Change Br05 Citrine to Pyrope Spawn
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 350
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fill_dist = 3000
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tint_field = 100, 100, 100
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empty_cube_frequency = 0.6
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[Exclusion Zones]
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exclusion = Zone_Br05_Glorious_tradelane
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exclusion = Zone_Br05_Glorious
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exclusion = Zone_Br05_racecourse_01
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_02
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_03
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_04
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_05
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_06
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_07
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_08
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_09
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_10
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_11
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_12
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_13
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_14
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_15
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exclude_billboards = 1
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exclusion = Zone_Br05_racecourse_16
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exclude_billboards = 1
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exclusion = ZONE_Br05_vignette2_exclusion
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Cube]
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 3000
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offset_dist = 1500
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fade = 1, 1.35, 15, 17
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texture_aspect = 1
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color_shift = 0.8, 0.8, 0.8
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ambient_intensity = 1
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vert_increase = 2
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[AsteroidBillboards]
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count = 500
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start_dist = 2000
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fade_dist_percent = 0.35
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shape = roid_rock_tri
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color_shift = 1.5, 1.5, 1.5
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ambient_intensity = 1
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size = 45, 55
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[DynamicAsteroids]
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asteroid = DAsteroid_gold
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count = 8
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placement_radius = 140
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placement_offset = 80
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max_velocity = 15
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max_angular_velocity = 3
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color_shift = 1, 1, 1
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_pyrope
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asteroid_loot_commodity = commodity_pyrope
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dynamic_loot_container = lootcrate_ast_loot_pyrope
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dynamic_loot_commodity = commodity_pyrope
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 95
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dynamic_loot_difficulty = 2
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