Add Nebula Asset
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@@ -5399,3 +5399,19 @@ HP_child = HpConnect
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parent_impulse = 0.010000
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parent_impulse = 0.010000
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child_impulse = 0.010000
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child_impulse = 0.010000
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debris_type = debris_vanish
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debris_type = debris_vanish
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; neb02_outside
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[CargoPod]
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nickname = neb02_outside
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LODranges = 0, 2000
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DA_archetype = solar\REM_MISC\neb02_outside.3db
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material_library = solar\REM_MISC\neb02_outside.3db
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hit_pts = 1e36
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mass = 1e10
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HP_child = HpConnect
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parent_impulse = 0.010000
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child_impulse = 0.010000
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debris_type = debris_vanish
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@@ -13493,4 +13493,11 @@ cargo = experimental_weapons, 1
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[Loadout]
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[Loadout]
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nickname = hispania_loot_load
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nickname = hispania_loot_load
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equip = pod_hightech_crate, HpHispania01
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equip = pod_hightech_crate, HpHispania01
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cargo = fc_c_gun03_mark03, 1, HpHispania01
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cargo = fc_c_gun03_mark03, 1, HpHispania01
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;
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[Loadout]
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nickname = neb_debris_load
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equip = neb02_outside, HpNav01
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@@ -9832,4 +9832,20 @@ material_library = solar\MISC\blackhole.3db
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mass = 1e10
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mass = 1e10
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hit_pts = 1e36
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hit_pts = 1e36
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solar_radius = 100000
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solar_radius = 100000
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shape_name = NNM_SM_COMMUNICATIONS
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; nav_buoy_nebula
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[Solar]
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nickname = neb01_debris
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type = NON_TARGETABLE
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DA_archetype = solar\rem_misc\neb01_debris.3db
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material_library = solar\rem_misc\neb01_debris.3db
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LODranges = 0, 999999
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mass = 10000
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hit_pts = 1e36
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nomad = true
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loadout = neb_debris_load
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solar_radius = 3000
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shape_name = NNM_SM_COMMUNICATIONS
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shape_name = NNM_SM_COMMUNICATIONS
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