Add Rheinland Cruiser

This commit is contained in:
D4rkl1ght3r
2024-12-23 16:47:25 +01:00
parent 29f49ea143
commit bc5a1b74a8
5 changed files with 402 additions and 2 deletions

View File

@@ -0,0 +1,15 @@
[Cockpit]
mesh = cockpits\liberty\models\rh_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10
[CockpitCamera]
[TurretCamera]
tether = 0.000000, 40, 300
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5
[RearViewCamera]
view_position = 0, 30, 250

View File

@@ -3266,7 +3266,6 @@ addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1 addon = DockingLightRedSmall, HpDockLight02, 1
; Liberty Cruiser Player ; Liberty Cruiser Player
[Good] [Good]
@@ -3297,3 +3296,46 @@ addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06 addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08 addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09 addon = SlowLargeBlue, HpRunningLight09
; Rheinland Cruiser Player
[Good]
nickname = rhcr_hull
category = shiphull
ship = rh_cruiser_player
price = 5000000
ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\transport.3db
[Good]
nickname = rhcr_package
category = ship
hull = rhcr_hull
addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = ge_lc_engine_01, internal, 1
addon = sfx_rumble_cruiser
addon = rh_cruiser_turret01_player, HpTurret_R1_01
addon = rh_cruiser_turret01_player, HpTurret_R2_01
addon = rh_cruiser_turret01_player, HpTurret_R2_02
addon = rh_cruiser_turret01_player, HpTurret_R2_03
addon = rh_cruiser_turret02_player, HpTurret_R2_04
addon = rh_cruiser_turret02_player, HpTurret_R2_05
addon = rh_cruiser_turret02_player, HpTurret_R2_06
addon = rh_cruiser_turret02_player, HpTurret_R3_01
addon = rh_cruiser_turret03_player, HpTurret_R3_02
addon = rh_cruiser_turret03_player, HpTurret_R4_01
addon = rh_cruiser_turret03_player, HpTurret_R4_02
addon = li_battleship_flak_turret01, HpTurret_R4_03
addon = rh_cruiser_turret04_player, HpTurret_R4_04
addon = rh_cruiser_turret03_player, HpTurret_R4_05
addon = li_battleship_flak_turret01, HpTurret_R4_06
addon = armor_scale_13, internal, 1
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09

View File

@@ -238,6 +238,10 @@ marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
base = Rh02_02_base base = Rh02_02_base
marketgood = re_package, 22, -1, 1, 1, 0, 1, 1 marketgood = re_package, 22, -1, 1, 1, 0, 1, 1
[BaseGood]
base = Rh02_04_base
marketgood = rhcr_package, 0, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Rh02_07_base base = Rh02_07_base
marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1 marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1

View File

@@ -32794,3 +32794,295 @@ LODranges = 0, 1200
[LOD] [LOD]
obj = barrel obj = barrel
LODranges = 0, 1000 LODranges = 0, 1000
[Munition]
nickname = rh_cruiser_turret01_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 320
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_player_turret01
ids_name = 263460
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_player_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 700
[Munition]
nickname = rh_cruiser_turret02_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 240
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_player_turret02
ids_name = 263462
ids_info = 264462
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_player_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 400
[LOD]
obj = barrel
LODranges = 0, 600
[Munition]
nickname = rh_cruiser_turret03_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_turret03_player
ids_name = 263464
ids_info = 264464
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_player_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 500
[Munition]
nickname = rh_cruiser_turret04_player_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 340
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun]
nickname = rh_cruiser_player_turret04
ids_name = 263466
ids_info = 264466
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 600
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_player_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 300
[LOD]
obj = barrel
LODranges = 0, 400
[Motor]
nickname = li_battleship_flak_turret01_player_motor
lifetime = 1
accel = 166.666702
delay = 0
[Explosion]
nickname = li_battleship_flak_turret01_player_explosion
effect = li_flakcannon01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 300
energy_damage = 0
impulse = 0
[Munition]
nickname = li_battleship_flak_turret01_player_ammo
explosion_arch = li_battleship_flak_turret01_player_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 5
Motor = li_battleship_flak_turret01_player_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000100
[Gun]
nickname = li_battleship_flak_turret01_player
ids_name = 263383
ids_info = 264383
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 1.600000
flash_particle_name = li_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_flak_turret01_player_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 450
[LOD]
obj = barrel
LODranges = 0, 500

View File

@@ -9845,3 +9845,50 @@ camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5 camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12 camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000 camera_turn_look_ahead_slerp_amount = 1.000000
; Rheinland Cruiser
[Ship]
ids_name = 237050
ids_info = 66597
ids_info2 = 66608
ids_info3 = 89600
nickname = rh_cruiser_player
LODranges = 0, 200, 400, 700, 6000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000000.000000, 30000000.000000, 30000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
strafe_force = 250000
linear_drag = 1.000000
nanobot_limit = 48
shield_battery_limit = 0
mass = 5000.000000
hold_size = 100
hit_pts = 23500
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
cockpit = cockpits\rh_cruiser.ini
camera_offset = 45, 200
camera_angular_acceleration = 0.100000
camera_horizontal_turn_angle = 8
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 12
camera_turn_look_ahead_slerp_amount = 1.000000