From a80ca9abe33cffd22073f056d222e2efa0093a27 Mon Sep 17 00:00:00 2001 From: D4rkl1ght3r <86805404+D4rkl1ght3r@users.noreply.github.com> Date: Sat, 26 Sep 2026 18:17:18 +0200 Subject: [PATCH] Change Capital Mass Values --- DATA/SHIPS/shiparch.ini | 44 ++++++++++++++++++++--------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index 7d5a92a1..7799bccf 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -553,7 +553,7 @@ material_library = ships\liberty\li_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 -mass = 5000 +mass = 10000 hold_size = 1000000 hit_pts = 43300 explosion_arch = explosion_instant @@ -1409,7 +1409,7 @@ material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 -mass = 1000 +mass = 2500 hold_size = 1000000 hit_pts = 3500 explosion_arch = explosion_instant @@ -1567,7 +1567,7 @@ material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 -mass = 5000 +mass = 10000 hold_size = 1001000 hit_pts = 43300 explosion_arch = explosion_instant @@ -1721,7 +1721,7 @@ material_library = ships\bretonia\br_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 -mass = 100000 +mass = 20000 hold_size = 1000000 hit_pts = 69300 fuse = b_battleship_body_fuse, 0.5, 1 @@ -2487,7 +2487,7 @@ material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 -mass = 1000 +mass = 2500 hold_size = 1000000 hit_pts = 9000 explosion_arch = explosion_instant @@ -2679,7 +2679,7 @@ material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 -mass = 5000 +mass = 10000 hold_size = 1000000 hit_pts = 43300 explosion_arch = explosion_instant @@ -2813,7 +2813,7 @@ material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 -mass = 25000 +mass = 20000 hold_size = 1000000 hit_pts = 69300 explosion_arch = explosion_rh_battleship @@ -3456,7 +3456,7 @@ DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -mass = 1000 +mass = 2500 hold_size = 1000000 hit_pts = 10500 fuse = rh_gunship_body_fuse, 0, 1 @@ -3549,7 +3549,7 @@ material_library = ships\rheinland\rh_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1 -mass = 5000 +mass = 10000 hold_size = 1000000 explosion_arch = explosion_instant fuse = rh_cruiser_body_fuse, 0, 1 @@ -3687,7 +3687,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1 -mass = 100000 +mass = 20000 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 angular_drag = 13.2e9, 13.2e9, 13.2e9 rotation_inertia = 15e9, 15e9, 15e9 @@ -6838,7 +6838,7 @@ rotation_inertia = 2.541e9, 25.807e9, 638.7e6 angular_drag = 4e9, 4e9, 4e9 linear_drag = 2 nudge_force = 360000 -mass = 25000 +mass = 20000 hold_size = 1000000 bay_door_anim = Sc_open baydoor bay_doors_open_snd = hanger_doors_opening @@ -7146,7 +7146,7 @@ DA_archetype = ships\nomad\no_gunship\no_gunship.3db material_library = ships\nomad\nomad_fx.txm nomad = true cockpit = cockpits\nomad\no2_fighter.ini -mass = 1000 +mass = 2500 hold_size = 800 explosion_arch = explosion_no_gunboat fuse = fuse_no_gunboat_death, 0, 1 @@ -7181,7 +7181,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1 -mass = 25000 +mass = 20000 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 angular_drag = 13.2e9, 13.2e9, 13.2e9 rotation_inertia = 15e9, 15e9, 15e9 @@ -7443,7 +7443,7 @@ material_library = ships\utility\utility_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 10000 -mass = 50000 +mass = 20000 hold_size = 1000000 hit_pts = 43300 explosion_arch = explosion_asteroid_miner @@ -9711,7 +9711,7 @@ type = FIGHTER DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db material_library = SHIPS\NOMAD2\no2_playerships.mat nomad = true -mass = 200 +mass = 250 hold_size = 0 nanobot_limit = 0 shield_battery_limit = 0 @@ -9760,7 +9760,7 @@ type = GUNBOAT DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db material_library = SHIPS\NOMAD2\no2_playerships.mat nomad = true -mass = 1000 +mass = 2500 hold_size = 0 nanobot_limit = 0 shield_battery_limit = 0 @@ -9810,7 +9810,7 @@ type = GUNBOAT DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db material_library = SHIPS\NOMAD2\no2_playerships.mat nomad = true -mass = 1000 +mass = 2500 hold_size = 0 nanobot_limit = 0 shield_battery_limit = 0 @@ -9908,7 +9908,7 @@ type = FREIGHTER DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db material_library = SHIPS\NOMAD2\no2_playerships.mat nomad = true -mass = 90000 +mass = 20000 hold_size = 0 nanobot_limit = 0 shield_battery_limit = 0 @@ -9954,7 +9954,7 @@ type = FREIGHTER DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db material_library = SHIPS\NOMAD2\no2_playerships.mat nomad = true -mass = 100000 +mass = 20000 hold_size = 0 nanobot_limit = 0 shield_battery_limit = 0 @@ -10000,7 +10000,7 @@ type = FREIGHTER DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp material_library = SHIPS\NOMAD2\no2_playerships.mat nomad = true -mass = 1000000 +mass = 100000 hold_size = 0 nanobot_limit = 0 shield_battery_limit = 0 @@ -10363,7 +10363,7 @@ strafe_force = 250000 linear_drag = 1.000000 nanobot_limit = 48 shield_battery_limit = 0 -mass = 5000.000000 +mass = 10000 hold_size = 100 hit_pts = 23500 HP_bay_surface = HpBayDoor01 @@ -10399,7 +10399,7 @@ material_library = ships\kusari\ku_capships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 -mass = 1000.000000 +mass = 2500.000000 hold_size = 150 nanobot_limit = 48 shield_battery_limit = 0