Add Maine Surface
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@@ -9414,4 +9414,157 @@ separable
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parent_impulse = 0
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child_impulse = 0
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debris_type = debris_small_ship
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hit_pts = 1800
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hit_pts = 1800
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; comm_relay
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[Solar]
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nickname = comm_relay_sm
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ids_name = 300000
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ids_info = 300001
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type = MISSION_SATELLITE
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DA_archetype = solar\REM_MISC\comm_relay.3db
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material_library = solar\REM_MISC\comm_relay.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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mass = 10000
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;loadout = pirate_transmitter_sm_load
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;loadout = alien_structure01_load
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solar_radius = 3000
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destructible = true
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shape_name = NAV_weaponplatform
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;fuse = fuse_suprise_drop_loot, 0, 1000
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;explosion_arch = explosion_li_elite
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;surface_hit_effects = 0, small_hull_hit
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explosion_arch = explosion_wplatform
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hit_pts = 12000
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; maine_base_terrain_btn_lt
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[Solar]
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nickname = maine_base_terrain_btn_lt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
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material_library = Solar\REM_MISC\maine_base_terrain_btn_lt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_base_terrain_btn_rt
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[Solar]
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nickname = maine_base_terrain_btn_rt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
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material_library = Solar\REM_MISC\maine_base_terrain_btn_rt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_base_terrain_top_lt
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[Solar]
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nickname = maine_base_terrain_top_lt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_terrain_top_lt.3db
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material_library = Solar\REM_MISC\maine_base_terrain_top_lt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; maine_base_terrain_top_rt
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[Solar]
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nickname = maine_base_terrain_top_rt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_terrain_top_rt.3db
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material_library = Solar\REM_MISC\maine_base_terrain_top_rt.3db
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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surface_hit_effects = 0, small_hull_hit
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mass = 100000
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shape_name = NAV_smallstation
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hit_pts = 1e36
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; Maine Base Generic
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[Solar]
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nickname = maine_base_btn_lt
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type = NON_TARGETABLE
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DA_archetype = Solar\REM_MISC\maine_base_btn_lt.cmp
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material_library = Solar\REM_MISC\maine_base_btn_lt.cmp
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LODranges = 0, 999999
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mass = 10000
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solar_radius = 3000
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shape_name = NNM_SM_MINING
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hit_pts = 1e36
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[CollisionGroup]
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obj = maine_base_btn_lt_door_lt
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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type = Port_Wing
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dmg_hp = DpDmg_portwing
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dmg_obj = cv_fighter4_port_wing_cap
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hit_pts = 250
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root_health_proxy = true
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[CollisionGroup]
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obj = maine_base_btn_lt_door_rt
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separable
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parent_impulse = 120
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child_impulse = 60
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debris_type = debris_small_ship
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separation_explosion = explosion_small_ship_breakoff
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mass = 5
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type = Port_Wing
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dmg_hp = DpDmg_portwing
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dmg_obj = cv_fighter4_port_wing_cap
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hit_pts = 250
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root_health_proxy = true
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[Solar]
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nickname = dock_ring_jh
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ids_name = 261158
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ids_info = 66141
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type = JUMP_HOLE
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DA_archetype = solar\dockable\docking_ringX2_lod.cmp
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material_library = solar\Solar_mat_ring.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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LODranges = 0, 999999
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mass = 10000
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loadout = DOCKING_RING
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open_sound = ring_open_sound
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close_sound = ring_close_sound
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;loadout = jumphole_green
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open_sound = null
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close_sound = null
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jump_out_hp = Hporient
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solar_radius = 600
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shape_name = NAV_jumphole
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docking_sphere = jump, HpDockMountA, 150
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shape_name = NAV_dockingrings
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hit_pts = 1e36
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phantom_physics = true
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