diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index 7d8e61eb..a54ccfac 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -5107,11 +5107,11 @@ material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot -nanobot_limit = 10 -shield_battery_limit = 10 +nanobot_limit = 28 +shield_battery_limit = 28 mass = 100 linear_drag = 1 -hold_size = 20 +hold_size = 35 fuse = intermed_damage_smallship02, 0, 275 fuse = intermed_damage_smallship03, 0, 138 max_bank_angle = 35 @@ -5121,7 +5121,7 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 -hit_pts = 1100 +hit_pts = 4000 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -5140,9 +5140,11 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_3, HpWeapon03 +hp_type = hp_gun_special_4, HpWeapon03 +hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_thruster, HpThruster01 @@ -5201,11 +5203,11 @@ material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\civilian\civilian.ini pilot_mesh = generic_pilot -nanobot_limit = 15 -shield_battery_limit = 15 +nanobot_limit = 30 +shield_battery_limit = 30 mass = 100 linear_drag = 1 -hold_size = 30 +hold_size = 40 fuse = intermed_damage_smallship02, 0, 450 fuse = intermed_damage_smallship03, 0, 225 max_bank_angle = 35 @@ -5215,7 +5217,7 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 -hit_pts = 1800 +hit_pts = 4200 explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -5234,10 +5236,12 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = cv_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_4, HpWeapon03 +hp_type = hp_gun_special_5, HpWeapon03 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01