New REM client: REM-Client d44bf26 (FL tables in the base window, bots hidden in contacts and chat, atmosphere from the planet texture, no shadows on planets)

This commit is contained in:
2026-10-25 21:24:26 +01:00
committed by D4rkl1ght3r
parent 0104eff5ef
commit d27d4d8161
3 changed files with 7 additions and 4 deletions
+7 -4
View File
@@ -84,6 +84,8 @@ Overlay = 1
Shadows = 1
ShadowMapSize = 4096
ShadowDistance = 3000
; PlanetShadows = 1: planets also receive the shadows of ships, docking rings and stations
PlanetShadows = 0
; objects up to this many metres outside the picture are still drawn, so their shadows do not
; pop in and out when the camera turns (0 = the original culling)
ShadowCullMargin = 400
@@ -108,10 +110,11 @@ CloakRefraction = 1.0
TunnelDistortion = 1.0
; R15 planet atmospheres: light scattering (a coloured rim on the day side, the opposite colour at
; the terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original
; atmosphere layer. AtmosphereColor = 1 takes each planet's colour from that layer (its material's
; Dc and Alpha: a desert planet gets an orange rim, a thin layer a weak one, a black or invisible
; layer none), 0 = Earth's blue for every planet; AtmosphereSaturation = how strongly the pale
; layer colour is tinted (1 = as in the material, higher = more colourful)
; atmosphere layer. AtmosphereColor: 1 = each planet's colour from its own surface texture (the
; mean colour: a desert planet gets an orange rim), 2 = from that atmosphere layer (its material's
; Dc), 0 = Earth's blue for every planet. The layer's Alpha sets the strength (a thin layer a weak
; atmosphere, a black or invisible layer none). AtmosphereSaturation = how strongly the pale
; colour is tinted (1 = as it is, higher = more colourful)
Atmosphere = 1
AtmosphereStrength = 1.0
AtmosphereReplace = 1