Sol Skies: the solar system Sol01 and the jump drives, part 3/5
The server takes at most a few hundred MB a push: this comes in parts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,52 @@
|
||||
; Sol Skies world map (src/core/world_map.h; Sol-Skies-Client docs/rem/large-world-scale-plan.md 4.7).
|
||||
; rem-server.ini: [World] Map = <path of this file>. Multiplayer only - without it every system stands at
|
||||
; the origin as before (single player, the classic systems). The system inis are never changed: each
|
||||
; system is placed as a whole at its universe.ini map position x the region's grid.
|
||||
;
|
||||
; Grid 400 km: the tightest neighbours on the REM universe map (Rh01 153 km and Rh03 133 km, one field
|
||||
; apart) need 306 km, so every pair of systems keeps at least ~94 km of empty space between their
|
||||
; outermost objects. The map is 16 x 16 fields = 6,400 km.
|
||||
|
||||
; The Sirius sector: every Freelancer system, 8.6 light years from Sol along +x. The region's origin is
|
||||
; the map's (0, 0) field, so that the map's centre (8, 8) lies at x = 81362082064195072 m, z = 0.
|
||||
[Region]
|
||||
nickname = sirius
|
||||
origin = 81362082060995072, 0, -3200000
|
||||
grid = 400000
|
||||
default = true
|
||||
|
||||
; Sol: our solar system. For now one system, Sol01 (Sol Skies: tools/build_solar_system.py), at the region's
|
||||
; origin; later each planet's neighbourhood a system of its own (the template below).
|
||||
[Region]
|
||||
nickname = sol
|
||||
origin = 0, 0, 0
|
||||
grid = 400000
|
||||
|
||||
; How Sol comes in at true scale (once its systems exist - mod data, not here yet): each planet's
|
||||
; neighbourhood is a system of its own (a classic FL-sized ini: its station, moons, lanes), placed at its
|
||||
; true distance from the Sun with an exact [Place] origin (metres, relative to the region). The systems
|
||||
; keep small coordinates, so client physics stays exact; between them the jump drive's FTL jump carries the
|
||||
; ship (no jump connection needed: [Native.JumpDrive] Interstellar, the tunnel lasts the distance at
|
||||
; FtlLightYearsPerMinute). Sirius <-> Sol (8.6 light years) is the same FTL jump.
|
||||
;
|
||||
; [Place]
|
||||
; system = sol_sun
|
||||
; region = sol
|
||||
; origin = 0, 0, 0
|
||||
;
|
||||
; [Place]
|
||||
; system = sol_earth
|
||||
; region = sol
|
||||
; origin = 149597870700, 0, 0 ; 1 AU
|
||||
;
|
||||
; [Place]
|
||||
; system = sol_mars
|
||||
; region = sol
|
||||
; origin = 0, 0, -227939200000 ; 1.524 AU
|
||||
|
||||
; SOL SKIES: the solar system as one system (Sol Skies, tools/build_solar_system.py): the Sun at the
|
||||
; region's origin. Its own scale (1 AU = 30,000 km) stays inside the system.
|
||||
[Place]
|
||||
system = Sol01
|
||||
region = sol
|
||||
origin = 0, 0, 0
|
||||
Reference in New Issue
Block a user