From be81bde9ddfe4f91ea07b766bcc20398e5d9d097 Mon Sep 17 00:00:00 2001 From: Nekura <78934567+Nekura@users.noreply.github.com> Date: Sat, 17 May 2025 16:00:06 +0200 Subject: [PATCH] Migrated Alchemy | Thanks to DrGreen! --- EXE/dacom.ini | 25 ++++++++----------------- 1 file changed, 8 insertions(+), 17 deletions(-) diff --git a/EXE/dacom.ini b/EXE/dacom.ini index 5999b206..2982a0c6 100644 --- a/EXE/dacom.ini +++ b/EXE/dacom.ini @@ -46,7 +46,6 @@ shipclass.dll ;REM REM-Client.dll -MinHook.x86.dll ;;EMAURER now include any DLLs used only in development. @include FL_DevOnlyLibs.ini @@ -124,23 +123,15 @@ FORCE_FREQ_CONTROL_TO_SW = false max3DPan = 15 [Alchemy] -;EMAURER added this line to fix problem with runtime alchemy running out of vertex buffer -;maxVertices and maxIndices are now determined by alchemy based on the particle pools -;Alchemy.maxVertices ~= 11100 -;Alchemy.maxIndices ~= 28200 - Alchemy.useMaterialBatcher = false - ; (note: 1000 is default poolsize) -FxBasicAppearance.poolSize = 10000 ; each particle can generate: 4 verts 6, indices -FxRectAppearance.poolSize = 4000 ; each particle can generate: 4 verts 6, indices -FxPerpAppearance.poolSize = 2500 ; each particle can generate: 4 verts 6, indices -FxOrientedAppearance.poolSize = 1000 ; each particle can generate: 4 verts 6, indices -FLBeamAppearance.poolSize = 6800 ; custom app from flalchemy.dll: each particle can generate: 5 verts 24 indices -FLDustAppearance.poolSize = 2500 ; custom app from flalchemy.dll: each particle can generate: 4 verts 6 indices -;---------------------- total = 26000 -------; -; -FxMeshAppearance.poolSize = 5000 ; generates meshes not particles; need enough of these for all tradelane rings in a system. -FxParticleAppearance.poolSize = 1000 ; generates effects not particles +FxBasicAppearance.poolSize = 50000 +FxRectAppearance.poolSize = 20000 +FxPerpAppearance.poolSize = 12500 +FxOrientedAppearance.poolSize = 0 +FLBeamAppearance.poolSize = 30000 +FLDustAppearance.poolSize = 12500 +FxMeshAppearance.poolSize = 20000 +FxParticleAppearance.poolSize = 5000 [BatchedMaterials] Type = .*OcOt