Paradise Valley Station
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11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini
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11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini
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[BaseInfo]
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nickname = LI06_06_Base
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start_room = Bar
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[Room]
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nickname = Bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
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29
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini
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DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini
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[Room_Info]
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set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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music = music_bar_li05
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ambient = ambience_bar_space
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Li_07_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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92
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini
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92
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini
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[Room_Info]
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set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[FlashlightSet]
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icolor = 0, 155, 255
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scale = 0.250000
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gap = 0.000000
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blink = 0.000000
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endpause = 0.000000
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA13
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hardpoint = HpLightA14
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hardpoint = HpLightA15
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hardpoint = HpLightA16
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hardpoint = HpLightA17
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hardpoint = HpLightA18
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hardpoint = HpLightA19
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hardpoint = HpLightA20
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hardpoint = HpLightA21
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hardpoint = HpLightA22
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hardpoint = HpLightA23
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hardpoint = HpLightA24
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hardpoint = HpLightA25
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hardpoint = HpLightA26
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hardpoint = HpLightA27
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hardpoint = HpLightA28
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hardpoint = HpLightB21
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hardpoint = HpLightB22
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hardpoint = HpLightB23
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hardpoint = HpLightB24
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hardpoint = HpLightB25
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hardpoint = HpLightB26
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[FlashlightSet]
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icolor = 255, 255, 55
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scale = 0.250000
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gap = 0.000000
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blink = 0.050000
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endpause = 0.000000
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numlights = 26
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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hardpoint = HpLightB09
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hardpoint = HpLightB10
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hardpoint = HpLightB11
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hardpoint = HpLightB12
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hardpoint = HpLightB13
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hardpoint = HpLightB14
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hardpoint = HpLightB15
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hardpoint = HpLightB16
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hardpoint = HpLightB17
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hardpoint = HpLightB18
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hardpoint = HpLightB19
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hardpoint = HpLightB20
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