Change material category to commodity
This commit is contained in:
@@ -28,34 +28,58 @@ item_icon = equipment\models\commodities\nn_icons\EQUIPICON_nomadpower.3db
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[Good]
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nickname = commodity_nomad_power_regulator
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equipment = commodity_nomad_power_regulator
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category = equipment
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category = commodity
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price = 250000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
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jump_dist = 2
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[Good]
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nickname = commodity_nomad_power_cell
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equipment = commodity_nomad_power_cell
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category = equipment
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category = commodity
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price = 250000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_cell.3db
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jump_dist = 2
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[Good]
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nickname = commodity_nomad_energy_distributor
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equipment = commodity_nomad_energy_distributor
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category = equipment
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category = commodity
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price = 500000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_energy_distributor.3db
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jump_dist = 2
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[Good]
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nickname = commodity_nomad_fusion_reactor
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equipment = commodity_nomad_fusion_reactor
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category = equipment
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category = commodity
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price = 500000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_fusion_reactor.3db
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jump_dist = 2
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; Shield Blueprint
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@@ -63,101 +87,160 @@ item_icon = equipment\models\commodities\nn_icons\commod_nomad_fusion_reactor.3d
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[Good]
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nickname = commodity_shield_blueprint
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equipment = commodity_shield_blueprint
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category = equipment
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category = commodity
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price = 75000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_shield_primary_blueprint.3db
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jump_dist = 2
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; Shield Schematic
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[Good]
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nickname = commodity_shield_schematic
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equipment = commodity_shield_schematic
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category = equipment
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category = commodity
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price = 25000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_shield_secondary_blueprint.3db
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jump_dist = 2
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; Armor Blueprint
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[Good]
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nickname = commodity_armor_blueprint
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equipment = commodity_armor_blueprint
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category = equipment
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category = commodity
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price = 75000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_armor_primary_blueprint.3db
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jump_dist = 2
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; Armor Schematic
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[Good]
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nickname = commodity_armor_schematic
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equipment = commodity_armor_schematic
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category = equipment
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category = commodity
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price = 25000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_armor_secondary_blueprint.3db
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jump_dist = 2
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; Nomad Structure Composites
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[Good]
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nickname = commodity_nomad_structure_composites
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equipment = commodity_nomad_structure_composites
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category = equipment
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category = commodity
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price = 25000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_nomad_structure_composites.3db
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jump_dist = 2
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; Anti Blasting Composites
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[Good]
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nickname = commodity_anti_blasting_composites
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equipment = commodity_anti_blasting_composites
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category = equipment
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category = commodity
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price = 25000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_anti_blast_composites.3db
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jump_dist = 2
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; Energy Absorbation Composites
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[Good]
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nickname = commodity_energy_absorbation_composites
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equipment = commodity_energy_absorbation_composites
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category = equipment
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category = commodity
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price = 25000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_energy_absorb_composites.3db
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jump_dist = 2
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; Anti Radiation Composites
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[Good]
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nickname = commodity_anti_radiation_composites
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equipment = commodity_anti_radiation_composites
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category = equipment
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category = commodity
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price = 25000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_anti_rad_composites.3db
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jump_dist = 2
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; Encoded Shield Data
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[Good]
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nickname = commodity_encoded_shield_data
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equipment = commodity_encoded_shield_data
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category = equipment
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category = commodity
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price = 25000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_encoded_shield_data.3db
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jump_dist = 2
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; Encoded Armor Data
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[Good]
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nickname = commodity_encoded_armor_data
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equipment = commodity_encoded_armor_data
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category = equipment
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category = commodity
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price = 25000
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combinable = false
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combinable = true
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good_sell_price = 1
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bad_buy_price = 1
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bad_sell_price = 1
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good_buy_price = 1
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shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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item_icon = equipment\models\commodities\nn_icons\commod_encoded_armor_data.3db
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jump_dist = 2
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; Dust Materials
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