From d106f7ac3b9b568e4ce8c52826b2b879907f362d Mon Sep 17 00:00:00 2001 From: Nekura Date: Sat, 7 Nov 2026 02:14:50 +0100 Subject: [PATCH] story_arc1_m01: interlude after the success - Act_SetMsnResult = Success keeps the mission running (Ashcroft removed with Act_Destroy instead of Act_TerminateMsn, which ended the whole mission); Act_LeaveMsn Success and Act_TerminateMsn at Manhattan, after the comm and the waypoint --- EXE/REM/ServerModule/missions/story_arc1_m01.ini | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/EXE/REM/ServerModule/missions/story_arc1_m01.ini b/EXE/REM/ServerModule/missions/story_arc1_m01.ini index 43780cbe..c2a95bbc 100644 --- a/EXE/REM/ServerModule/missions/story_arc1_m01.ini +++ b/EXE/REM/ServerModule/missions/story_arc1_m01.ini @@ -191,11 +191,10 @@ Act_ActTrig = t_ashcroft_mission_completed3 [Trigger] nickname = t_ashcroft_mission_completed3 Cnd_PopUpDialog = CLOSE -Act_SetMsnResult = Success +Act_SetMsnResult = Success ; won - the mission goes on (interlude) Act_AdjAcct = players, 250000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE -Act_LeaveMsn = players, Success ; records li_arc_chapter_1_m01 for all participants -Act_TerminateMsn = Ashcroft +Act_Destroy = Ashcroft, SILENT ; Ashcroft goes (Act_TerminateMsn would end the whole mission) Act_ActTrig = t_ashcroft_pittsburgh_launched [Trigger] @@ -219,4 +218,6 @@ Act_ActTrig = t_ashcroft_mission_completed2 [Trigger] nickname = t_ashcroft_mission_completed2 Cnd_BaseEnter = players, Li01_01_Base -Act_PopUpDialog = players, 458760, 458759 \ No newline at end of file +Act_PopUpDialog = players, 458760, 458759 +Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01 +Act_TerminateMsn \ No newline at end of file