Add Rheinland Cruiser
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@@ -32793,4 +32793,296 @@ LODranges = 0, 1200
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[LOD]
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obj = barrel
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LODranges = 0, 1000
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LODranges = 0, 1000
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[Munition]
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nickname = rh_cruiser_turret01_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 320
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energy_damage = 0
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one_shot_sound = fire_capship_forward_gun
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munition_hit_effect = rh_capgun_01_impact
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const_effect = rh_gunboat_maingun
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_cruiser_player_turret01
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ids_name = 263460
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ids_info = 264460
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DA_archetype = equipment\models\turret\rh_turret01.cmp
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material_library = equipment\models\rh_turret.mat
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HP_child = HPConnect
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hit_pts = 12312
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explosion_resistance = 1
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debris_type = debris_turret_huge
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 1
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flash_particle_name = rh_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rh_cruiser_turret01_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 400
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[LOD]
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obj = barrel
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LODranges = 0, 700
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[Munition]
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nickname = rh_cruiser_turret02_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 240
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = rh_capgun_01_impact
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const_effect = rh_capgun_01_proj
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_cruiser_player_turret02
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ids_name = 263462
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ids_info = 264462
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DA_archetype = equipment\models\turret\rh_turret02.cmp
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material_library = equipment\models\rh_turret.mat
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HP_child = HPConnect
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hit_pts = 12312
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explosion_resistance = 1
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debris_type = debris_turret_large
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 1.600000
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flash_particle_name = rh_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rh_cruiser_turret02_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 400
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[LOD]
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obj = barrel
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LODranges = 0, 600
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[Munition]
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nickname = rh_cruiser_turret03_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 180
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = rh_capgun_01_impact
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const_effect = rh_capgun_01_proj
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_cruiser_turret03_player
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ids_name = 263464
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ids_info = 264464
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DA_archetype = equipment\models\turret\rh_turret03.cmp
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material_library = equipment\models\rh_turret.mat
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HP_child = HPConnect
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hit_pts = 12312
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explosion_resistance = 1
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debris_type = debris_turret_med
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 1.600000
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flash_particle_name = rh_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rh_cruiser_turret03_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 300
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[LOD]
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obj = barrel
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LODranges = 0, 500
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[Munition]
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nickname = rh_cruiser_turret04_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 340
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = rh_capgun_01_impact
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const_effect = rh_capgun_01_proj
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_cruiser_player_turret04
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ids_name = 263466
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ids_info = 264466
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DA_archetype = equipment\models\turret\rh_turret04.cmp
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material_library = equipment\models\rh_turret.mat
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HP_child = HPConnect
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hit_pts = 12312
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 3.200000
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flash_particle_name = rh_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rh_cruiser_turret04_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 300
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[LOD]
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obj = barrel
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LODranges = 0, 400
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[Motor]
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nickname = li_battleship_flak_turret01_player_motor
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lifetime = 1
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accel = 166.666702
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delay = 0
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[Explosion]
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nickname = li_battleship_flak_turret01_player_explosion
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effect = li_flakcannon01_impact
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lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 16
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hull_damage = 300
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energy_damage = 0
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impulse = 0
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[Munition]
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nickname = li_battleship_flak_turret01_player_ammo
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explosion_arch = li_battleship_flak_turret01_player_explosion
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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one_shot_sound = fire_capship
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detonation_dist = 4
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lifetime = 5
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Motor = li_battleship_flak_turret01_player_motor
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force_gun_ori = false
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const_effect = li_flakcannon01_proj
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HP_trail_parent = HPExhaust
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seeker = DUMB
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DA_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = li_battleship_flak_turret01_player
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ids_name = 263383
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ids_info = 264383
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DA_archetype = equipment\models\turret\li_turret04b.cmp
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material_library = equipment\models\li_turret.mat
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HP_child = HPConnect
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hit_pts = 4800
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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child_impulse = 80
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volume = 50
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 83.300003
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toughness = 1.600000
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flash_particle_name = li_flakcannon01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = li_battleship_flak_turret01_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 450
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[LOD]
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obj = barrel
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LODranges = 0, 500
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