Add Rheinland Cruiser
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@@ -9844,4 +9844,51 @@ camera_angular_acceleration = 0.100000
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camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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; Rheinland Cruiser
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[Ship]
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ids_name = 237050
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ids_info = 66597
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ids_info2 = 66608
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ids_info3 = 89600
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nickname = rh_cruiser_player
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LODranges = 0, 200, 400, 700, 6000
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msg_id_prefix = gcs_refer_shiparch_Rhed
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mission_property = can_use_large_moors
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type = CRUISER
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DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
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material_library = ships\rheinland\rh_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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explosion_arch = explosion_instant
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fuse = rh_cruiser_body_fuse, 0.000000, 1
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fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
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fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 30000000.000000, 30000000.000000, 30000000.000000
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angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
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rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
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nudge_force = 300000.000000
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strafe_force = 250000
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linear_drag = 1.000000
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nanobot_limit = 48
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shield_battery_limit = 0
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mass = 5000.000000
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hold_size = 100
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hit_pts = 23500
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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cockpit = cockpits\rh_cruiser.ini
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camera_offset = 45, 200
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camera_angular_acceleration = 0.100000
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camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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