Add Event Schematics
This commit is contained in:
@@ -879,6 +879,142 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; ICESPLINTER Blueprint
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[Good]
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nickname = commodity_icesplinter_blueprint
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equipment = commodity_icesplinter_blueprint
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msg_id_prefix = gcs_gen_commodity_icesplinter_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; ICESPLINTER Schematic
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[Good]
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nickname = commodity_icesplinter_schematic
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equipment = commodity_icesplinter_schematic
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msg_id_prefix = gcs_gen_commodity_icesplinter_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; WINTERFRESH Blueprint
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[Good]
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nickname = commodity_winterfresh_blueprint
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equipment = commodity_winterfresh_blueprint
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msg_id_prefix = gcs_gen_commodity_winterfresh_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; WINTERFRESH Schematic
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[Good]
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nickname = commodity_winterfresh_schematic
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equipment = commodity_winterfresh_schematic
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msg_id_prefix = gcs_gen_commodity_winterfresh_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; NIGHTFROST Blueprint
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[Good]
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nickname = commodity_nightfrost_blueprint
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equipment = commodity_nightfrost_blueprint
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msg_id_prefix = gcs_gen_commodity_nightfrost_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; NIGHTFROST Schematic
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[Good]
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nickname = commodity_nightfrost_schematic
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equipment = commodity_nightfrost_schematic
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msg_id_prefix = gcs_gen_commodity_nightfrost_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; FIREFREEZE Blueprint
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[Good]
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nickname = commodity_firefreeze_blueprint
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equipment = commodity_firefreeze_blueprint
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msg_id_prefix = gcs_gen_commodity_firefreeze_blueprint
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category = commodity
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price = 75000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_primary_blueprint.3db
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jump_dist = 2
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; FIREFREEZE Schematic
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[Good]
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nickname = commodity_firefreeze_schematic
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equipment = commodity_firefreeze_schematic
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msg_id_prefix = gcs_gen_commodity_firefreeze_schematics
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category = commodity
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price = 25000
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combinable = false
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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jump_dist = 2
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; HYDRA Blueprint
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[Good]
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@@ -1145,6 +1145,110 @@ decay_per_second = 0
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volume = 0
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hit_pts = 250
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; ICESPLINTER Blueprint
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[Commodity]
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nickname = commodity_icesplinter_blueprint
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ids_name = 299872
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ids_info = 299873
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; ICESPLINTER Schematic
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[Commodity]
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nickname = commodity_icesplinter_schematic
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ids_name = 299874
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ids_info = 299875
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; WINTERFRESH Blueprint
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[Commodity]
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nickname = commodity_winterfresh_blueprint
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ids_name = 299876
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ids_info = 299877
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; WINTERFRESH Schematic
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[Commodity]
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nickname = commodity_winterfresh_schematic
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ids_name = 299878
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ids_info = 299879
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; NIGHTFROST Blueprint
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[Commodity]
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nickname = commodity_nightfrost_blueprint
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ids_name = 299880
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ids_info = 299881
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; NIGHTFROST Schematic
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[Commodity]
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nickname = commodity_nightfrost_schematic
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ids_name = 299882
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ids_info = 299883
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; FIREFREEZE Blueprint
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[Commodity]
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nickname = commodity_firefreeze_blueprint
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ids_name = 299884
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ids_info = 299885
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; FIREFREEZE Schematic
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[Commodity]
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nickname = commodity_firefreeze_schematic
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ids_name = 299886
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ids_info = 299887
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units_per_container = 1
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pod_appearance = cargopod_drab
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loot_appearance = lootcrate_drab
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decay_per_second = 0
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volume = 0
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hit_pts = 250
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; HYDRA Blueprint
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[Commodity]
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@@ -3290,6 +3394,10 @@ particles = rtc_mis5view
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nickname = dmkv_sphere_shield_effect
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particles = dmkv_sphere_shield
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[AttachedFX]
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nickname = rem_neb01_effect
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particles = rem_sphere_neb01
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[AttachedFX]
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nickname = rtc_helium_effect
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particles = rtc_helium
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+110
-8
@@ -2522,66 +2522,120 @@ toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; POISON CLAW Schematic
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[PhantomLoot]
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nickname = commodity_poison_claw_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; CHIMERA Schematic
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[PhantomLoot]
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nickname = commodity_chimera_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; AVALON Schematic
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[PhantomLoot]
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nickname = commodity_avalon_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; HYDRA Schematic
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[PhantomLoot]
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nickname = commodity_hydra_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; VENATOR Schematic
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[PhantomLoot]
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nickname = commodity_venator_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; NYX Schematic
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[PhantomLoot]
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nickname = commodity_nyx_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; Moonshard Schematic
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[PhantomLoot]
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nickname = commodity_moonshard_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; FROSTBITE Schematic
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[PhantomLoot]
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nickname = commodity_frostbite_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; ICESPLINTER Schematic
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[PhantomLoot]
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nickname = commodity_icesplinter_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; WINTERFRESH Schematic
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[PhantomLoot]
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nickname = commodity_winterfresh_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; NIGHTFROST Schematic
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[PhantomLoot]
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nickname = commodity_nightfrost_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; FIREFREEZE Schematic
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[PhantomLoot]
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nickname = commodity_firefreeze_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; DAWNBREAKER Schematic
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[PhantomLoot]
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nickname = commodity_dawnbreaker_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; SPECTRE Schematic
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[PhantomLoot]
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nickname = commodity_spectre_schematic
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toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; Nightfall Schematic
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[PhantomLoot]
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nickname = commodity_nightfall_schematic
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toughness_range = 11, 19
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@@ -2594,14 +2648,6 @@ toughness_range = 11, 19
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percent_chance = 0.32
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num_to_drop = 1, 1
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; Tizona del Cid Schematic
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[PhantomLoot]
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nickname = commodity_tizona_schematic
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toughness_range = 11, 19
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percent_chance = 0.52
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num_to_drop = 1, 1
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; VECTOR Schematic
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[PhantomLoot]
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@@ -2618,6 +2664,14 @@ toughness_range = 11, 19
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percent_chance = 0.52
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num_to_drop = 1, 1
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; Tizona del Cid Schematic
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[PhantomLoot]
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nickname = commodity_tizona_schematic
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toughness_range = 11, 19
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percent_chance = 0.52
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num_to_drop = 1, 1
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; Nomad Torpedo
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[mLootProps]
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@@ -2882,6 +2936,54 @@ drop_properties = 100, 500, 600, 0, 2, 1
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nickname = commodity_frostbite_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; ICESPLINTER Blueprint
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[mLootProps]
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nickname = commodity_icesplinter_blueprint
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drop_properties = 100, 500, 600, 0, 2, 1
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; ICESPLINTER Schematic
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[mLootProps]
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nickname = commodity_icesplinter_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; WINTERFRESH Blueprint
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[mLootProps]
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nickname = commodity_winterfresh_blueprint
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drop_properties = 100, 500, 600, 0, 2, 1
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; WINTERFRESH Schematic
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[mLootProps]
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nickname = commodity_winterfresh_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; NIGHTFROST Blueprint
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[mLootProps]
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nickname = commodity_nightfrost_blueprint
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drop_properties = 100, 500, 600, 0, 2, 1
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; NIGHTFROST Schematic
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[mLootProps]
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nickname = commodity_nightfrost_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; FIREFREEZE Blueprint
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[mLootProps]
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nickname = commodity_firefreeze_blueprint
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drop_properties = 100, 500, 600, 0, 2, 1
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; FIREFREEZE Schematic
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[mLootProps]
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nickname = commodity_firefreeze_schematic
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drop_properties = 100, 500, 600, 0, 2, 1
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; HYDRA Blueprint
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[mLootProps]
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