Added Kura Depot
This commit is contained in:
12
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_05_Base.ini
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12
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_05_Base.ini
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[BaseInfo]
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nickname = KU08_05_Base
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start_room = Deck
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price_variance = 0.00
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[Room]
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nickname = Deck
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file = Universe\Systems\KU08\Bases\Rooms\KU08_05_Base_deck.ini
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[Room]
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nickname = Bar
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file = Universe\Systems\KU08\Bases\Rooms\KU08_05_Base_bar.ini
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46
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_05_Base_bar.ini
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46
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_05_Base_bar.ini
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@@ -0,0 +1,46 @@
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[Room_Info]
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set_script = scripts\bases\ku_08_Bar_hardpoint_L6.thn
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scene = ambient, scripts\bases\ku_08_bar_ambi_Ku05_02.thn
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scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
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scene = ambient, scripts\bases\Ambi_Lightning.thn
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[Room_Sound]
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music = music_bar_generic05
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\ku_08_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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78
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_05_Base_deck.ini
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78
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_05_Base_deck.ini
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@@ -0,0 +1,78 @@
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[Room_Info]
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set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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@@ -615,16 +615,6 @@ loadout = trade_lane_ring_ku_01
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pilot = pilot_solar_easiest
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reputation = sh_n_grp
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[Object]
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nickname = KU08_Depot_001
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ids_name = 0
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ids_info = 0
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pos = -31039.46, 0.00, 19622.46
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rotate = 0,0,0
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archetype = depot
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loadout = depot
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reputation = sh_n_grp
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[Object]
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nickname = KU08_planet_002
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ids_name = 0
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@@ -1147,3 +1137,20 @@ encounter = tradelane_trade_freighter, 12, 0.500000
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faction = sh_corp_grp
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encounter = tradelane_trade_transport, 12, 0.500000
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faction = sh_corp_grp
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[Object]
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nickname = KU08_05
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pos = -31096.34, 0.00, 17707.64
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rotate = 0, 0, 0
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ids_name = 524295
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ids_info = 524296
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Archetype = depot
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dock_with = KU08_05_Base
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base = KU08_05_Base
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behavior = NOTHING
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difficulty_level = 1
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loadout = depot
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pilot = pilot_solar_hardest
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reputation = sh_n_grp
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voice = atc_leg_m01
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space_costume = benchmark_male_head, benchmark_male_body
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@@ -2396,3 +2396,9 @@ nickname = KU08_04_Base
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system = KU08
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strid_name = 500016
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file = Universe\Systems\KU08\Bases\KU08_04_Base.ini
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[Base]
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nickname = KU08_05_Base
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system = KU08
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strid_name = 524295
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file = Universe\Systems\KU08\Bases\KU08_05_Base.ini
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