fine tune object positions using LancerEdit
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@@ -282,7 +282,7 @@ pilot = pilot_solar_easy
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dock_with = LI06_02_Base
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base = LI06_02_Base
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reputation = co_os_grp
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rotate = 0, 0, 0
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rotate = 0, -50.21, 0
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archetype = outpost
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ids_name = 450040
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loadout = trading_outpost_li_01
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@@ -294,14 +294,14 @@ voice = pilot_c_ill_m02b
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;region - Primm Station
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[Object]
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nickname = LI06_04
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pos = 35795, 0, 49912
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pos = 36016.23, 144.68, 50301.89
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = LI06_04_Base
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base = LI06_04_Base
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reputation = li_lsf_grp
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rotate = 0, 0, 0
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rotate = -8.91, -43.44, 0
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archetype = depot
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ids_name = 0
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loadout = rm_depot_li_01
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@@ -313,14 +313,14 @@ voice = atc_leg_m01
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;region - Paradise Valley Station
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[Object]
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nickname = LI06_05
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pos = -2369, 0, -26706
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pos = -3065.34, 0, -26190.48
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = LI06_05_Base
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base = LI06_05_Base
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reputation = li_lsf_grp
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rotate = 0, 0, 0
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rotate = 0, 69.62, 0
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archetype = space_police01
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ids_name = 450055
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loadout = rm_space_police01_li_02
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@@ -333,14 +333,14 @@ voice = atc_leg_m01
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[Object]
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nickname = LI06_06
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pos = -44787, 500, -43703
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pos = -44720.51, 70.28, -43203.14
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = LI06_06_Base
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base = LI06_06_Base
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reputation = li_lsf_grp
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rotate = 0, 75, 0
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rotate = 180, 27.15, 180
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archetype = smallstation1
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ids_name = 450030
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loadout = smallstation_li_01
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@@ -1092,8 +1092,8 @@ prev_ring = LI06_Trade_Lane_Ring_37
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[Object]
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nickname = LI06_to_Li02
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ids_name = 450002
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pos = 37596, 0, 49964
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rotate = 0, 38, 0
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pos = 37522, 0, 50823
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rotate = 0, 49.92, 0
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archetype = jumpgate
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msg_id_prefix = gcs_refer_system_Li02
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jump_effect = jump_effect_bretonia
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