Added Kura Depot

This commit is contained in:
Nekura
2026-05-06 11:09:05 +02:00
parent 13b734561f
commit c1dc1c0c39
8 changed files with 256 additions and 10 deletions

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = KU08_05_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_05_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_05_Base_bar.ini

View File

@@ -0,0 +1,46 @@
[Room_Info]
set_script = scripts\bases\ku_08_Bar_hardpoint_L6.thn
scene = ambient, scripts\bases\ku_08_bar_ambi_Ku05_02.thn
scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
[Room_Sound]
music = music_bar_generic05
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\ku_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,78 @@
[Room_Info]
set_script = Scripts\Bases\ku_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -615,16 +615,6 @@ loadout = trade_lane_ring_ku_01
pilot = pilot_solar_easiest
reputation = sh_n_grp
[Object]
nickname = KU08_Depot_001
ids_name = 0
ids_info = 0
pos = -31039.46, 0.00, 19622.46
rotate = 0,0,0
archetype = depot
loadout = depot
reputation = sh_n_grp
[Object]
nickname = KU08_planet_002
ids_name = 0
@@ -1147,3 +1137,20 @@ encounter = tradelane_trade_freighter, 12, 0.500000
faction = sh_corp_grp
encounter = tradelane_trade_transport, 12, 0.500000
faction = sh_corp_grp
[Object]
nickname = KU08_05
pos = -31096.34, 0.00, 17707.64
rotate = 0, 0, 0
ids_name = 524295
ids_info = 524296
Archetype = depot
dock_with = KU08_05_Base
base = KU08_05_Base
behavior = NOTHING
difficulty_level = 1
loadout = depot
pilot = pilot_solar_hardest
reputation = sh_n_grp
voice = atc_leg_m01
space_costume = benchmark_male_head, benchmark_male_body

View File

@@ -2396,3 +2396,9 @@ nickname = KU08_04_Base
system = KU08
strid_name = 500016
file = Universe\Systems\KU08\Bases\KU08_04_Base.ini
[Base]
nickname = KU08_05_Base
system = KU08
strid_name = 524295
file = Universe\Systems\KU08\Bases\KU08_05_Base.ini