Add Rheinland Cruiser
This commit is contained in:
15
DATA/COCKPITS/rh_cruiser.ini
Normal file
15
DATA/COCKPITS/rh_cruiser.ini
Normal file
@@ -0,0 +1,15 @@
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[Cockpit]
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mesh = cockpits\liberty\models\rh_freighter_cockpit.cmp
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int_brightness = 0.500000
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head_turn = 30, 10
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[CockpitCamera]
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[TurretCamera]
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tether = 0.000000, 40, 300
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yaw_rotate_speed = 2.000000
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pitch_rotate_speed = 1.500000
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accel_speed = 5
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[RearViewCamera]
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view_position = 0, 30, 250
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@@ -3266,7 +3266,6 @@ addon = DockingLightRedSmall, HpDockLight01, 1
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addon = DockingLightRedSmall, HpDockLight02, 1
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; Liberty Cruiser Player
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[Good]
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@@ -3297,3 +3296,46 @@ addon = SlowLargeBlue, HpRunningLight03
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addon = SlowLargeBlue, HpRunningLight06
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addon = SlowLargeBlue, HpRunningLight08
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addon = SlowLargeBlue, HpRunningLight09
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; Rheinland Cruiser Player
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[Good]
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nickname = rhcr_hull
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category = shiphull
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ship = rh_cruiser_player
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price = 5000000
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ids_name = 237031
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item_icon = Equipment\models\commodities\nn_icons\transport.3db
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[Good]
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nickname = rhcr_package
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category = ship
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hull = rhcr_hull
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addon = ge_fighter_power01, internal, 1
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addon = ge_s_scanner_02, internal, 1
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addon = ge_s_tractor_01, internal, 1
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addon = ge_lc_engine_01, internal, 1
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addon = sfx_rumble_cruiser
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addon = rh_cruiser_turret01_player, HpTurret_R1_01
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addon = rh_cruiser_turret01_player, HpTurret_R2_01
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addon = rh_cruiser_turret01_player, HpTurret_R2_02
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addon = rh_cruiser_turret01_player, HpTurret_R2_03
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addon = rh_cruiser_turret02_player, HpTurret_R2_04
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addon = rh_cruiser_turret02_player, HpTurret_R2_05
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addon = rh_cruiser_turret02_player, HpTurret_R2_06
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addon = rh_cruiser_turret02_player, HpTurret_R3_01
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addon = rh_cruiser_turret03_player, HpTurret_R3_02
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addon = rh_cruiser_turret03_player, HpTurret_R4_01
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addon = rh_cruiser_turret03_player, HpTurret_R4_02
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addon = li_battleship_flak_turret01, HpTurret_R4_03
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addon = rh_cruiser_turret04_player, HpTurret_R4_04
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addon = rh_cruiser_turret03_player, HpTurret_R4_05
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addon = li_battleship_flak_turret01, HpTurret_R4_06
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addon = armor_scale_13, internal, 1
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addon = LargeWhiteSpecial, HpHeadLight01
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addon = LargeWhiteSpecial, HpHeadLight02
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addon = SlowLargeBlue, HpRunningLight03
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addon = SlowLargeBlue, HpRunningLight06
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addon = SlowLargeBlue, HpRunningLight08
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addon = SlowLargeBlue, HpRunningLight09
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@@ -238,6 +238,10 @@ marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
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base = Rh02_02_base
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marketgood = re_package, 22, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Rh02_04_base
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marketgood = rhcr_package, 0, -1, 1, 1, 0, 1, 1
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[BaseGood]
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base = Rh02_07_base
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marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
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@@ -32794,3 +32794,295 @@ LODranges = 0, 1200
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[LOD]
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obj = barrel
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LODranges = 0, 1000
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[Munition]
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nickname = rh_cruiser_turret01_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 320
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energy_damage = 0
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one_shot_sound = fire_capship_forward_gun
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munition_hit_effect = rh_capgun_01_impact
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const_effect = rh_gunboat_maingun
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_cruiser_player_turret01
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ids_name = 263460
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ids_info = 264460
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DA_archetype = equipment\models\turret\rh_turret01.cmp
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material_library = equipment\models\rh_turret.mat
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HP_child = HPConnect
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hit_pts = 12312
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explosion_resistance = 1
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debris_type = debris_turret_huge
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 1
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flash_particle_name = rh_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rh_cruiser_turret01_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 400
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[LOD]
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obj = barrel
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LODranges = 0, 700
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[Munition]
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nickname = rh_cruiser_turret02_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 240
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = rh_capgun_01_impact
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const_effect = rh_capgun_01_proj
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_cruiser_player_turret02
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ids_name = 263462
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ids_info = 264462
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DA_archetype = equipment\models\turret\rh_turret02.cmp
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material_library = equipment\models\rh_turret.mat
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HP_child = HPConnect
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hit_pts = 12312
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explosion_resistance = 1
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debris_type = debris_turret_large
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 1.600000
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flash_particle_name = rh_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rh_cruiser_turret02_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 400
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[LOD]
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obj = barrel
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LODranges = 0, 600
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[Munition]
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nickname = rh_cruiser_turret03_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 180
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = rh_capgun_01_impact
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const_effect = rh_capgun_01_proj
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_cruiser_turret03_player
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ids_name = 263464
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ids_info = 264464
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DA_archetype = equipment\models\turret\rh_turret03.cmp
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material_library = equipment\models\rh_turret.mat
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HP_child = HPConnect
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hit_pts = 12312
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explosion_resistance = 1
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debris_type = debris_turret_med
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 1.600000
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flash_particle_name = rh_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rh_cruiser_turret03_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 300
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[LOD]
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obj = barrel
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LODranges = 0, 500
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[Munition]
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nickname = rh_cruiser_turret04_player_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 340
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energy_damage = 0
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one_shot_sound = fire_capship
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munition_hit_effect = rh_capgun_01_impact
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const_effect = rh_capgun_01_proj
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lifetime = 1.000000
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force_gun_ori = false
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = rh_cruiser_player_turret04
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ids_name = 263466
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ids_info = 264466
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DA_archetype = equipment\models\turret\rh_turret04.cmp
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material_library = equipment\models\rh_turret.mat
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HP_child = HPConnect
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hit_pts = 12312
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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child_impulse = 80
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volume = 600
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 1222.199951
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toughness = 3.200000
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flash_particle_name = rh_capgun_01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = rh_cruiser_turret04_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 300
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[LOD]
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obj = barrel
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LODranges = 0, 400
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[Motor]
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nickname = li_battleship_flak_turret01_player_motor
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lifetime = 1
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accel = 166.666702
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delay = 0
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[Explosion]
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nickname = li_battleship_flak_turret01_player_explosion
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effect = li_flakcannon01_impact
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lifetime = 0, 0
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process = disappear
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strength = 100
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radius = 16
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hull_damage = 300
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energy_damage = 0
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impulse = 0
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[Munition]
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nickname = li_battleship_flak_turret01_player_ammo
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explosion_arch = li_battleship_flak_turret01_player_explosion
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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one_shot_sound = fire_capship
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detonation_dist = 4
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lifetime = 5
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Motor = li_battleship_flak_turret01_player_motor
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force_gun_ori = false
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const_effect = li_flakcannon01_proj
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HP_trail_parent = HPExhaust
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seeker = DUMB
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DA_archetype = equipment\models\weapons\li_rad_missile.3db
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material_library = equipment\models\li_equip.mat
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mass = 1
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volume = 0.000100
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[Gun]
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nickname = li_battleship_flak_turret01_player
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ids_name = 263383
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ids_info = 264383
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DA_archetype = equipment\models\turret\li_turret04b.cmp
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material_library = equipment\models\li_turret.mat
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HP_child = HPConnect
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hit_pts = 4800
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explosion_resistance = 1
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debris_type = debris_turret_small
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parent_impulse = 20
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child_impulse = 80
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volume = 50
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mass = 10
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damage_per_fire = 0
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power_usage = 0
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refire_delay = 0.500000
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muzzle_velocity = 83.300003
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toughness = 1.600000
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flash_particle_name = li_flakcannon01_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = li_battleship_flak_turret01_player_ammo
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separation_explosion = sever_debris
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auto_turret = true
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turn_rate = 90
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lootable = false
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[LOD]
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obj = Root
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LODranges = 0, 450
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[LOD]
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obj = barrel
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LODranges = 0, 500
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@@ -9845,3 +9845,50 @@ camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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; Rheinland Cruiser
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[Ship]
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ids_name = 237050
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ids_info = 66597
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ids_info2 = 66608
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ids_info3 = 89600
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nickname = rh_cruiser_player
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LODranges = 0, 200, 400, 700, 6000
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msg_id_prefix = gcs_refer_shiparch_Rhed
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mission_property = can_use_large_moors
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type = CRUISER
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DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
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material_library = ships\rheinland\rh_capships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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explosion_arch = explosion_instant
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fuse = rh_cruiser_body_fuse, 0.000000, 1
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fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
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fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 30000000.000000, 30000000.000000, 30000000.000000
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angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
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rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
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nudge_force = 300000.000000
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strafe_force = 250000
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linear_drag = 1.000000
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nanobot_limit = 48
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shield_battery_limit = 0
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mass = 5000.000000
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hold_size = 100
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hit_pts = 23500
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 1
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cockpit = cockpits\rh_cruiser.ini
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camera_offset = 45, 200
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camera_angular_acceleration = 0.100000
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camera_horizontal_turn_angle = 8
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 12
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camera_turn_look_ahead_slerp_amount = 1.000000
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