Sol Skies: the solar system Sol01 and the jump drives, part 3/5
The server takes at most a few hundred MB a push: this comes in parts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
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[TexturePanels]
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file = solar\rings\shapes.ini
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[Exterior]
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shape = ring4
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color = 200, 170, 140
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opacity = 0.35
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||||||
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thickness_edge = 0.9
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outer_edge = 0.3
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inner_edge = 0.1
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num_segments = 64
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fade_range = 500, 0
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[TexturePanels]
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file = fx\effects.ini
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@@ -0,0 +1,16 @@
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[TexturePanels]
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||||||
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file = solar\rings\shapes.ini
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||||||
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||||||
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[Exterior]
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||||||
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shape = ring4
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color = 170, 185, 225
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opacity = 0.45
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thickness_edge = 0.9
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||||||
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outer_edge = 0.3
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||||||
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inner_edge = 0.1
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||||||
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num_segments = 64
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fade_range = 500, 0
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[TexturePanels]
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file = fx\effects.ini
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@@ -0,0 +1,16 @@
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[TexturePanels]
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file = solar\rings\shapes.ini
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[Exterior]
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||||||
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shape = icering1
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||||||
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color = 255, 244, 220
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||||||
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opacity = 1
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||||||
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thickness_edge = 0.9
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||||||
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outer_edge = 0.3
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||||||
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inner_edge = 0.1
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||||||
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num_segments = 64
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||||||
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fade_range = 500, 0
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||||||
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||||||
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[TexturePanels]
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||||||
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file = fx\effects.ini
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||||||
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@@ -0,0 +1,16 @@
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|||||||
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[TexturePanels]
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||||||
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file = solar\rings\shapes.ini
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||||||
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||||||
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[Exterior]
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||||||
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shape = ring1
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||||||
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color = 170, 195, 205
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||||||
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opacity = 0.8
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||||||
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thickness_edge = 0.9
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||||||
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outer_edge = 0.3
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||||||
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inner_edge = 0.1
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||||||
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num_segments = 64
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||||||
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fade_range = 500, 0
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||||||
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[TexturePanels]
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file = fx\effects.ini
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@@ -729,4 +729,60 @@ material_library = solar\solar_mat_dyson_city.mat
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[Asteroid]
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[Asteroid]
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nickname = dyson_cube_debris03
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nickname = dyson_cube_debris03
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DA_archetype = solar\misc\dyson_debris03.3db
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DA_archetype = solar\misc\dyson_debris03.3db
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material_library = solar\solar_mat_dyson_city.mat
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material_library = solar\solar_mat_dyson_city.mat
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[Asteroid]
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nickname = ls_x10_ice_carbon_asteroid10
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DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_10_x10.3db
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material_library = solar\ast_ice.mat
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[Asteroid]
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nickname = ls_x10_ice_carbon_asteroid30
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DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_30_x10.3db
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material_library = solar\ast_ice.mat
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[Asteroid]
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nickname = ls_x10_ice_carbon_asteroid60
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DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_60_x10.3db
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material_library = solar\ast_ice.mat
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[Asteroid]
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nickname = ls_x10_ice_carbon_asteroid90
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DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_90_x10.3db
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material_library = solar\ast_ice.mat
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[Asteroid]
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nickname = ls_x3_rock_asteroid60
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DA_archetype = solar\asteroids\ls_sol\models\ast_rock_60_x3.3db
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material_library = solar\ast_rock.mat
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[Asteroid]
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nickname = ls_x3_ice_asteroid90
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DA_archetype = solar\asteroids\ls_sol\models\ast_ice_90_x3.3db
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material_library = solar\ast_ice.mat
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[Asteroid]
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nickname = ls_x2_ice_asteroid60
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DA_archetype = solar\asteroids\ls_sol\models\ast_ice_60_x2.3db
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material_library = solar\ast_ice.mat
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[Asteroid]
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nickname = ls_x3_ice_carbon_asteroid90
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DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_90_x3.3db
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material_library = solar\ast_ice.mat
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[Asteroid]
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nickname = ls_x25_rock_asteroid10
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DA_archetype = solar\asteroids\ls_sol\models\ast_rock_10_x25.3db
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material_library = solar\ast_rock.mat
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[Asteroid]
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nickname = ls_x25_rock_asteroid30
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DA_archetype = solar\asteroids\ls_sol\models\ast_rock_30_x25.3db
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material_library = solar\ast_rock.mat
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[Asteroid]
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nickname = ls_x25_rock_asteroid60
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DA_archetype = solar\asteroids\ls_sol\models\ast_rock_60_x25.3db
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material_library = solar\ast_rock.mat
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+926
-1
@@ -9860,4 +9860,929 @@ LODranges = 0, 999999
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mass = 10000
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mass = 10000
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hit_pts = 1e36
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hit_pts = 1e36
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solar_radius = 3000
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solar_radius = 3000
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shape_name = NNM_SM_COMMUNICATIONS
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shape_name = NNM_SM_COMMUNICATIONS
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[Solar]
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||||||
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nickname = planet_earthgrncld_40000
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||||||
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ids_name = 60203
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ids_info = 60204
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||||||
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type = PLANET
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||||||
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DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_40000.sph
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material_library = solar\planets\planet_earthgrncld.txm
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||||||
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material_library = solar\planets\detailmaps\detailmap_rock01.txm
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material_library = solar\planets\atmosphere.txm
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material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat
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||||||
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mass = 1000000
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||||||
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solar_radius = 40000
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shape_name = NNM_SM_MEDIUM_FOREST_MOON
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||||||
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[Solar]
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||||||
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nickname = ls_mercury_planet
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||||||
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ids_name = 60203
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||||||
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ids_info = 60204
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||||||
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type = PLANET
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||||||
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DA_archetype = solar\planets\ls_sol\ls_mercury_planet.sph
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material_library = solar\planets\ls_sol\mercury.txm
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||||||
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material_library = solar\planets\ls_sol\neutral_detail.txm
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material_library = solar\planets\atmosphere.txm
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material_library = solar\planets\ls_sol\mercury.mat
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mass = 1000000
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||||||
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solar_radius = 61000
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||||||
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shape_name = NNM_SM_MEDIUM_ROCKY_MOON
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[Solar]
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||||||
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nickname = ls_venus_planet
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||||||
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ids_name = 60203
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||||||
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ids_info = 60204
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||||||
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type = PLANET
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||||||
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DA_archetype = solar\planets\ls_sol\ls_venus_planet.sph
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||||||
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material_library = solar\planets\ls_sol\venus.txm
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||||||
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material_library = solar\planets\ls_sol\neutral_detail.txm
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material_library = solar\planets\atmosphere.txm
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material_library = solar\planets\ls_sol\venus.mat
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||||||
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mass = 1000000
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||||||
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solar_radius = 151300
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||||||
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shape_name = NNM_SM_MEDIUM_FOREST_MOON
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||||||
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||||||
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[Solar]
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||||||
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nickname = ls_earth_planet
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||||||
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ids_name = 60203
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||||||
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ids_info = 60204
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||||||
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type = PLANET
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||||||
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DA_archetype = solar\planets\ls_sol\ls_earth_planet.sph
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||||||
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material_library = solar\planets\ls_sol\earth.txm
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||||||
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material_library = solar\planets\ls_sol\neutral_detail.txm
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||||||
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material_library = solar\planets\atmosphere.txm
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||||||
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material_library = solar\planets\ls_sol\earth.mat
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||||||
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mass = 1000000
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||||||
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solar_radius = 159275
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||||||
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shape_name = NNM_SM_MEDIUM_FOREST_MOON
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||||||
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||||||
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[Solar]
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||||||
|
nickname = ls_moon_planet
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||||||
|
ids_name = 60203
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||||||
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ids_info = 60204
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||||||
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type = PLANET
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||||||
|
DA_archetype = solar\planets\ls_sol\ls_moon_planet.sph
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||||||
|
material_library = solar\planets\ls_sol\moon.txm
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||||||
|
material_library = solar\planets\ls_sol\neutral_detail.txm
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||||||
|
material_library = solar\planets\atmosphere.txm
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||||||
|
material_library = solar\planets\ls_sol\moon.mat
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||||||
|
mass = 1000000
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||||||
|
solar_radius = 43425
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||||||
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shape_name = NNM_SM_MEDIUM_ROCKY_MOON
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||||||
|
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||||||
|
[Solar]
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||||||
|
nickname = ls_mars_planet
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||||||
|
ids_name = 60203
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||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_mars_planet.sph
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||||||
|
material_library = solar\planets\ls_sol\mars.txm
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||||||
|
material_library = solar\planets\ls_sol\neutral_detail.txm
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||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\mars.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 84750
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||||||
|
shape_name = NNM_SM_MEDIUM_FOREST_MOON
|
||||||
|
|
||||||
|
[Solar]
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||||||
|
nickname = ls_phobos_planet
|
||||||
|
ids_name = 60203
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||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_phobos_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\phobos.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
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||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\phobos.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1500
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||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_deimos_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_deimos_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\deimos.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\deimos.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1500
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_ceres_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_ceres_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\ceres.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\ceres.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 11750
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_jupiter_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_jupiter_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\jupiter.txm
|
||||||
|
material_library = solar\planets\ls_sol\neutral_detail.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\jupiter.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1747775
|
||||||
|
shape_name = NNM_SM_MEDIUM_FOREST_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_io_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_io_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\io.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\io.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 45550
|
||||||
|
shape_name = NNM_SM_SMALL_DESERT_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_europa_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_europa_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\europa.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\europa.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 39025
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_ganymede_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_ganymede_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\ganymede.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\ganymede.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 65850
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_callisto_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_callisto_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\callisto.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\callisto.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 60250
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_saturn_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_saturn_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\saturn.txm
|
||||||
|
material_library = solar\planets\ls_sol\neutral_detail.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\saturn.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1455800
|
||||||
|
shape_name = NNM_SM_MEDIUM_FOREST_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_mimas_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_mimas_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\mimas.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\mimas.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 4950
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_enceladus_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_enceladus_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\enceladus.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\enceladus.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 6300
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_tethys_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_tethys_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\tethys.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\tethys.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 13275
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_dione_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_dione_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\dione.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\dione.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 14025
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_rhea_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_rhea_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\rhea.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\rhea.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 19100
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_titan_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_titan_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\titan.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_gas.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\titan.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 64375
|
||||||
|
shape_name = NNM_SM_MEDIUM_FOREST_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_iapetus_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_iapetus_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\iapetus.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\iapetus.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 18375
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_uranus_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_uranus_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\uranus.txm
|
||||||
|
material_library = solar\planets\ls_sol\neutral_detail.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\uranus.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 634050
|
||||||
|
shape_name = NNM_SM_MEDIUM_FOREST_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_miranda_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_miranda_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\miranda.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\miranda.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 5900
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_ariel_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_ariel_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\ariel.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\ariel.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 14475
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_umbriel_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_umbriel_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\umbriel.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\umbriel.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 14625
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_titania_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_titania_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\titania.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\titania.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 19725
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_oberon_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_oberon_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\oberon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\oberon.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 19025
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_neptune_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_neptune_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\neptune.txm
|
||||||
|
material_library = solar\planets\ls_sol\neutral_detail.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\neptune.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 615550
|
||||||
|
shape_name = NNM_SM_MEDIUM_FOREST_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_triton_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_triton_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\triton.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\triton.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 33825
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_pluto_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_pluto_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\pluto.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\pluto.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 29700
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_charon_planet
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\ls_sol\ls_charon_planet.sph
|
||||||
|
material_library = solar\planets\ls_sol\charon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ice.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\ls_sol\charon.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 15150
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_sun_2000_r1000k
|
||||||
|
ids_name = 60201
|
||||||
|
ids_info = 60202
|
||||||
|
type = SUN
|
||||||
|
DA_archetype = solar\suns\sun.sph
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1000000
|
||||||
|
shape_name = NNM_SM_SUN
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckmnt_1500_r6575
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckmnt\ls_planet_rckmnt_1500_r6575.sph
|
||||||
|
material_library = solar\planets\planet_rckmnt.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 6575
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckdes_1000_r6400
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckdes\ls_planet_rckdes_1000_r6400.sph
|
||||||
|
material_library = solar\planets\planet_rckdes.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ground01.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_lava.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 6400
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckbrn_2000_r5425
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckbrn\ls_planet_rckbrn_2000_r5425.sph
|
||||||
|
material_library = solar\planets\planet_rckbrn.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 5425
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_ice_blue_2500_r11k
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r11k.sph
|
||||||
|
material_library = solar\planets\icewhiteblue.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 11375
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_icemoon_2000_r20k
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r20k.sph
|
||||||
|
material_library = solar\planets\planet_icemoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 19500
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_ice_purple_1500_r14k
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_ice_purple\ls_planet_ice_purple_1500_r14k.sph
|
||||||
|
material_library = solar\planets\icepurple.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ground01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_ice_purple\planet_ice_purple.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 13625
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_moonred_1500_r18k
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_moonred\ls_planet_moonred_1500_r18k.sph
|
||||||
|
material_library = solar\planets\planet_moonred.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_lava.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_moonred\planet_moonred.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 17875
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_moonred_1500_r15k
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_moonred\ls_planet_moonred_1500_r15k.sph
|
||||||
|
material_library = solar\planets\planet_moonred.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_lava.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_moonred\planet_moonred.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 15375
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_ice_blue_2500_r29k
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r29k.sph
|
||||||
|
material_library = solar\planets\icewhiteblue.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 29075
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_ice_blue_2500_r5525
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r5525.sph
|
||||||
|
material_library = solar\planets\icewhiteblue.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 5525
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_icemoon_2000_r1500
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r1500.sph
|
||||||
|
material_library = solar\planets\planet_icemoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1500
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_icemoon_2000_r2188
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r2188.sph
|
||||||
|
material_library = solar\planets\planet_icemoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2188
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_ice_blue_2500_r1500
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r1500.sph
|
||||||
|
material_library = solar\planets\icewhiteblue.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1500
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_icemoon_2000_r2125
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r2125.sph
|
||||||
|
material_library = solar\planets\planet_icemoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2125
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_icemoon_2000_r8750
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r8750.sph
|
||||||
|
material_library = solar\planets\planet_icemoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 8750
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckmnt_1500_r1500
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckmnt\ls_planet_rckmnt_1500_r1500.sph
|
||||||
|
material_library = solar\planets\planet_rckmnt.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1500
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_crater_1000_r1500
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r1500.sph
|
||||||
|
material_library = solar\planets\cratermoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_crater\planet_crater.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1500
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_ice_blue_2500_r4000
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r4000.sph
|
||||||
|
material_library = solar\planets\icewhiteblue.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 4000
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_crater_1000_r1950
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r1950.sph
|
||||||
|
material_library = solar\planets\cratermoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_crater\planet_crater.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1950
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_crater_1000_r2185
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r2185.sph
|
||||||
|
material_library = solar\planets\cratermoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_crater\planet_crater.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2185
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_crater_1000_r1690
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r1690.sph
|
||||||
|
material_library = solar\planets\cratermoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_crater\planet_crater.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1690
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_crater_1000_r2425
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r2425.sph
|
||||||
|
material_library = solar\planets\cratermoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_crater\planet_crater.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2425
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_crater_1000_r2025
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r2025.sph
|
||||||
|
material_library = solar\planets\cratermoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_crater\planet_crater.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2025
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_crater_1000_r5250
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r5250.sph
|
||||||
|
material_library = solar\planets\cratermoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_crater\planet_crater.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 5250
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckbrn_2000_r1500
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckbrn\ls_planet_rckbrn_2000_r1500.sph
|
||||||
|
material_library = solar\planets\planet_rckbrn.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1500
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckdes_1000_r1500
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckdes\ls_planet_rckdes_1000_r1500.sph
|
||||||
|
material_library = solar\planets\planet_rckdes.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ground01.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_lava.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1500
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_ice_blue_2500_r2238
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r2238.sph
|
||||||
|
material_library = solar\planets\icewhiteblue.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2238
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckdes_1000_r2088
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckdes\ls_planet_rckdes_1000_r2088.sph
|
||||||
|
material_library = solar\planets\planet_rckdes.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_ground01.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_lava.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2088
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_ice_blue_2500_r3375
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r3375.sph
|
||||||
|
material_library = solar\planets\icewhiteblue.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 3375
|
||||||
|
shape_name = NNM_SM_SMALL_ICE_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckmnt_1500_r4462
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckmnt\ls_planet_rckmnt_1500_r4462.sph
|
||||||
|
material_library = solar\planets\planet_rckmnt.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 4462
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckbrn_2000_r1745
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckbrn\ls_planet_rckbrn_2000_r1745.sph
|
||||||
|
material_library = solar\planets\planet_rckbrn.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 1745
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_rckmnt_1500_r2325
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_rckmnt\ls_planet_rckmnt_1500_r2325.sph
|
||||||
|
material_library = solar\planets\planet_rckmnt.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_rock01.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2325
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|
||||||
|
[Solar]
|
||||||
|
nickname = ls_planet_crater_1000_r2662
|
||||||
|
ids_name = 60203
|
||||||
|
ids_info = 60204
|
||||||
|
type = PLANET
|
||||||
|
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r2662.sph
|
||||||
|
material_library = solar\planets\cratermoon.txm
|
||||||
|
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
|
||||||
|
material_library = solar\planets\atmosphere.txm
|
||||||
|
material_library = solar\planets\planet_crater\planet_crater.mat
|
||||||
|
mass = 1000000
|
||||||
|
solar_radius = 2662
|
||||||
|
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
|
||||||
|
|||||||
+14
-2
@@ -1164,5 +1164,17 @@ shape = stripe_narrow
|
|||||||
spine = 15, 1, 1, 0.5, 0, 0, 1, 0, 0.6
|
spine = 15, 1, 1, 0.5, 0, 0, 1, 0, 0.6
|
||||||
spine = 10, 0.6, 1, 0.5, 0, 0, 1, 0, 0.1
|
spine = 10, 0.6, 1, 0.5, 0, 0, 1, 0, 0.1
|
||||||
spine = 15, 1, 1, 0.5, 0, 0, 1, 0, 0.5
|
spine = 15, 1, 1, 0.5, 0, 0, 1, 0, 0.5
|
||||||
spine = 10, 0.6, 1, 0.5, 0, 0, 1, 0, 0.2
|
spine = 10, 0.6, 1, 0.5, 0, 0, 1, 0, 0.2
|
||||||
|
|
||||||
|
[star]
|
||||||
|
nickname = ls_med_white_sun_r1000k
|
||||||
|
star_glow = default_starglow
|
||||||
|
star_center = default_starcenter
|
||||||
|
lens_flare = circle_rainbow_lens_flare
|
||||||
|
lens_glow = default_lens_glow
|
||||||
|
spines = white12_spines
|
||||||
|
intensity_fade_in = 0
|
||||||
|
intensity_fade_out = 0
|
||||||
|
zone_occlusion_fade_in = 1
|
||||||
|
zone_occlusion_fade_out = 1
|
||||||
|
radius = 1500000
|
||||||
|
|||||||
@@ -2216,5 +2216,16 @@ vignette_type = field
|
|||||||
[Object]
|
[Object]
|
||||||
nickname = Br06_ast_solar_ice_60_1
|
nickname = Br06_ast_solar_ice_60_1
|
||||||
pos = 20164, -188, 9686
|
pos = 20164, -188, 9686
|
||||||
archetype = ast_solar_ice_60
|
archetype = ast_solar_ice_60
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = Br06_to_Sol01_hole
|
||||||
|
ids_name = 611044
|
||||||
|
pos = -5000, 0, 24000
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = jumphole_light
|
||||||
|
ids_info = 611045
|
||||||
|
jump_effect = jump_effect_hole
|
||||||
|
visit = 0
|
||||||
|
goto = Sol01, Sol01_to_Br06_hole, gate_tunnel_bretonia
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,49 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_01_Bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_01_Bar_ambi_int_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_01_Bar_event.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_li01
|
||||||
|
ambient = ambience_bar_ground_larger
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Li_01_Bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,435 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_01_cityscape_hardpoint_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_01_cityscape_ambi_day_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_manhattan, oneshot
|
||||||
|
ambient = ambience_cityscape_heavy
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_01_cityscape_land_01.thn
|
||||||
|
launching_script = Scripts\Bases\Li_01_cityscape_launch_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 235, 181, 13
|
||||||
|
scale = 1
|
||||||
|
blink = 1
|
||||||
|
endpause = 2.5
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 10, 80, 60
|
||||||
|
scale = 0.75
|
||||||
|
blink = 2
|
||||||
|
endpause = 2.5
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 235, 181, 13
|
||||||
|
scale = 1
|
||||||
|
blink = 1
|
||||||
|
endpause = 2.5
|
||||||
|
hardpoint = HpLightC01
|
||||||
|
hardpoint = HpLightC03
|
||||||
|
hardpoint = HpLightC05
|
||||||
|
hardpoint = HpLightC07
|
||||||
|
hardpoint = HpLightC09
|
||||||
|
hardpoint = HpLightC11
|
||||||
|
hardpoint = HpLightC13
|
||||||
|
hardpoint = HpLightC15
|
||||||
|
hardpoint = HpLightC17
|
||||||
|
hardpoint = HpLightC19
|
||||||
|
hardpoint = HpLightC21
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 10, 80, 60
|
||||||
|
scale = 0.75
|
||||||
|
blink = 2
|
||||||
|
endpause = 2.5
|
||||||
|
hardpoint = HpLightC02
|
||||||
|
hardpoint = HpLightC04
|
||||||
|
hardpoint = HpLightC06
|
||||||
|
hardpoint = HpLightC08
|
||||||
|
hardpoint = HpLightC10
|
||||||
|
hardpoint = HpLightC12
|
||||||
|
hardpoint = HpLightC14
|
||||||
|
hardpoint = HpLightC16
|
||||||
|
hardpoint = HpLightC18
|
||||||
|
hardpoint = HpLightC20
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 138, 178, 92
|
||||||
|
scale = 4
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 1.5
|
||||||
|
hardpoint = HpLightD01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 130, 190, 150
|
||||||
|
scale = 4
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 1.5
|
||||||
|
hardpoint = HpLightE01
|
||||||
|
hardpoint = HpLightE02
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 214, 193, 106
|
||||||
|
scale = 6.5
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 3
|
||||||
|
hardpoint = HpLightF01
|
||||||
|
hardpoint = HpLightF02
|
||||||
|
hardpoint = HpLightF03
|
||||||
|
hardpoint = HpLightF04
|
||||||
|
hardpoint = HpLightF05
|
||||||
|
hardpoint = HpLightF06
|
||||||
|
hardpoint = HpLightF07
|
||||||
|
hardpoint = HpLightF08
|
||||||
|
hardpoint = HpLightF09
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 135, 180, 80
|
||||||
|
scale = 1.5
|
||||||
|
blink = 1.5
|
||||||
|
hardpoint = HpLightG01
|
||||||
|
hardpoint = HpLightG02
|
||||||
|
hardpoint = HpLightG03
|
||||||
|
hardpoint = HpLightG04
|
||||||
|
hardpoint = HpLightG05
|
||||||
|
hardpoint = HpLightG06
|
||||||
|
hardpoint = HpLightG07
|
||||||
|
hardpoint = HpLightG08
|
||||||
|
hardpoint = HpLightG09
|
||||||
|
hardpoint = HpLightG10
|
||||||
|
hardpoint = HpLightG11
|
||||||
|
hardpoint = HpLightG12
|
||||||
|
hardpoint = HpLightG13
|
||||||
|
hardpoint = HpLightG14
|
||||||
|
hardpoint = HpLightG15
|
||||||
|
hardpoint = HpLightG16
|
||||||
|
hardpoint = HpLightG17
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 80, 180, 135
|
||||||
|
scale = 2.5
|
||||||
|
blink = 3.5
|
||||||
|
hardpoint = HpLightG01
|
||||||
|
hardpoint = HpLightG03
|
||||||
|
hardpoint = HpLightG05
|
||||||
|
hardpoint = HpLightG07
|
||||||
|
hardpoint = HpLightG09
|
||||||
|
hardpoint = HpLightG11
|
||||||
|
hardpoint = HpLightG13
|
||||||
|
hardpoint = HpLightG15
|
||||||
|
hardpoint = HpLightG17
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 232, 105, 172
|
||||||
|
scale = 4
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 0.75
|
||||||
|
hardpoint = HpLightH01
|
||||||
|
hardpoint = HpLightH02
|
||||||
|
hardpoint = HpLightH03
|
||||||
|
hardpoint = HpLightH04
|
||||||
|
hardpoint = HpLightH05
|
||||||
|
hardpoint = HpLightH06
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 125, 40, 30
|
||||||
|
scale = 1.5
|
||||||
|
blink = 1.5
|
||||||
|
hardpoint = HpLightI01
|
||||||
|
hardpoint = HpLightI02
|
||||||
|
hardpoint = HpLightI03
|
||||||
|
hardpoint = HpLightI04
|
||||||
|
hardpoint = HpLightI05
|
||||||
|
hardpoint = HpLightI06
|
||||||
|
hardpoint = HpLightI07
|
||||||
|
hardpoint = HpLightI08
|
||||||
|
hardpoint = HpLightI09
|
||||||
|
hardpoint = HpLightI10
|
||||||
|
hardpoint = HpLightI11
|
||||||
|
hardpoint = HpLightI12
|
||||||
|
hardpoint = HpLightI13
|
||||||
|
hardpoint = HpLightI14
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 202, 95, 167
|
||||||
|
scale = 4
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 0.75
|
||||||
|
hardpoint = HpLightJ01
|
||||||
|
hardpoint = HpLightJ02
|
||||||
|
hardpoint = HpLightJ03
|
||||||
|
hardpoint = HpLightJ04
|
||||||
|
hardpoint = HpLightJ05
|
||||||
|
hardpoint = HpLightJ06
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 185, 167, 101
|
||||||
|
scale = 0.75
|
||||||
|
blink = 1.5
|
||||||
|
hardpoint = HpLightL01
|
||||||
|
hardpoint = HpLightL02
|
||||||
|
hardpoint = HpLightL03
|
||||||
|
hardpoint = HpLightL04
|
||||||
|
hardpoint = HpLightL05
|
||||||
|
hardpoint = HpLightL06
|
||||||
|
hardpoint = HpLightL07
|
||||||
|
hardpoint = HpLightL08
|
||||||
|
hardpoint = HpLightL09
|
||||||
|
hardpoint = HpLightL10
|
||||||
|
hardpoint = HpLightL11
|
||||||
|
hardpoint = HpLightL12
|
||||||
|
hardpoint = HpLightL13
|
||||||
|
hardpoint = HpLightL14
|
||||||
|
hardpoint = HpLightL15
|
||||||
|
hardpoint = HpLightL16
|
||||||
|
hardpoint = HpLightL17
|
||||||
|
hardpoint = HpLightL18
|
||||||
|
hardpoint = HpLightL19
|
||||||
|
hardpoint = HpLightL20
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 65, 110, 55
|
||||||
|
scale = 0.75
|
||||||
|
blink = 1.5
|
||||||
|
hardpoint = HpLightL20
|
||||||
|
hardpoint = HpLightL19
|
||||||
|
hardpoint = HpLightL18
|
||||||
|
hardpoint = HpLightL17
|
||||||
|
hardpoint = HpLightL16
|
||||||
|
hardpoint = HpLightL15
|
||||||
|
hardpoint = HpLightL14
|
||||||
|
hardpoint = HpLightL13
|
||||||
|
hardpoint = HpLightL12
|
||||||
|
hardpoint = HpLightL11
|
||||||
|
hardpoint = HpLightL10
|
||||||
|
hardpoint = HpLightL09
|
||||||
|
hardpoint = HpLightL08
|
||||||
|
hardpoint = HpLightL07
|
||||||
|
hardpoint = HpLightL06
|
||||||
|
hardpoint = HpLightL05
|
||||||
|
hardpoint = HpLightL04
|
||||||
|
hardpoint = HpLightL03
|
||||||
|
hardpoint = HpLightL02
|
||||||
|
hardpoint = HpLightL01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 157, 168, 30
|
||||||
|
scale = 1
|
||||||
|
blink = 3
|
||||||
|
endpause = 1.5
|
||||||
|
hardpoint = HpLightM01
|
||||||
|
hardpoint = HpLightM02
|
||||||
|
hardpoint = HpLightM03
|
||||||
|
hardpoint = HpLightM04
|
||||||
|
hardpoint = HpLightM05
|
||||||
|
hardpoint = HpLightM06
|
||||||
|
hardpoint = HpLightM07
|
||||||
|
hardpoint = HpLightM08
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 135, 180, 80
|
||||||
|
scale = 1.5
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 2
|
||||||
|
hardpoint = HpLightN
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 233, 190, 73
|
||||||
|
scale = 10
|
||||||
|
blink = 0.6
|
||||||
|
hardpoint = HpLightO
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 138, 178, 92
|
||||||
|
scale = 10
|
||||||
|
blink = 0.3
|
||||||
|
hardpoint = HpLightO
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 60, 200, 20
|
||||||
|
scale = 3
|
||||||
|
blink = 4
|
||||||
|
endpause = 3.5
|
||||||
|
hardpoint = HpLightP01
|
||||||
|
hardpoint = HpLightP02
|
||||||
|
hardpoint = HpLightP03
|
||||||
|
hardpoint = HpLightP04
|
||||||
|
hardpoint = HpLightP05
|
||||||
|
hardpoint = HpLightP06
|
||||||
|
hardpoint = HpLightP07
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 220, 10, 30
|
||||||
|
scale = 4
|
||||||
|
blink = 4
|
||||||
|
endpause = 3.5
|
||||||
|
hardpoint = HpLightQ01
|
||||||
|
hardpoint = HpLightQ02
|
||||||
|
hardpoint = HpLightQ03
|
||||||
|
hardpoint = HpLightQ04
|
||||||
|
hardpoint = HpLightQ05
|
||||||
|
hardpoint = HpLightQ06
|
||||||
|
hardpoint = HpLightQ07
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 60, 200, 20
|
||||||
|
scale = 3
|
||||||
|
blink = 4
|
||||||
|
endpause = 3.5
|
||||||
|
hardpoint = HpLightR01
|
||||||
|
hardpoint = HpLightR02
|
||||||
|
hardpoint = HpLightR03
|
||||||
|
hardpoint = HpLightR04
|
||||||
|
hardpoint = HpLightR05
|
||||||
|
hardpoint = HpLightR06
|
||||||
|
hardpoint = HpLightR07
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 220, 10, 30
|
||||||
|
scale = 4
|
||||||
|
blink = 4
|
||||||
|
endpause = 3.5
|
||||||
|
hardpoint = HpLightS01
|
||||||
|
hardpoint = HpLightS02
|
||||||
|
hardpoint = HpLightS03
|
||||||
|
hardpoint = HpLightS04
|
||||||
|
hardpoint = HpLightS05
|
||||||
|
hardpoint = HpLightS06
|
||||||
|
hardpoint = HpLightS07
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 180, 170, 100
|
||||||
|
scale = 1.5
|
||||||
|
blink = 1.5
|
||||||
|
hardpoint = HpLightT01
|
||||||
|
hardpoint = HpLightT02
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 180, 205, 105
|
||||||
|
scale = 1.5
|
||||||
|
blink = 1.5
|
||||||
|
hardpoint = HpLightU01
|
||||||
|
hardpoint = HpLightU02
|
||||||
|
hardpoint = HpLightU03
|
||||||
|
hardpoint = HpLightU04
|
||||||
|
hardpoint = HpLightU05
|
||||||
|
hardpoint = HpLightU06
|
||||||
|
hardpoint = HpLightU07
|
||||||
|
hardpoint = HpLightU08
|
||||||
|
hardpoint = HpLightU09
|
||||||
|
hardpoint = HpLightU10
|
||||||
|
hardpoint = HpLightU11
|
||||||
|
hardpoint = HpLightU12
|
||||||
|
hardpoint = HpLightU13
|
||||||
|
hardpoint = HpLightU14
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 220, 210, 5
|
||||||
|
scale = 0.5
|
||||||
|
blink = 1.5
|
||||||
|
endpause = 2
|
||||||
|
hardpoint = HpLightV01
|
||||||
|
hardpoint = HpLightV02
|
||||||
|
hardpoint = HpLightV03
|
||||||
|
hardpoint = HpLightV04
|
||||||
|
hardpoint = HpLightV05
|
||||||
|
hardpoint = HpLightV06
|
||||||
|
hardpoint = HpLightV07
|
||||||
|
hardpoint = HpLightV08
|
||||||
|
hardpoint = HpLightV07
|
||||||
|
hardpoint = HpLightV06
|
||||||
|
hardpoint = HpLightV05
|
||||||
|
hardpoint = HpLightV04
|
||||||
|
hardpoint = HpLightV03
|
||||||
|
hardpoint = HpLightV02
|
||||||
|
hardpoint = HpLightV01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 220, 210, 5
|
||||||
|
scale = 0.5
|
||||||
|
blink = 1.5
|
||||||
|
endpause = 2
|
||||||
|
hardpoint = HpLightW01
|
||||||
|
hardpoint = HpLightW02
|
||||||
|
hardpoint = HpLightW03
|
||||||
|
hardpoint = HpLightW04
|
||||||
|
hardpoint = HpLightW05
|
||||||
|
hardpoint = HpLightW06
|
||||||
|
hardpoint = HpLightW07
|
||||||
|
hardpoint = HpLightW08
|
||||||
|
hardpoint = HpLightW07
|
||||||
|
hardpoint = HpLightW06
|
||||||
|
hardpoint = HpLightW05
|
||||||
|
hardpoint = HpLightW04
|
||||||
|
hardpoint = HpLightW03
|
||||||
|
hardpoint = HpLightW02
|
||||||
|
hardpoint = HpLightW01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 50, 105, 105
|
||||||
|
scale = 1.5
|
||||||
|
blink = 1.5
|
||||||
|
hardpoint = HpLightX01
|
||||||
|
hardpoint = HpLightX03
|
||||||
|
hardpoint = HpLightX05
|
||||||
|
hardpoint = HpLightX07
|
||||||
|
hardpoint = HpLightX09
|
||||||
|
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\Li_01_equipment_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_01_equipment_ambi_int_01.thn
|
||||||
|
goodscart_script = scripts\bases\Li_01_equipment_carts_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_equip_ground_larger
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_01_shipdealer_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_01_shipdealer_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Li_01_shipdealer_enter_01.thn
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/03
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_01_Trader_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_01_Trader_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_comm
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Li_01_Trader_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_li02
|
||||||
|
ambient = ambience_bar_ground_smaller
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Pl_01_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
set_virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,117 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
ShipDealer = pittsburgh_ship_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_planetscape_rocky
|
||||||
|
music = music_pittsburgh, oneshot
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = scripts\bases\pl_pittsburgh_pad_land_01.thn
|
||||||
|
launching_script = scripts\bases\Pl_01_pad_launch_01.thn
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_planetscape_rocky
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_PLANETSCAPE
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Planetscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
music = music_bar_li03
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Li_05_Bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,112 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = ShipDealer
|
||||||
|
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||||
|
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_06.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic01
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||||
|
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic02
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_09.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
music = music_bar_generic04
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_westpoint_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||||
|
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_10.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic05
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_07_bar_hardpoint_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
scene = all, ambient, Scripts\Bases\li_07_bar_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic06
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\li_07_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Lightning.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic07
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,179 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_buffalo_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 200, 100
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightA29
|
||||||
|
hardpoint = HpLightA30
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 200, 255, 50
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA31
|
||||||
|
hardpoint = HpLightA32
|
||||||
|
hardpoint = HpLightA33
|
||||||
|
hardpoint = HpLightA34
|
||||||
|
hardpoint = HpLightA35
|
||||||
|
hardpoint = HpLightA36
|
||||||
|
hardpoint = HpLightA37
|
||||||
|
hardpoint = HpLightA38
|
||||||
|
hardpoint = HpLightA39
|
||||||
|
hardpoint = HpLightA40
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 100, 200, 200
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 200, 100
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightA29
|
||||||
|
hardpoint = HpLightA30
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 200, 255, 50
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA31
|
||||||
|
hardpoint = HpLightA32
|
||||||
|
hardpoint = HpLightA33
|
||||||
|
hardpoint = HpLightA34
|
||||||
|
hardpoint = HpLightA35
|
||||||
|
hardpoint = HpLightA36
|
||||||
|
hardpoint = HpLightA37
|
||||||
|
hardpoint = HpLightA38
|
||||||
|
hardpoint = HpLightA39
|
||||||
|
hardpoint = HpLightA40
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 100, 200, 200
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic08
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||||
|
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_14.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic09
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,90 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic08
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic08
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic08
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_07_bar_hardpoint_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
scene = all, ambient, Scripts\Bases\li_07_bar_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic06
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
scene = all, ambient, Scripts\Bases\li_07_Deck_ambi_int_01.thn
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_larger
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic08
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic08
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
|
||||||
|
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
|
||||||
|
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic08
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = manhattan_ship_spiel
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic03
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\li_07_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
|
|
||||||
@@ -0,0 +1,152 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 155, 255
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0
|
||||||
|
endpause = 0
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA06
|
||||||
|
hardpoint = HpLightA07
|
||||||
|
hardpoint = HpLightA08
|
||||||
|
hardpoint = HpLightA09
|
||||||
|
hardpoint = HpLightA10
|
||||||
|
hardpoint = HpLightA11
|
||||||
|
hardpoint = HpLightA12
|
||||||
|
hardpoint = HpLightA13
|
||||||
|
hardpoint = HpLightA14
|
||||||
|
hardpoint = HpLightA15
|
||||||
|
hardpoint = HpLightA16
|
||||||
|
hardpoint = HpLightA17
|
||||||
|
hardpoint = HpLightA18
|
||||||
|
hardpoint = HpLightA19
|
||||||
|
hardpoint = HpLightA20
|
||||||
|
hardpoint = HpLightA21
|
||||||
|
hardpoint = HpLightA22
|
||||||
|
hardpoint = HpLightA23
|
||||||
|
hardpoint = HpLightA24
|
||||||
|
hardpoint = HpLightA25
|
||||||
|
hardpoint = HpLightA26
|
||||||
|
hardpoint = HpLightA27
|
||||||
|
hardpoint = HpLightA28
|
||||||
|
hardpoint = HpLightB21
|
||||||
|
hardpoint = HpLightB22
|
||||||
|
hardpoint = HpLightB23
|
||||||
|
hardpoint = HpLightB24
|
||||||
|
hardpoint = HpLightB25
|
||||||
|
hardpoint = HpLightB26
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 255, 55
|
||||||
|
scale = 0.25
|
||||||
|
gap = 0
|
||||||
|
blink = 0.05
|
||||||
|
endpause = 0
|
||||||
|
numlights = 26
|
||||||
|
hardpoint = HpLightB01
|
||||||
|
hardpoint = HpLightB02
|
||||||
|
hardpoint = HpLightB03
|
||||||
|
hardpoint = HpLightB04
|
||||||
|
hardpoint = HpLightB05
|
||||||
|
hardpoint = HpLightB06
|
||||||
|
hardpoint = HpLightB07
|
||||||
|
hardpoint = HpLightB08
|
||||||
|
hardpoint = HpLightB09
|
||||||
|
hardpoint = HpLightB10
|
||||||
|
hardpoint = HpLightB11
|
||||||
|
hardpoint = HpLightB12
|
||||||
|
hardpoint = HpLightB13
|
||||||
|
hardpoint = HpLightB14
|
||||||
|
hardpoint = HpLightB15
|
||||||
|
hardpoint = HpLightB16
|
||||||
|
hardpoint = HpLightB17
|
||||||
|
hardpoint = HpLightB18
|
||||||
|
hardpoint = HpLightB19
|
||||||
|
hardpoint = HpLightB20
|
||||||
|
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_01_Base
|
||||||
|
start_room = Cityscape
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Cityscape
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_cityscape.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Trader
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_trader.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_shipdealer.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Equipment
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_equipment.ini
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_02_Base
|
||||||
|
start_room = Planetscape
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_02_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Planetscape
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_02_planetscape.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Planetscape2
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_02_planetscape2.ini
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_03_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_03_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_03_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck2
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_03_deck2.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_06_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_06_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_06_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_07_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_07_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_07_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_08_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_08_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_08_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_09_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_09_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_09_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_10_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_10_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_10_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_11_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_11_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_11_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_12_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_12_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_12_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck2
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_12_deck2.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_12_shipdealer.ini
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_13_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_13_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_13_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_13_shipdealer.ini
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_14_base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_14_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_14_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_14_shipdealer.ini
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_ls_aphrodite_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_aphrodite_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_aphrodite_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_aphrodite_shipdealer.ini
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_ls_arrokoth_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_arrokoth_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_arrokoth_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_arrokoth_shipdealer.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_ls_callisto_depot_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_callisto_depot_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_callisto_depot_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_ls_enceladus_mine_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_enceladus_mine_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_enceladus_mine_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_ls_hidalgo_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_hidalgo_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_hidalgo_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_ls_l3_relay_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_l3_relay_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_l3_relay_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_l3_relay_shipdealer.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_ls_luna_l5_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_luna_l5_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_luna_l5_deck.ini
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = Sol01_ls_mercury_array_Base
|
||||||
|
start_room = Deck
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_mercury_array_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_mercury_array_deck.ini
|
||||||
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user