checkpoint changes for li06 and li07
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52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
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52
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_03_bar.ini
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[Room_Info]
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set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
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scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
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scene = ambient, scripts\bases\Ambi_Lightning.thn
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[Room_Sound]
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music = music_bar_generic07
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ambient = ambience_bar_space
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\br_08_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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