Add Seth Entries
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@@ -8864,3 +8864,120 @@ steering_torque = 54000, 54000, 104000
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angular_drag = 60000, 60000, 60000
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rotation_inertia = 16800, 16800, 16800
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; Seth
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[Ship]
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ids_name = 012033
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ids_info = 0 ;GENERATEXMLRES(or_elite2_info)
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ids_info1 = 0 ;GENERATEXMLRES(or_elite2_info2)
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ids_info2 = 66608
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ids_info3 = 0 ;GENERATEXMLRES(or_elite2_stats)
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ship_class = 3
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nickname = or_seth
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LODranges = 0, 75, 150, 1000
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msg_id_prefix = gcs_refer_shiparch_Ordhf
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mission_property = can_use_berths
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type = FIGHTER
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DA_archetype = ships\ORDER\OR_VHEAVY_FIGHTER\or_vheavy_fighter.cmp
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material_library = Ships\order\or_ships.mat
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material_library = fx\envmapbasic.mat
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envmap_material = envmapbasic
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cockpit = cockpits\liberty\or_elite.ini
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pilot_mesh = generic_pilot
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mass = 100.000000
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hold_size = 70
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linear_drag = 1.000000
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fuse = intermed_damage_smallship01, 0.000000, 600
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fuse = intermed_damage_smallship02, 0.000000, 400
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fuse = intermed_damage_smallship03, 0.000000, 200
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max_bank_angle = 30
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camera_offset = 12, 46
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camera_angular_acceleration = 0.050000
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camera_horizontal_turn_angle = 17
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camera_vertical_turn_up_angle = 5
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camera_vertical_turn_down_angle = 25
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camera_turn_look_ahead_slerp_amount = 1.000000
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hit_pts = 9000
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explosion_arch = explosion_li_elite
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surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
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surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
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surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
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steering_torque = 50000.000000, 50000.000000, 230000.000000
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angular_drag = 40000.000000, 40000.000000, 141000.000000
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rotation_inertia = 8400.000000, 8400.000000, 8400.000000
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nudge_force = 30000.000000
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strafe_force = 20000
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strafe_power_usage = 2
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bay_door_anim = Sc_open baydoor
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bay_doors_open_snd = cargo_doors_open
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bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 3
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shield_link = or_elite_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_elite_shield_special_10, HpShield01
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hp_type = hp_elite_shield_special_9, HpShield01
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hp_type = hp_elite_shield_special_8, HpShield01
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hp_type = hp_elite_shield_special_7, HpShield01
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hp_type = hp_elite_shield_special_6, HpShield01
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hp_type = hp_elite_shield_special_5, HpShield01
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hp_type = hp_elite_shield_special_4, HpShield01
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hp_type = hp_elite_shield_special_3, HpShield01
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hp_type = hp_elite_shield_special_2, HpShield01
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hp_type = hp_elite_shield_special_1, HpShield01
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hp_type = hp_thruster, HpThruster01
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hp_type = hp_mine_dropper, HpMine01
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hp_type = hp_countermeasure_dropper, HpCM01
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hp_type = hp_turret_special_9, HpTurret01
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hp_type = hp_turret_special_8, HpTurret01
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hp_type = hp_turret_special_7, HpTurret01
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hp_type = hp_turret_special_6, HpTurret01
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hp_type = hp_turret_special_5, HpTurret01
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hp_type = hp_turret_special_4, HpTurret01
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hp_type = hp_turret_special_3, HpTurret01
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hp_type = hp_turret_special_2, HpTurret01
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hp_type = hp_turret_special_1, HpTurret01
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hp_type = hp_torpedo_special_1, HpTorpedo01
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hp_type = hp_torpedo_special_2, HpTorpedo01
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nanobot_limit = 61
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shield_battery_limit = 61
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[CollisionGroup]
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obj = Or_star_wing_s_lod1
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separable = true
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parent_impulse = 240.000000
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child_impulse = 7.000000
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debris_type = debris_small_ship
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dmg_hp = DpStarboardwing
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dmg_obj = or_elite_dmg_star_wing_cap
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separation_explosion = explosion_small_ship_breakoff
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mass = 5.000000
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type = Starboard_Wing
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hit_pts = 2150
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root_health_proxy = true
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[CollisionGroup]
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obj = Or_port_wing_s_lod1
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separable = true
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parent_impulse = 240.000000
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child_impulse = 7.000000
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debris_type = debris_small_ship
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dmg_hp = DpPortwing
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dmg_obj = or_elite_dmg_port_wing_cap
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separation_explosion = explosion_small_ship_breakoff
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mass = 5.000000
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type = Port_Wing
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hit_pts = 2150
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root_health_proxy = true
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