Add Maine Surface

This commit is contained in:
D4rkl1ght3r
2026-01-08 20:28:36 +01:00
parent 05fc9b0670
commit b7bff91c3d
21 changed files with 609 additions and 5 deletions

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@@ -13218,6 +13218,13 @@ nickname = weapon_platform_sm_load
archetype = wplatform_sm
cargo = emergency_action_documents_liberty, 1
; comm_relay_sm
[Loadout]
nickname = comm_relay_sm_load
archetype = comm_relay_sm
cargo = emergency_action_documents_liberty, 1
; pirate_transmitter_liberty_sm_load
[Loadout]

View File

@@ -9414,4 +9414,157 @@ separable
parent_impulse = 0
child_impulse = 0
debris_type = debris_small_ship
hit_pts = 1800
hit_pts = 1800
; comm_relay
[Solar]
nickname = comm_relay_sm
ids_name = 300000
ids_info = 300001
type = MISSION_SATELLITE
DA_archetype = solar\REM_MISC\comm_relay.3db
material_library = solar\REM_MISC\comm_relay.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
;loadout = pirate_transmitter_sm_load
;loadout = alien_structure01_load
solar_radius = 3000
destructible = true
shape_name = NAV_weaponplatform
;fuse = fuse_suprise_drop_loot, 0, 1000
;explosion_arch = explosion_li_elite
;surface_hit_effects = 0, small_hull_hit
explosion_arch = explosion_wplatform
hit_pts = 12000
; maine_base_terrain_btn_lt
[Solar]
nickname = maine_base_terrain_btn_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
material_library = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_btn_rt
[Solar]
nickname = maine_base_terrain_btn_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
material_library = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_top_lt
[Solar]
nickname = maine_base_terrain_top_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_top_lt.3db
material_library = Solar\REM_MISC\maine_base_terrain_top_lt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; maine_base_terrain_top_rt
[Solar]
nickname = maine_base_terrain_top_rt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_terrain_top_rt.3db
material_library = Solar\REM_MISC\maine_base_terrain_top_rt.3db
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
surface_hit_effects = 0, small_hull_hit
mass = 100000
shape_name = NAV_smallstation
hit_pts = 1e36
; Maine Base Generic
[Solar]
nickname = maine_base_btn_lt
type = NON_TARGETABLE
DA_archetype = Solar\REM_MISC\maine_base_btn_lt.cmp
material_library = Solar\REM_MISC\maine_base_btn_lt.cmp
LODranges = 0, 999999
mass = 10000
solar_radius = 3000
shape_name = NNM_SM_MINING
hit_pts = 1e36
[CollisionGroup]
obj = maine_base_btn_lt_door_lt
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 250
root_health_proxy = true
[CollisionGroup]
obj = maine_base_btn_lt_door_rt
separable
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 250
root_health_proxy = true
[Solar]
nickname = dock_ring_jh
ids_name = 261158
ids_info = 66141
type = JUMP_HOLE
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
;loadout = jumphole_green
open_sound = null
close_sound = null
jump_out_hp = Hporient
solar_radius = 600
shape_name = NAV_jumphole
docking_sphere = jump, HpDockMountA, 150
shape_name = NAV_dockingrings
hit_pts = 1e36
phantom_physics = true