story_arc2_m01: Template
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; >>> MISSION SECTION <<<
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[Mission]
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nickname = li_arc_chapter_2_m01
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story_name = li_arc02_m01 ; progress key, lowercase
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offer_type = DestroyInstallation
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offer_target_system = Li01
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offer_faction = li_n_grp
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offer_title_id = 458602
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offer_description_id = 458999
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offer_bases = Li01_01_Base
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; reoffer defaults to OnFail for story missions
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; >>> NPC SECTION <<<
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; >>> SOLAR SECTION <<<
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[MsnSolar]
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nickname = navy_satellite
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archetype = navy_satellite
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string_id = 217116
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system = Li01
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hitpoints = 5000
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faction = li_n_grp
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label = satellites
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; >>> LOOT SECTION <<<
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[MsnLoot]
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nickname = emergency_action_documents
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archetype = emergency_action_documents_liberty
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string_id = 290000
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rel_pos_obj = navy_satellite
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rel_pos_offset = 50, 0, 0
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velocity = 0, 0, 0
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equip_amount = 1
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health = 1
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Can_Jettison = false
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; >>> TRIGGER SECTION <<<
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[Trigger]
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nickname = arc02_m01_c01_scene
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InitState = Active
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Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c01
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Act_PlayTHN = players, 48, 459000, 459001
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[Trigger]
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nickname = arc02_m01_scene
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InitState = Active
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Cnd_THNComplete = players
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Act_DisplayMsg = players, 458700
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Act_ActTrig = t_satelitte_spawnflags
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[Trigger]
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nickname = t_satelitte_spawnflags
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Cnd_LaunchComplete = players, Li01_12_Base ; Launch Buffalo Base
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Act_SpawnSolar = navy_satellite, 56763, 0, -69135
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Act_ActTrig = t_rebus_comm
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[Trigger]
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nickname = t_satellite_destroyed
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InitState = Active
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Cnd_Destroyed = satellites, 1, EXPLODE ; explicit count = wait for ALL
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Act_SpawnLoot = emergency_action_documents
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[Trigger]
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nickname = t_rebus_comm
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Cnd_Timer = 2
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Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0002_Rebus, 0.5, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
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Act_NNPath = players, 459002, Li01, 56763, 0, -6913, true, navy_satellite
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Act_ActTrig = t_satelitte_destroy
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Act_ActTrig = t_satelitte_reach
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[Trigger]
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nickname = t_satelitte_reach
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Cnd_DistVec = Player, 56763, 0, -6913, 3500, Li01, inside
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Act_DisplayMsg = players, 459003
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[Trigger]
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nickname = t_satelitte_destroy
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Cnd_Destroyed = navy_satellite, 1, EXPLODE ; explicit count = wait for ALL
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Act_SpawnLoot = emergency_action_documents
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Act_ActTrig = t_rebus_comm2
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[Trigger]
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nickname = t_rebus_comm2
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Cnd_Timer = 2
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Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0003_Rebus, dx_m14_0004_Rebus, 4.0, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
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Act_DisplayMsg = players, 459004
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[Trigger]
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nickname = t_rebus_cargopod_loot
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Cnd_LootAcquired = emergency_action_documents, Player
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Act_NNPath = players, 459005, Li01, 25390, 0, 74163, true, Li01_12_Base
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Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02
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Act_ActTrig = t_rebus_mission_completed
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[Trigger]
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nickname = t_rebus_mission_completed
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Cnd_PopUpDialog = CLOSE
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Act_SetMsnResult = Success ; won - the mission goes on (interlude)
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_Destroy = navy_satellite, SILENT ; navy_satellite goes (Act_TerminateMsn would end the whole mission)
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Act_ActTrig = t_rebus_buffalo_success
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Act_ActTrig = t_rebus_buffalo_launched
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; >>> INTERLUDE SECTION <<<
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[Trigger]
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nickname = t_rebus_buffalo_success
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Cnd_Timer = 2
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Act_DisplayMsg = players, 458700
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[Trigger]
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nickname = t_rebus_buffalo_launched
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Cnd_LaunchComplete = players, Li01_12_Base
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Act_ActTrig = t_buffalo_mission_outro
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[Trigger]
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nickname = t_buffalo_mission_outro
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Cnd_Timer = 1
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Act_NNPath = players, 459009, Li01, -19724, 0, -10073, true, Iw03_02_Base
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Act_ActTrig = t_rebus_mission_completed
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[Trigger]
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nickname = t_rebus_mission_completed
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Cnd_DistVec = Player, -19724, 0, -10073, 3500, Iw03, inside
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Act_DisplayMsg = players, 459010
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Act_ActTrig = t_ashcroft_mission_completed2
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[Trigger]
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nickname = t_ashcroft_mission_completed2
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Cnd_BaseEnter = players, Iw03_02_Base
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Act_PopUpDialog = players, 458760, 458759
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
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Act_TerminateMsn
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