Change Br05 Citrine to Pyrope Spawn
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61
DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_pyrope_field.ini
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61
DATA/SOLAR/ASTEROIDS/br05_gsm_minedout_pyrope_field.ini
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 3400
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tint_field = 255, 255, 255
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empty_cube_frequency = 0.6
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[Exclusion Zones]
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exclusion = Zone_Br05_GSM_access_lane
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exclude_billboards = 1
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exclusion = Zone_Br05_GSM_mineable_gold_field
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exclude_billboards = 1
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[properties]
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flag = rock_objects
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flag = Object_density_med
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flag = DANGER_DENSITY_MED
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[Cube]
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 2000
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offset_dist = 1000
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fade = 1, 1.35, 15, 17
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texture_aspect = 1
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color_shift = 1, 1, 1
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ambient_intensity = 1
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vert_increase = 2
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[AsteroidBillboards]
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count = 700
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start_dist = 2000
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fade_dist_percent = 0.35
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shape = mine_rock_tri
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color_shift = 0.7, 0.7, 0.7
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ambient_intensity = 1
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size = 90, 100
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[DynamicAsteroids]
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asteroid = DAsteroid_mineable_small1
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count = 25
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placement_radius = 130
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placement_offset = 95
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max_velocity = 0
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max_angular_velocity = 0
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 80
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dynamic_loot_difficulty = 2
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