diff --git a/DATA/EQUIPMENT/weapon_equip.ini b/DATA/EQUIPMENT/weapon_equip.ini index a9e8f3f0..422e0f8c 100644 --- a/DATA/EQUIPMENT/weapon_equip.ini +++ b/DATA/EQUIPMENT/weapon_equip.ini @@ -4433,7 +4433,8 @@ turn_rate = 90 lootable = true LODranges = 0, 999999 -; Acc Tizona del Cid + +; Swift Tizona del Cid [Munition] nickname = fc_c_gun02_mark03_700_ammo @@ -29720,7 +29721,7 @@ volume = 0.000100 ; New Weapon Effect ; Nomad Gun Effect GREEN Blaster -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_blaster_green_500_ammo @@ -29732,7 +29733,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_green_impact const_effect = no_gun_green_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -29755,7 +29756,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_green_flash @@ -29916,7 +29917,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect GREEN cannon -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_cannon_green_500_ammo @@ -29928,7 +29929,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_green_impact const_effect = no_gun_green_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -29951,7 +29952,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_green_flash @@ -30112,7 +30113,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect GREEN Prototyp -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_prototyp_green_500_ammo @@ -30124,7 +30125,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_green_impact const_effect = no_gun_green_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -30147,7 +30148,7 @@ hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 9.1 flash_particle_name = no_gun_green_flash @@ -30309,7 +30310,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect YELLOW Blaster -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_blaster_yellow_500_ammo @@ -30321,7 +30322,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_yellow_impact const_effect = no_gun_yellow_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -30344,7 +30345,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_yellow_flash @@ -30505,7 +30506,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect YELLOW cannon -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_cannon_yellow_500_ammo @@ -30517,7 +30518,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_yellow_impact const_effect = no_gun_yellow_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -30540,7 +30541,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_yellow_flash @@ -30700,7 +30701,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect YELLOW Prototyp -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_prototyp_yellow_500_ammo @@ -30712,7 +30713,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_yellow_impact const_effect = no_gun_yellow_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -30735,7 +30736,7 @@ hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 9.1 flash_particle_name = no_gun_yellow_flash @@ -30895,7 +30896,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect RED Blaster -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_blaster_red_500_ammo @@ -30907,7 +30908,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_red_impact const_effect = no_gun_red_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -30930,7 +30931,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_red_flash @@ -31090,7 +31091,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect RED cannon -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_cannon_red_500_ammo @@ -31102,7 +31103,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_red_impact const_effect = no_gun_red_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -31125,7 +31126,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_red_flash @@ -31286,7 +31287,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect RED Prototyp -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_prototyp_red_500_ammo @@ -31298,7 +31299,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_red_impact const_effect = no_gun_red_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -31321,7 +31322,7 @@ hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 9.1 flash_particle_name = no_gun_red_flash @@ -31482,7 +31483,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect CYAN Blaster -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_blaster_cyan_500_ammo @@ -31494,7 +31495,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_cyan_impact const_effect = no_gun_cyan_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -31517,7 +31518,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_cyan_flash @@ -31678,7 +31679,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect CYAN cannon -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_cannon_cyan_500_ammo @@ -31690,7 +31691,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_cyan_impact const_effect = no_gun_cyan_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -31713,7 +31714,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_cyan_flash @@ -31874,7 +31875,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect CYAN Prototyp -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_prototyp_cyan_500_ammo @@ -31886,7 +31887,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_cyan_impact const_effect = no_gun_cyan_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -31909,7 +31910,7 @@ hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 9.1 flash_particle_name = no_gun_cyan_flash @@ -32071,7 +32072,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect BLUE Blaster -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_blaster_blue_500_ammo @@ -32083,7 +32084,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_blue_impact const_effect = no_gun_blue_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -32106,7 +32107,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_blue_flash @@ -32267,7 +32268,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect BLUE cannon -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_cannon_blue_500_ammo @@ -32279,7 +32280,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_blue_impact const_effect = no_gun_blue_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -32302,7 +32303,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_blue_flash @@ -32463,7 +32464,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect BLUE Prototyp -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_prototyp_blue_500_ammo @@ -32475,7 +32476,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_blue_impact const_effect = no_gun_blue_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -32498,7 +32499,7 @@ hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 9.1 flash_particle_name = no_gun_blue_flash @@ -32659,7 +32660,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect ORANGE Blaster -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_blaster_orange_500_ammo @@ -32671,7 +32672,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_orange_impact const_effect = no_gun_orange_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -32694,7 +32695,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_orange_flash @@ -32856,7 +32857,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect ORANGE cannon -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_cannon_orange_500_ammo @@ -32868,7 +32869,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_orange_impact const_effect = no_gun_orange_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -32891,7 +32892,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun_orange_flash @@ -33052,7 +33053,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect ORANGE Prototyp -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_prototyp_orange_500_ammo @@ -33064,7 +33065,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun_orange_impact const_effect = no_gun_orange_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -33087,7 +33088,7 @@ hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 9.1 flash_particle_name = no_gun_orange_flash @@ -33247,7 +33248,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect Purple Blaster -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_blaster_purple_500_ammo @@ -33259,7 +33260,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -33282,7 +33283,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.25 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun01_rank01_flash @@ -33443,7 +33444,7 @@ LODranges = 0, 999999 ; Nomad Gun Effect Purple cannon -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_cannon_purple_500_ammo @@ -33455,7 +33456,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -33478,7 +33479,7 @@ hp_gun_type = hp_gun_special_10 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 25.4 flash_particle_name = no_gun01_rank01_flash @@ -33639,7 +33640,7 @@ LODranges = 0, 20, 60, 100 ; Nomad Gun Effect Purple Prototyp -; Projectile Speed 500 +; Projectile Speed 650 [Munition] nickname = nomad_prototyp_purple_500_ammo @@ -33651,7 +33652,7 @@ energy_damage = 0 one_shot_sound = fire_no1 munition_hit_effect = no_gun01_rank01_impact const_effect = no_gun01_rank01_proj -lifetime = 1.398 +lifetime = 1 force_gun_ori = false mass = 1 volume = 0.0001 @@ -33674,7 +33675,7 @@ hp_gun_type = hp_gun_special_7 damage_per_fire = 0 power_usage = 0 refire_delay = 0.33 -muzzle_velocity = 500 +muzzle_velocity = 650 use_animation = Sc_fire toughness = 9.1 flash_particle_name = no_gun01_rank01_flash