diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 4ee32189..3fa8ced0 100644 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index 41160696..9e537fc7 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -113,6 +113,9 @@ WeaponGlow = 1.6 DebugView = 0 ; motion diagnostics in remgfx.log after each statistics line (planet surfaces, own ship, camera): 1 on MotionLog = 0 +; slow frames: a line in remgfx.log for each frame far slower than the running average (new pipelines, +; ray-tracing meshes, textures / buffers created, presenting and Reflex / Anti-Lag wait); 10 per 600 frames at most +HitchLog = 1 ; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and ; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind ; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors). diff --git a/EXE/remui/options.rml b/EXE/remui/options.rml index a8625415..eda97be1 100644 --- a/EXE/remui/options.rml +++ b/EXE/remui/options.rml @@ -58,7 +58,7 @@
{{ p.label }}
-
Save settings
Writes the changed REM settings (marked) to rem.ini.
+
Save settings
Applies and keeps the changed settings (marked).
Defaults
Every setting of this page back to its default.
Undo changes
Back to the values the page opened with.
{{ in_game ? 'Back to the game' : 'Main menu' }}
@@ -105,7 +105,7 @@
Escback - {{ unsaved ? 'REM settings changed - not saved yet.' : 'Settings marked * take effect after a restart.' }} + {{ unsaved ? 'Settings changed - not saved yet.' : 'Settings marked * take effect after a restart.' }}
diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 6a774d95..1b18bdda 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ