXE/REM/Lua/Infocards.lua +++ b/EXE/REM/Lua/Infocards.lua @@ -22,16 +22,25 @@ rem.AddInfoCard(264756, [[ Nevada") + rem.AddInfoCard(450002, "Nevada -> California") + rem.AddInfoCard(450003, "Nevada Jump Gate") + rem.AddInfoCard(450010, "Planet Las Vegas") + rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring") + rem.AddInfoCard(450020, "Planet Reno") + rem.AddInfoCard(450021, "Planet Reno Docking Ring") + rem.AddInfoCard(450030, "Carson Station") + rem.AddInfoCard(450035, "Hoover Station") + rem.AddInfoCard(450040, "The Ranch") + rem.AddInfoCard(450045, "Primm Station") + rem.AddInfoCard(450050, "Mojave Dust Cloud") + rem.AddInfoCard(450051, "Death Valley Dust Storm") + rem.AddInfoCard(450055, "Paradise Valley Station") + rem.AddInfoCard(450060, "Battleship Henderson") + rem.AddInfoCard(460000, "Nevada Jump Hole") + rem.AddInfoCard(460098, "Nevada Jump Hole") + rem.AddInfoCard(460099, "Cascadia Jump Hole") + rem.AddInfoCard(460100, "Cascadia") -- Mission Infocards diff --git a/EXE/ReShade.ini b/EXE/ReShade.ini index 1c8d8299..2df10b75 100644 --- a/EXE/ReShade.ini +++ b/EXE/ReShade.ini @@ -1,4 +1,4 @@ -[APP] +[APP] Force10BitFormat=0 ForceFullscreen=0 ForceResolution=0,0 @@ -7,6 +7,7 @@ ForceWindowed=0 [GENERAL] EffectSearchPaths=.\reshade-shaders\Shaders,.\reshade-shaders\Shaders +IntermediateCachePath=C:\Users\Steve\AppData\Local\Temp\ReShade NoDebugInfo=0 NoEffectCache=0 NoReloadOnInit=0 @@ -14,14 +15,19 @@ NoReloadOnInitForNonVR=0 PerformanceMode=0 PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000.0,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 PresetPath=.\ReShadePreset.ini +PresetShortcutKeys= +PresetShortcutPaths= PresetTransitionDuration=1000 SkipLoadingDisabledEffects=0 +StartupPresetPath= TextureSearchPaths=.\reshade-shaders\Textures,.\reshade-shaders\Textures [INPUT] ForceShortcutModifiers=1 InputProcessing=2 KeyEffects=0,0,0,0 +KeyFPS=0,0,0,0 +KeyFrametime=0,0,0,0 KeyNextPreset=0,0,0,0 KeyOverlay=36,0,0,0 KeyPerformanceMode=0,0,0,0 @@ -32,31 +38,39 @@ KeyScreenshot=44,0,0,0 [OVERLAY] AutoSavePreset=1 ClockFormat=0 +Docking=[Docking][Data] FPSPosition=1 +Language= NoFontScaling=0 SaveWindowState=0 ShowClock=0 ShowForceLoadEffectsButton=1 ShowFPS=0 ShowFrameTime=0 +ShowPresetName=0 +ShowPresetTransitionMessage=1 ShowScreenshotMessage=1 TutorialProgress=2 VariableListHeight=300.000000 VariableListUseTabs=0 +Window=[Window][Debug##Default],Pos=60,,60,Size=400,,400,Collapsed=0 [SCREENSHOT] ClearAlpha=1 FileFormat=1 FileNaming=%AppName% %Date% %Time% +HDRBitDepth=11 JPEGQuality=100 PostSaveCommand= PostSaveCommandArguments="%TargetPath%" +PostSaveCommandHideWindow=0 PostSaveCommandNoWindow=0 PostSaveCommandWorkingDirectory=.\ SaveBeforeShot=0 SaveOverlayShot=0 SavePath=.\ SavePresetFile=0 +SoundPath= [STYLE] Alpha=1.000000 @@ -70,10 +84,12 @@ FontSize=13 FPSScale=1.000000 FrameRounding=0.000000 GrabRounding=0.000000 +HdrOverlayBrightness=203.000000 +HdrOverlayOverwriteColorSpaceTo=0 +LatinFont= PopupRounding=0.000000 ScrollbarRounding=0.000000 StyleIndex=2 TabRounding=4.000000 WindowRounding=0.000000 -