Added KU09 Tradelanes
This commit is contained in:
@@ -46954,3 +46954,166 @@ fixture = ku08_planet_002_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\
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nickname = Equipment
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character_density = 2
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fixture = ku08_planet_002_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MBase]
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nickname = KU09_01_Base
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local_faction = sh_corp_grp
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diff = 1
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msg_id_prefix = gcs_refer_base_KU09_01_Base
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[MVendor]
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num_offers = 0, 0
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[BaseFaction]
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faction = gd_bh_grp
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weight = 10
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npc = ku09_01_base_bar_npc_01
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npc = ku09_01_base_bar_npc_02
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[BaseFaction]
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faction = fc_c_grp
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weight = 10
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npc = ku09_01_base_bar_npc_03
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npc = ku09_01_base_bar_npc_04
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npc = ku09_01_base_bar_npc_05
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[BaseFaction]
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faction = gd_z_grp
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weight = 10
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npc = ku09_01_base_bar_npc_07
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npc = ku09_01_base_bar_npc_08
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[GF_NPC]
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nickname = ku09_01_base_bar_npc_01
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body = pl_female2_journeyman_body
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head = sh_female2_head_gen
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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room = bar
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individual_name = 500061
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affiliation = gd_bh_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku09_01_base_bar_npc_02
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body = pl_female2_journeyman_body
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head = ku_newscaster_head_gen
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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room = bar
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individual_name = 500062
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affiliation = gd_bh_grp
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voice = mc_leg_m01
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accessory = prop_neuralnet_F_up
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[GF_NPC]
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nickname = ku09_01_base_bar_npc_03
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body = pl_female1_journeyman_body
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head = rh_newscaster_head_gen
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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room = bar
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individual_name = 500063
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affiliation = fc_c_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku09_01_base_bar_npc_04
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body = pl_female1_journeyman_body
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head = ge_female1_head
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lefthand = benchmark_female_hand_left
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righthand = benchmark_female_hand_right
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room = bar
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individual_name = 500064
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affiliation = fc_c_grp
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voice = mc_leg_m01
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accessory = prop_neuralnet_F
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[GF_NPC]
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nickname = ku09_01_base_bar_npc_05
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body = pl_male1_journeyman_body
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head = pi_pirate2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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room = bar
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individual_name = 500065
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affiliation = fc_c_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku09_01_base_bar_npc_06
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body = pl_male1_peasant_body
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head = sc_scientist1_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 500066
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affiliation = gd_z_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku09_01_base_bar_npc_07
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body = pl_male1_peasant_body
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head = ge_male1_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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room = bar
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individual_name = 500067
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affiliation = gd_z_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku09_01_base_bar_npc_08
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body = pl_male1_peasant_body
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head = ge_male2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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room = bar
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individual_name = 500068
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affiliation = gd_z_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku09_01_base_deck_npc_01
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body = pl_male1_peasant_body
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head = br_brighton_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 500069
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affiliation = gd_z_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku09_01_base_deck_npc_02
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body = pl_male1_peasant_body
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head = ge_male3_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 500070
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affiliation = gd_z_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku09_01_base_shipdealer_npc_01
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body = pl_male1_peasant_body
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head = li_rockford_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 500071
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affiliation = gd_z_grp
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voice = mc_leg_m01
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[MRoom]
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nickname = Deck
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character_density = 3
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fixture = ku09_01_base_deck_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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fixture = ku09_01_base_deck_npc_02, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = bar
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character_density = 7
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fixture = ku09_01_base_bar_npc_06, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = ku09_01_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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@@ -0,0 +1,16 @@
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[BaseInfo]
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nickname = KU09_01_Base
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start_room = Deck
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price_variance = 0.00
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[Room]
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nickname = Deck
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file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_deck.ini
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[Room]
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nickname = Bar
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file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_bar.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\KU09\Bases\Rooms\KU09_01_Base_shipdealer.ini
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@@ -0,0 +1,49 @@
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Ew04_01.thn
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[Room_Sound]
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music = music_bar_generic01
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\cv_01_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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@@ -0,0 +1,83 @@
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[Room_Info]
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set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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@@ -0,0 +1,61 @@
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[Room_Info]
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set_script = Scripts\Bases\Rh_07_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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@@ -35,7 +35,7 @@ atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = KU09_sun_001
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pos = -27320.658203, 0.000000, 16775.845703
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pos = -27320.66, 0.00, 16775.85
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rotate = 0, 0, 0
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archetype = sun_2000
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atmosphere_range = 5000
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@@ -70,7 +70,7 @@ sort = 99
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[Object]
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nickname = KU09_planet_001
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pos = 11982.745117, 0.000000, 56079.246094
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pos = 11982.75, 0.00, 56079.25
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rotate = 0, 0, 0
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archetype = planet_gaspurcld_5000
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spin = 0, 0, 0
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@@ -115,3 +115,271 @@ behavior = NOTHING
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difficulty_level = 10
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loadout = jumpgate_ku_01
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pilot = pilot_solar_hardest
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[Object]
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nickname = KU09_Trade_Lane_Ring_1
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ids_name = 0
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pos = 82353.00, 0.00, 81603.00
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rotate = 0, 86, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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next_ring = KU09_Trade_Lane_Ring_2
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behavior = NOTHING
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difficulty_level = 1
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loadout = trade_lane_ring_ku_01
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pilot = pilot_solar_easiest
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reputation = sh_n_grp
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[Object]
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nickname = KU09_Trade_Lane_Ring_2
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ids_name = 0
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pos = 75482.00, 0.00, 81088.00
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rotate = 0, 86, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = KU09_Trade_Lane_Ring_1
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next_ring = KU09_Trade_Lane_Ring_3
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behavior = NOTHING
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difficulty_level = 1
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loadout = trade_lane_ring_ku_01
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pilot = pilot_solar_easiest
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reputation = sh_n_grp
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[Object]
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nickname = KU09_Trade_Lane_Ring_3
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ids_name = 0
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pos = 68612.00, 0.00, 80573.00
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rotate = 0, 86, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = KU09_Trade_Lane_Ring_2
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next_ring = KU09_Trade_Lane_Ring_4
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behavior = NOTHING
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difficulty_level = 1
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loadout = trade_lane_ring_ku_01
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pilot = pilot_solar_easiest
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reputation = sh_n_grp
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[Object]
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nickname = KU09_Trade_Lane_Ring_4
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ids_name = 0
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pos = 61741.00, 0.00, 80057.00
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rotate = 0, 86, 0
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Archetype = Trade_Lane_Ring
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ids_info = 66170
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prev_ring = KU09_Trade_Lane_Ring_3
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next_ring = KU09_Trade_Lane_Ring_5
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behavior = NOTHING
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difficulty_level = 1
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loadout = trade_lane_ring_ku_01
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pilot = pilot_solar_easiest
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reputation = sh_n_grp
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[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_5
|
||||
ids_name = 0
|
||||
pos = 54871.00, 0.00, 79542.00
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||||
rotate = 0, 86, 0
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||||
Archetype = Trade_Lane_Ring
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||||
ids_info = 66170
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prev_ring = KU09_Trade_Lane_Ring_4
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next_ring = KU09_Trade_Lane_Ring_6
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||||
behavior = NOTHING
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||||
difficulty_level = 1
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||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_6
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||||
ids_name = 0
|
||||
pos = 48000.00, 0.00, 79027.00
|
||||
rotate = 0, 86, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_5
|
||||
next_ring = KU09_Trade_Lane_Ring_7
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_7
|
||||
ids_name = 0
|
||||
pos = 41130.00, 0.00, 78512.00
|
||||
rotate = 0, 86, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_6
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_01
|
||||
pos = 35306.94, 0.00, 78247.81
|
||||
rotate = 0, 0, 0
|
||||
ids_name = 500059
|
||||
ids_info = 500060
|
||||
Archetype = space_freeport01
|
||||
dock_with = KU09_01_Base
|
||||
base = KU09_01_Base
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = space_freeport01_co_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_corp_grp
|
||||
voice = atc_leg_m01
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_8
|
||||
ids_name = 0
|
||||
pos = 31937.00, 0.00, 76814.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
next_ring = KU09_Trade_Lane_Ring_9
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_9
|
||||
ids_name = 0
|
||||
pos = 25406.00, 0.00, 73189.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_8
|
||||
next_ring = KU09_Trade_Lane_Ring_10
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_10
|
||||
ids_name = 0
|
||||
pos = 18875.00, 0.00, 69564.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_9
|
||||
next_ring = KU09_Trade_Lane_Ring_11
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_11
|
||||
ids_name = 0
|
||||
pos = 12344.00, 0.00, 65939.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_10
|
||||
next_ring = KU09_Trade_Lane_Ring_12
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_12
|
||||
ids_name = 0
|
||||
pos = 5812.00, 0.00, 62314.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_11
|
||||
next_ring = KU09_Trade_Lane_Ring_13
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_13
|
||||
ids_name = 0
|
||||
pos = -719.00, 0.00, 58689.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_12
|
||||
next_ring = KU09_Trade_Lane_Ring_14
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_14
|
||||
ids_name = 0
|
||||
pos = -7250.00, 0.00, 55064.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_13
|
||||
next_ring = KU09_Trade_Lane_Ring_15
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_15
|
||||
ids_name = 0
|
||||
pos = -13781.00, 0.00, 51439.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_14
|
||||
next_ring = KU09_Trade_Lane_Ring_16
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_16
|
||||
ids_name = 0
|
||||
pos = -20313.00, 0.00, 47814.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_15
|
||||
next_ring = KU09_Trade_Lane_Ring_17
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU09_Trade_Lane_Ring_17
|
||||
ids_name = 0
|
||||
pos = -26844.00, 0.00, 44189.00
|
||||
rotate = 0, 61, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
ids_info = 66170
|
||||
prev_ring = KU09_Trade_Lane_Ring_16
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = trade_lane_ring_ku_01
|
||||
pilot = pilot_solar_easiest
|
||||
reputation = sh_n_grp
|
||||
|
||||
@@ -1261,3 +1261,43 @@ usage = patrol
|
||||
mission_eligible = true
|
||||
encounter = area_ronins, 19, 1.000000
|
||||
faction = sh_pirate_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_path_patrol_002
|
||||
pos = 24312, 0, -30308
|
||||
rotate = 90, 96.585205, 0
|
||||
shape = CYLINDER
|
||||
size = 1045, 62906
|
||||
sort = 76
|
||||
damage = 0
|
||||
toughness = 19
|
||||
density = 7
|
||||
repop_time = 20
|
||||
max_battle_size = 7
|
||||
pop_type = sh_pirate_grp
|
||||
relief_time = 20
|
||||
path_label = ronins1, 1
|
||||
usage = patrol
|
||||
mission_eligible = true
|
||||
encounter = area_ronins, 19, 1.000000
|
||||
faction = sh_pirate_grp, 1.000000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_path_patrol_003
|
||||
pos = -21834, 0, -2301
|
||||
rotate = 90, -29.200452, 0
|
||||
shape = CYLINDER
|
||||
size = 1030, 58543
|
||||
sort = 76
|
||||
damage = 0
|
||||
toughness = 19
|
||||
density = 7
|
||||
repop_time = 20
|
||||
max_battle_size = 7
|
||||
pop_type = sh_pirate_grp
|
||||
relief_time = 20
|
||||
path_label = ronins1, 1
|
||||
usage = patrol
|
||||
mission_eligible = true
|
||||
encounter = area_ronins, 19, 1.000000
|
||||
faction = sh_pirate_grp, 1.000000
|
||||
|
||||
@@ -2359,3 +2359,9 @@ visit = 0
|
||||
strid_name = 524305
|
||||
NavMapScale = 1.360000
|
||||
msg_id_prefix = gcs_refer_system_KU09
|
||||
|
||||
[Base]
|
||||
nickname = KU09_01_Base
|
||||
system = KU09
|
||||
strid_name = 500059
|
||||
file = Universe\Systems\KU09\Bases\KU09_01_Base.ini
|
||||
|
||||
Reference in New Issue
Block a user