Add Hispania Loadout
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@@ -4882,6 +4882,18 @@ parent_impulse = 0.010000
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child_impulse = 0.010000
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child_impulse = 0.010000
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debris_type = debris_vanish
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debris_type = debris_vanish
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; Hispania
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[CargoPod]
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nickname = pod_hightech_crate
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DA_archetype = equipment\models\commodities\crates\pod_hightech.3db
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LODranges = 0, 10000
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HP_child = HpConnect
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hit_pts = 800
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mass = 2000
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explosion_arch = explosion_pod_grey
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debris_type = debris_pod_grey
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;; bh_elite3 shield bubble
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;; bh_elite3 shield bubble
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@@ -13483,3 +13483,10 @@ equip = li_cruiser_turret01_player, HpTurret_L5_03
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equip = li_cruiser_turret01_player, HpTurret_L5_04
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equip = li_cruiser_turret01_player, HpTurret_L5_04
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equip = li_cruiser_turret01_player, HpTurret_L5_05
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equip = li_cruiser_turret01_player, HpTurret_L5_05
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cargo = experimental_weapons, 1
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cargo = experimental_weapons, 1
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; Hispania
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[Loadout]
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nickname = hispania_loot_load
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equip = pod_hightech_crate, HpHispania01
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cargo = fc_c_gun03_mark03, 1, HpHispania01
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@@ -3717,6 +3717,7 @@ type = MISSION_SATELLITE
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DA_archetype = solar\misc\hispania_liner.3db
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DA_archetype = solar\misc\hispania_liner.3db
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material_library = ships\utility\utility_liner.mat
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material_library = ships\utility\utility_liner.mat
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material_library = fx\envmapbasic.mat
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material_library = fx\envmapbasic.mat
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loadout = hispania_loot_load
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envmap_material = envmapbasic
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envmap_material = envmapbasic
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mass = 10000
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mass = 10000
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solar_radius = 24.822
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solar_radius = 24.822
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