New REM client: REM-Client acb59c85, 64-bit (a game data mismatch with the server opens a box, not only a chat line)
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REM-Client test build (64-bit)
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REM-Client test build (64-bit)
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date: 2026-11-08 20:49
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date: 2026-11-08 22:20
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commit: c36a43e1f2d99bc7ddfb968e75272f4e71ade01c (main)
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commit: acb59c85 (main)
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subject: Scope base-room ray tracing caches and add independent GI quality
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subject: Data check: a game data mismatch with the server opens a box that must be closed, not only a chat line
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tree: clean; committed source matches tested build manifest
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tree: clean
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build: OK (Release|x64: client, RP8/RemGfx; quality regression and Freeport 9 live checks)
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build: OK
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base indirect light quality: Off (SSAO) / Low / High / MAX; default Low (1 ray per pixel)
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High restores the former 2-ray room budget; space lighting budgets remain unchanged
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room transitions discard old room instances and temporal history; reusable BLAS allocations remain cached
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renderer sha256: cc654f64ea7efc493e6da753b515bfecb4e8f351b1fc08dbb0037f8fe7007eaf
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source manifest sha256: 7dfc95ec35830ffd89102f766b1c0b70c47f55ae7c3be2d264224374476a0290
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