Change REM Rooms
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@@ -30,10 +30,10 @@ room_switch = Deck
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;behavior = ExitDoor
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;room_switch = Bar
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;[Hotspot]
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;name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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;behavior = ExitDoor
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;room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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