Add Mission Solars
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@@ -3123,6 +3123,16 @@ category = equipment
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price = 0
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combinable = false
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; Blue Diamonds
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[Good]
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nickname = blue_diamonds
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equipment = blue_diamonds
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item_icon = Equipment\models\commodities\nn_icons\COMMOD_diamonds.3db
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category = equipment
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price = 0
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combinable = false
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; Fragment Data (Rheinland)
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[Good]
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@@ -2589,6 +2589,19 @@ decay_per_second = 0
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volume = 0
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hit_pts = 250
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; Blue Diamonds
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[Commodity]
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nickname = blue_diamonds
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ids_name = 290050
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ids_info = 290051
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units_per_container = 1
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pod_appearance = cargopod_blue
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loot_appearance = lootcrate_blue
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; Fragment Data (Rheinland)
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[Commodity]
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BIN
DATA/SOLAR/REM_MISC/gravity_buoy_big.3db
Normal file
BIN
DATA/SOLAR/REM_MISC/gravity_buoy_big.3db
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Binary file not shown.
BIN
DATA/SOLAR/REM_MISC/gravity_buoy_big.sur
Normal file
BIN
DATA/SOLAR/REM_MISC/gravity_buoy_big.sur
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Binary file not shown.
@@ -13366,9 +13366,15 @@ cargo = cracked_firmware_codes, 1
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; Large Transport Wreckage
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[Loadout]
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nickname = suprise_suprise_large_transport_sm_load
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nickname = suprise_large_transport_sm_load
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cargo = highlevel_cipher_decoder, 1
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; Armored Transport
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[Loadout]
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nickname = blue_diamonds_sm_load
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cargo = blue_diamonds, 1
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[Loadout]
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nickname = li_cruiser_load_npc
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;equip = LargeBlue, HpRunningLight01
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@@ -9540,6 +9540,21 @@ fuse = fuse_gas_collector_burning, 0, 30000
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explosion_arch = explosion_docking_ring
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destructible = true
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; Gravity Buoy Big
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[Solar]
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nickname = gravity_buoy_big
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type = MISSION_SATELLITE
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DA_archetype = solar\REM_MISC\gravity_buoy_big.3db
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material_library = solar\Solar_mat_misc02.mat
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LODranges = 0, 999999
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mass = 10000
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loadout = gravity_buoy
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solar_radius = 2.443
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shape_name = NNM_SM_NAVBUOY
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hit_pts = 10000
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destructible = true
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