diff --git a/EXE/Freelancer.exe b/EXE/Freelancer.exe index 6893827d..33a8f784 100644 Binary files a/EXE/Freelancer.exe and b/EXE/Freelancer.exe differ diff --git a/EXE/remgfx.ini b/EXE/remgfx.ini index a0f2d8d6..28eaa27f 100644 --- a/EXE/remgfx.ini +++ b/EXE/remgfx.ini @@ -14,6 +14,9 @@ VSync = -1 ; full-screen (non-windowed) modes: 1 = borderless window over the monitor, the back buffer is ; scaled to it (no exclusive mode switch); 0 = leave the window alone Fullscreen = 1 +; ... and the back buffer takes the monitor's size: a mode smaller than the monitor is not scaled +; up with black bars (16:9 on an ultrawide), the picture is simply wider; 0 = scale the mode up +FullscreenNative = 1 ; anti-aliasing: 0/1 off, 2, 4 or 8 = MSAA samples (the back buffer is resolved before present) Msaa = 0 ; texture filtering: 0 = as the game sets it, 2..16 = force anisotropic filtering diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 05c077b5..9925554e 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ