New REM client: drop the old plugins and hook leftovers, art sources to ART/UI
The native REM client replaces the dacom plugins (rem-essentials, jflp, numeric, moors, ranks, shipclass, engclass, storyfactions, ...), the FLAR / ReShade / DLSS renderer hooks and the Lua event scripts of the ClientHook (all empty or unused); dacom.ini and dacomsrv.ini no longer load them. flserver.exe and mysqlcppconn.dll belong to the server. The first-person camera zones are deferred. The ClientHook's pictures move to ART/UI as the sources of the generators in tools. REM/Audio and REM/Avatars stay.
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@@ -10,9 +10,9 @@ DATA\\INTERFACE\\REM\\rem_hud.ini lists the textures as shapes (tex_shape = REM_
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Example (the shipped file):
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python tools/make_hud_txm.py DATA/INTERFACE/REM/rem_hud.txm \\
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skull=EXE/REM/UI/ICON/skull_icon.png \\
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probe=EXE/REM/UI/ICON/sensorprobe_active.png \\
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menu=EXE/REM/UI/ICON/target_menu.png
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skull=ART/UI/ICON/skull_icon.png \\
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probe=ART/UI/ICON/sensorprobe_active.png \\
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menu=ART/UI/ICON/target_menu.png
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"""
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import os
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import sys
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