diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 4ee32189..3fa8ced0 100644 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index 41160696..9e537fc7 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -113,6 +113,9 @@ WeaponGlow = 1.6 DebugView = 0 ; motion diagnostics in remgfx.log after each statistics line (planet surfaces, own ship, camera): 1 on MotionLog = 0 +; slow frames: a line in remgfx.log for each frame far slower than the running average (new pipelines, +; ray-tracing meshes, textures / buffers created, presenting and Reflex / Anti-Lag wait); 10 per 600 frames at most +HitchLog = 1 ; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and ; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind ; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors). diff --git a/EXE/remui/options.rml b/EXE/remui/options.rml index a8625415..eda97be1 100644 --- a/EXE/remui/options.rml +++ b/EXE/remui/options.rml @@ -58,7 +58,7 @@