New REM client: REM-Client 744db8d (REM normals V2: parallax occlusion, switchable against V1)

This commit is contained in:
2026-10-25 21:24:27 +01:00
committed by D4rkl1ght3r
parent 5eaec6366a
commit acdec789d1
3 changed files with 4 additions and 0 deletions
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@@ -34,6 +34,10 @@ NormalFlipY = 0
NormalStrength = 0.6
; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong)
ParallaxStrength = 0.25
; REM normals: how the height maps give relief. 1 = V1 offset parallax (one sample, cheap; swims at
; grazing angles), 2 = V2 parallax occlusion (the view ray walks through the height field: edges hide
; what lies behind them, stable at grazing angles; more GPU time close up)
RemNormals = 2
; relief of planets, worked out from the brightness of their own texture (0 = flat as the original)
PlanetRelief = 1.0
; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and
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