Add Event Schematics

This commit is contained in:
D4rkl1ght3r
2026-08-26 23:38:01 +02:00
parent 68e4e94c9c
commit b278a3a4ba
4 changed files with 354 additions and 8 deletions
+136
View File
@@ -879,6 +879,142 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; ICESPLINTER Blueprint
[Good]
nickname = commodity_icesplinter_blueprint
equipment = commodity_icesplinter_blueprint
msg_id_prefix = gcs_gen_commodity_icesplinter_blueprint
category = commodity
price = 75000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
jump_dist = 2
; ICESPLINTER Schematic
[Good]
nickname = commodity_icesplinter_schematic
equipment = commodity_icesplinter_schematic
msg_id_prefix = gcs_gen_commodity_icesplinter_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; WINTERFRESH Blueprint
[Good]
nickname = commodity_winterfresh_blueprint
equipment = commodity_winterfresh_blueprint
msg_id_prefix = gcs_gen_commodity_winterfresh_blueprint
category = commodity
price = 75000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
jump_dist = 2
; WINTERFRESH Schematic
[Good]
nickname = commodity_winterfresh_schematic
equipment = commodity_winterfresh_schematic
msg_id_prefix = gcs_gen_commodity_winterfresh_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; NIGHTFROST Blueprint
[Good]
nickname = commodity_nightfrost_blueprint
equipment = commodity_nightfrost_blueprint
msg_id_prefix = gcs_gen_commodity_nightfrost_blueprint
category = commodity
price = 75000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
jump_dist = 2
; NIGHTFROST Schematic
[Good]
nickname = commodity_nightfrost_schematic
equipment = commodity_nightfrost_schematic
msg_id_prefix = gcs_gen_commodity_nightfrost_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; FIREFREEZE Blueprint
[Good]
nickname = commodity_firefreeze_blueprint
equipment = commodity_firefreeze_blueprint
msg_id_prefix = gcs_gen_commodity_firefreeze_blueprint
category = commodity
price = 75000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
jump_dist = 2
; FIREFREEZE Schematic
[Good]
nickname = commodity_firefreeze_schematic
equipment = commodity_firefreeze_schematic
msg_id_prefix = gcs_gen_commodity_firefreeze_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; HYDRA Blueprint
[Good]
+108
View File
@@ -1145,6 +1145,110 @@ decay_per_second = 0
volume = 0
hit_pts = 250
; ICESPLINTER Blueprint
[Commodity]
nickname = commodity_icesplinter_blueprint
ids_name = 299872
ids_info = 299873
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; ICESPLINTER Schematic
[Commodity]
nickname = commodity_icesplinter_schematic
ids_name = 299874
ids_info = 299875
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; WINTERFRESH Blueprint
[Commodity]
nickname = commodity_winterfresh_blueprint
ids_name = 299876
ids_info = 299877
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; WINTERFRESH Schematic
[Commodity]
nickname = commodity_winterfresh_schematic
ids_name = 299878
ids_info = 299879
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; NIGHTFROST Blueprint
[Commodity]
nickname = commodity_nightfrost_blueprint
ids_name = 299880
ids_info = 299881
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; NIGHTFROST Schematic
[Commodity]
nickname = commodity_nightfrost_schematic
ids_name = 299882
ids_info = 299883
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; FIREFREEZE Blueprint
[Commodity]
nickname = commodity_firefreeze_blueprint
ids_name = 299884
ids_info = 299885
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; FIREFREEZE Schematic
[Commodity]
nickname = commodity_firefreeze_schematic
ids_name = 299886
ids_info = 299887
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; HYDRA Blueprint
[Commodity]
@@ -3290,6 +3394,10 @@ particles = rtc_mis5view
nickname = dmkv_sphere_shield_effect
particles = dmkv_sphere_shield
[AttachedFX]
nickname = rem_neb01_effect
particles = rem_sphere_neb01
[AttachedFX]
nickname = rtc_helium_effect
particles = rtc_helium
+110 -8
View File
@@ -2522,66 +2522,120 @@ toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; POISON CLAW Schematic
[PhantomLoot]
nickname = commodity_poison_claw_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; CHIMERA Schematic
[PhantomLoot]
nickname = commodity_chimera_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; AVALON Schematic
[PhantomLoot]
nickname = commodity_avalon_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; HYDRA Schematic
[PhantomLoot]
nickname = commodity_hydra_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; VENATOR Schematic
[PhantomLoot]
nickname = commodity_venator_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; NYX Schematic
[PhantomLoot]
nickname = commodity_nyx_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; Moonshard Schematic
[PhantomLoot]
nickname = commodity_moonshard_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; FROSTBITE Schematic
[PhantomLoot]
nickname = commodity_frostbite_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; ICESPLINTER Schematic
[PhantomLoot]
nickname = commodity_icesplinter_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; WINTERFRESH Schematic
[PhantomLoot]
nickname = commodity_winterfresh_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; NIGHTFROST Schematic
[PhantomLoot]
nickname = commodity_nightfrost_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; FIREFREEZE Schematic
[PhantomLoot]
nickname = commodity_firefreeze_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; DAWNBREAKER Schematic
[PhantomLoot]
nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; SPECTRE Schematic
[PhantomLoot]
nickname = commodity_spectre_schematic
toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; Nightfall Schematic
[PhantomLoot]
nickname = commodity_nightfall_schematic
toughness_range = 11, 19
@@ -2594,14 +2648,6 @@ toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; Tizona del Cid Schematic
[PhantomLoot]
nickname = commodity_tizona_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; VECTOR Schematic
[PhantomLoot]
@@ -2618,6 +2664,14 @@ toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; Tizona del Cid Schematic
[PhantomLoot]
nickname = commodity_tizona_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; Nomad Torpedo
[mLootProps]
@@ -2882,6 +2936,54 @@ drop_properties = 100, 500, 600, 0, 2, 1
nickname = commodity_frostbite_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; ICESPLINTER Blueprint
[mLootProps]
nickname = commodity_icesplinter_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; ICESPLINTER Schematic
[mLootProps]
nickname = commodity_icesplinter_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; WINTERFRESH Blueprint
[mLootProps]
nickname = commodity_winterfresh_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; WINTERFRESH Schematic
[mLootProps]
nickname = commodity_winterfresh_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; NIGHTFROST Blueprint
[mLootProps]
nickname = commodity_nightfrost_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; NIGHTFROST Schematic
[mLootProps]
nickname = commodity_nightfrost_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; FIREFREEZE Blueprint
[mLootProps]
nickname = commodity_firefreeze_blueprint
drop_properties = 100, 500, 600, 0, 2, 1
; FIREFREEZE Schematic
[mLootProps]
nickname = commodity_firefreeze_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; HYDRA Blueprint
[mLootProps]