diff --git a/BUILD_INFO.txt b/BUILD_INFO.txt index 1097e9ca..10430d87 100644 --- a/BUILD_INFO.txt +++ b/BUILD_INFO.txt @@ -1,11 +1,12 @@ REM-Client test build (64-bit) -date: 2026-11-08 19:34 -commit: c238ef4a6b2386ba0dd4016951dbd22df267397f (main) -subject: Jump tunnel fixes +date: 2026-11-08 20:49 +commit: c36a43e1f2d99bc7ddfb968e75272f4e71ade01c (main) +subject: Scope base-room ray tracing caches and add independent GI quality tree: clean; committed source matches tested build manifest -build: OK (Release|x64: client, RP8/RemGfx, GPU regression) +build: OK (Release|x64: client, RP8/RemGfx; quality regression and Freeport 9 live checks) -jump tunnels: smooth light, viewport-correct refraction, batched geometry, separate gate/hole profiles -tunnel quality: Low / Medium / High / Ultra; default High -renderer sha256: 5b6478f77b03e5406cab1c54ef7f67d85d1dfa46310aefb6e14de49bfdef1b46 -source manifest sha256: 1d9b165d7ffc51e8f50a56c1f255cc7cb6a03aac3049de112eef1bd8b688fa29 +base indirect light quality: Off (SSAO) / Low / High / MAX; default Low (1 ray per pixel) +High restores the former 2-ray room budget; space lighting budgets remain unchanged +room transitions discard old room instances and temporal history; reusable BLAS allocations remain cached +renderer sha256: cc654f64ea7efc493e6da753b515bfecb4e8f351b1fc08dbb0037f8fe7007eaf +source manifest sha256: 7dfc95ec35830ffd89102f766b1c0b70c47f55ae7c3be2d264224374476a0290 diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index d54d9d49..9c7d7205 100755 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/dacom.dll b/EXE/dacom.dll index e07ee225..278790fc 100644 Binary files a/EXE/dacom.dll and b/EXE/dacom.dll differ diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index a0f63d5c..550adff1 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -174,3 +174,8 @@ CaptureMax = 20 ExitAfterFrames = 0 ; diagnosis: write every draw of frame N (state, material, lights, textures) to remgfx.log DumpFrame = 0 + +; Base rooms: independent indirect-light ray budget (0 off/SSAO, 1 Low, 2 High, 3 MAX). +; Low keeps bounce lighting with fewer samples, averaged by TAA / FSR / DLSS. +; The global RtGi switch and strength still apply; space quality is unchanged. +BaseRtGiQuality = 1 diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 4e9638f6..8c597dc8 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ