Sol Skies: the solar system Sol01 and the jump drives, part 3/5

The server takes at most a few hundred MB a push: this comes in parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-11-12 15:12:16 +01:00
co-authored by Claude Opus 5.5
parent 113d1c6a35
commit d6bcf8dba0
114 changed files with 15993 additions and 11 deletions
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@@ -0,0 +1,16 @@
[TexturePanels]
file = solar\rings\shapes.ini
[Exterior]
shape = ring4
color = 200, 170, 140
opacity = 0.35
thickness_edge = 0.9
outer_edge = 0.3
inner_edge = 0.1
num_segments = 64
fade_range = 500, 0
[TexturePanels]
file = fx\effects.ini
+16
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@@ -0,0 +1,16 @@
[TexturePanels]
file = solar\rings\shapes.ini
[Exterior]
shape = ring4
color = 170, 185, 225
opacity = 0.45
thickness_edge = 0.9
outer_edge = 0.3
inner_edge = 0.1
num_segments = 64
fade_range = 500, 0
[TexturePanels]
file = fx\effects.ini
+16
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@@ -0,0 +1,16 @@
[TexturePanels]
file = solar\rings\shapes.ini
[Exterior]
shape = icering1
color = 255, 244, 220
opacity = 1
thickness_edge = 0.9
outer_edge = 0.3
inner_edge = 0.1
num_segments = 64
fade_range = 500, 0
[TexturePanels]
file = fx\effects.ini
+16
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@@ -0,0 +1,16 @@
[TexturePanels]
file = solar\rings\shapes.ini
[Exterior]
shape = ring1
color = 170, 195, 205
opacity = 0.8
thickness_edge = 0.9
outer_edge = 0.3
inner_edge = 0.1
num_segments = 64
fade_range = 500, 0
[TexturePanels]
file = fx\effects.ini
+57 -1
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@@ -729,4 +729,60 @@ material_library = solar\solar_mat_dyson_city.mat
[Asteroid] [Asteroid]
nickname = dyson_cube_debris03 nickname = dyson_cube_debris03
DA_archetype = solar\misc\dyson_debris03.3db DA_archetype = solar\misc\dyson_debris03.3db
material_library = solar\solar_mat_dyson_city.mat material_library = solar\solar_mat_dyson_city.mat
[Asteroid]
nickname = ls_x10_ice_carbon_asteroid10
DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_10_x10.3db
material_library = solar\ast_ice.mat
[Asteroid]
nickname = ls_x10_ice_carbon_asteroid30
DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_30_x10.3db
material_library = solar\ast_ice.mat
[Asteroid]
nickname = ls_x10_ice_carbon_asteroid60
DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_60_x10.3db
material_library = solar\ast_ice.mat
[Asteroid]
nickname = ls_x10_ice_carbon_asteroid90
DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_90_x10.3db
material_library = solar\ast_ice.mat
[Asteroid]
nickname = ls_x3_rock_asteroid60
DA_archetype = solar\asteroids\ls_sol\models\ast_rock_60_x3.3db
material_library = solar\ast_rock.mat
[Asteroid]
nickname = ls_x3_ice_asteroid90
DA_archetype = solar\asteroids\ls_sol\models\ast_ice_90_x3.3db
material_library = solar\ast_ice.mat
[Asteroid]
nickname = ls_x2_ice_asteroid60
DA_archetype = solar\asteroids\ls_sol\models\ast_ice_60_x2.3db
material_library = solar\ast_ice.mat
[Asteroid]
nickname = ls_x3_ice_carbon_asteroid90
DA_archetype = solar\asteroids\ls_sol\models\ast_ice_carbon_90_x3.3db
material_library = solar\ast_ice.mat
[Asteroid]
nickname = ls_x25_rock_asteroid10
DA_archetype = solar\asteroids\ls_sol\models\ast_rock_10_x25.3db
material_library = solar\ast_rock.mat
[Asteroid]
nickname = ls_x25_rock_asteroid30
DA_archetype = solar\asteroids\ls_sol\models\ast_rock_30_x25.3db
material_library = solar\ast_rock.mat
[Asteroid]
nickname = ls_x25_rock_asteroid60
DA_archetype = solar\asteroids\ls_sol\models\ast_rock_60_x25.3db
material_library = solar\ast_rock.mat
+926 -1
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@@ -9860,4 +9860,929 @@ LODranges = 0, 999999
mass = 10000 mass = 10000
hit_pts = 1e36 hit_pts = 1e36
solar_radius = 3000 solar_radius = 3000
shape_name = NNM_SM_COMMUNICATIONS shape_name = NNM_SM_COMMUNICATIONS
[Solar]
nickname = planet_earthgrncld_40000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_earthgrncld\planet_earthgrncld_40000.sph
material_library = solar\planets\planet_earthgrncld.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_earthgrncld\planet_earthgrncld.mat
mass = 1000000
solar_radius = 40000
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_mercury_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_mercury_planet.sph
material_library = solar\planets\ls_sol\mercury.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\mercury.mat
mass = 1000000
solar_radius = 61000
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_venus_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_venus_planet.sph
material_library = solar\planets\ls_sol\venus.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\venus.mat
mass = 1000000
solar_radius = 151300
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_earth_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_earth_planet.sph
material_library = solar\planets\ls_sol\earth.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\earth.mat
mass = 1000000
solar_radius = 159275
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_moon_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_moon_planet.sph
material_library = solar\planets\ls_sol\moon.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\moon.mat
mass = 1000000
solar_radius = 43425
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_mars_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_mars_planet.sph
material_library = solar\planets\ls_sol\mars.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\mars.mat
mass = 1000000
solar_radius = 84750
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_phobos_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_phobos_planet.sph
material_library = solar\planets\ls_sol\phobos.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\phobos.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_deimos_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_deimos_planet.sph
material_library = solar\planets\ls_sol\deimos.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\deimos.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_ceres_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_ceres_planet.sph
material_library = solar\planets\ls_sol\ceres.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\ceres.mat
mass = 1000000
solar_radius = 11750
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_jupiter_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_jupiter_planet.sph
material_library = solar\planets\ls_sol\jupiter.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\jupiter.mat
mass = 1000000
solar_radius = 1747775
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_io_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_io_planet.sph
material_library = solar\planets\ls_sol\io.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\io.mat
mass = 1000000
solar_radius = 45550
shape_name = NNM_SM_SMALL_DESERT_MOON
[Solar]
nickname = ls_europa_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_europa_planet.sph
material_library = solar\planets\ls_sol\europa.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\europa.mat
mass = 1000000
solar_radius = 39025
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_ganymede_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_ganymede_planet.sph
material_library = solar\planets\ls_sol\ganymede.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\ganymede.mat
mass = 1000000
solar_radius = 65850
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_callisto_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_callisto_planet.sph
material_library = solar\planets\ls_sol\callisto.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\callisto.mat
mass = 1000000
solar_radius = 60250
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_saturn_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_saturn_planet.sph
material_library = solar\planets\ls_sol\saturn.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\saturn.mat
mass = 1000000
solar_radius = 1455800
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_mimas_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_mimas_planet.sph
material_library = solar\planets\ls_sol\mimas.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\mimas.mat
mass = 1000000
solar_radius = 4950
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_enceladus_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_enceladus_planet.sph
material_library = solar\planets\ls_sol\enceladus.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\enceladus.mat
mass = 1000000
solar_radius = 6300
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_tethys_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_tethys_planet.sph
material_library = solar\planets\ls_sol\tethys.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\tethys.mat
mass = 1000000
solar_radius = 13275
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_dione_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_dione_planet.sph
material_library = solar\planets\ls_sol\dione.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\dione.mat
mass = 1000000
solar_radius = 14025
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_rhea_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_rhea_planet.sph
material_library = solar\planets\ls_sol\rhea.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\rhea.mat
mass = 1000000
solar_radius = 19100
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_titan_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_titan_planet.sph
material_library = solar\planets\ls_sol\titan.txm
material_library = solar\planets\detailmaps\detailmap_gas.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\titan.mat
mass = 1000000
solar_radius = 64375
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_iapetus_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_iapetus_planet.sph
material_library = solar\planets\ls_sol\iapetus.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\iapetus.mat
mass = 1000000
solar_radius = 18375
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_uranus_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_uranus_planet.sph
material_library = solar\planets\ls_sol\uranus.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\uranus.mat
mass = 1000000
solar_radius = 634050
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_miranda_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_miranda_planet.sph
material_library = solar\planets\ls_sol\miranda.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\miranda.mat
mass = 1000000
solar_radius = 5900
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_ariel_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_ariel_planet.sph
material_library = solar\planets\ls_sol\ariel.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\ariel.mat
mass = 1000000
solar_radius = 14475
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_umbriel_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_umbriel_planet.sph
material_library = solar\planets\ls_sol\umbriel.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\umbriel.mat
mass = 1000000
solar_radius = 14625
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_titania_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_titania_planet.sph
material_library = solar\planets\ls_sol\titania.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\titania.mat
mass = 1000000
solar_radius = 19725
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_oberon_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_oberon_planet.sph
material_library = solar\planets\ls_sol\oberon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\oberon.mat
mass = 1000000
solar_radius = 19025
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_neptune_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_neptune_planet.sph
material_library = solar\planets\ls_sol\neptune.txm
material_library = solar\planets\ls_sol\neutral_detail.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\neptune.mat
mass = 1000000
solar_radius = 615550
shape_name = NNM_SM_MEDIUM_FOREST_MOON
[Solar]
nickname = ls_triton_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_triton_planet.sph
material_library = solar\planets\ls_sol\triton.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\triton.mat
mass = 1000000
solar_radius = 33825
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_pluto_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_pluto_planet.sph
material_library = solar\planets\ls_sol\pluto.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\pluto.mat
mass = 1000000
solar_radius = 29700
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_charon_planet
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\ls_sol\ls_charon_planet.sph
material_library = solar\planets\ls_sol\charon.txm
material_library = solar\planets\detailmaps\detailmap_ice.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\ls_sol\charon.mat
mass = 1000000
solar_radius = 15150
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_sun_2000_r1000k
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun.sph
mass = 1000000
solar_radius = 1000000
shape_name = NNM_SM_SUN
[Solar]
nickname = ls_planet_rckmnt_1500_r6575
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckmnt\ls_planet_rckmnt_1500_r6575.sph
material_library = solar\planets\planet_rckmnt.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
mass = 1000000
solar_radius = 6575
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_rckdes_1000_r6400
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckdes\ls_planet_rckdes_1000_r6400.sph
material_library = solar\planets\planet_rckdes.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
mass = 1000000
solar_radius = 6400
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_rckbrn_2000_r5425
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckbrn\ls_planet_rckbrn_2000_r5425.sph
material_library = solar\planets\planet_rckbrn.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
mass = 1000000
solar_radius = 5425
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_ice_blue_2500_r11k
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r11k.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 11375
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_icemoon_2000_r20k
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r20k.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 19500
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_ice_purple_1500_r14k
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_purple\ls_planet_ice_purple_1500_r14k.sph
material_library = solar\planets\icepurple.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_purple\planet_ice_purple.mat
mass = 1000000
solar_radius = 13625
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_moonred_1500_r18k
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonred\ls_planet_moonred_1500_r18k.sph
material_library = solar\planets\planet_moonred.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonred\planet_moonred.mat
mass = 1000000
solar_radius = 17875
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_moonred_1500_r15k
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_moonred\ls_planet_moonred_1500_r15k.sph
material_library = solar\planets\planet_moonred.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_moonred\planet_moonred.mat
mass = 1000000
solar_radius = 15375
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_ice_blue_2500_r29k
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r29k.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 29075
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_ice_blue_2500_r5525
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r5525.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 5525
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_icemoon_2000_r1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r1500.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_icemoon_2000_r2188
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r2188.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 2188
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_ice_blue_2500_r1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r1500.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_icemoon_2000_r2125
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r2125.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 2125
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_icemoon_2000_r8750
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_icemoon\ls_planet_icemoon_2000_r8750.sph
material_library = solar\planets\planet_icemoon.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_icemoon\planet_icemoon.mat
mass = 1000000
solar_radius = 8750
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_rckmnt_1500_r1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckmnt\ls_planet_rckmnt_1500_r1500.sph
material_library = solar\planets\planet_rckmnt.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_crater_1000_r1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r1500.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_ice_blue_2500_r4000
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r4000.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 4000
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_crater_1000_r1950
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r1950.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 1950
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_crater_1000_r2185
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r2185.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 2185
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_crater_1000_r1690
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r1690.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 1690
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_crater_1000_r2425
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r2425.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 2425
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_crater_1000_r2025
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r2025.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 2025
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_crater_1000_r5250
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r5250.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 5250
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_rckbrn_2000_r1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckbrn\ls_planet_rckbrn_2000_r1500.sph
material_library = solar\planets\planet_rckbrn.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_rckdes_1000_r1500
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckdes\ls_planet_rckdes_1000_r1500.sph
material_library = solar\planets\planet_rckdes.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
mass = 1000000
solar_radius = 1500
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_ice_blue_2500_r2238
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r2238.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 2238
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_rckdes_1000_r2088
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckdes\ls_planet_rckdes_1000_r2088.sph
material_library = solar\planets\planet_rckdes.txm
material_library = solar\planets\detailmaps\detailmap_ground01.txm
material_library = solar\planets\detailmaps\detailmap_lava.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckdes\planet_rckdes.mat
mass = 1000000
solar_radius = 2088
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_ice_blue_2500_r3375
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_ice_blue\ls_planet_ice_blue_2500_r3375.sph
material_library = solar\planets\icewhiteblue.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_ice_blue\planet_ice_blue.mat
mass = 1000000
solar_radius = 3375
shape_name = NNM_SM_SMALL_ICE_MOON
[Solar]
nickname = ls_planet_rckmnt_1500_r4462
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckmnt\ls_planet_rckmnt_1500_r4462.sph
material_library = solar\planets\planet_rckmnt.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
mass = 1000000
solar_radius = 4462
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_rckbrn_2000_r1745
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckbrn\ls_planet_rckbrn_2000_r1745.sph
material_library = solar\planets\planet_rckbrn.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckbrn\planet_rckbrn.mat
mass = 1000000
solar_radius = 1745
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_rckmnt_1500_r2325
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_rckmnt\ls_planet_rckmnt_1500_r2325.sph
material_library = solar\planets\planet_rckmnt.txm
material_library = solar\planets\detailmaps\detailmap_rock01.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_rckmnt\planet_rckmnt.mat
mass = 1000000
solar_radius = 2325
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
[Solar]
nickname = ls_planet_crater_1000_r2662
ids_name = 60203
ids_info = 60204
type = PLANET
DA_archetype = solar\planets\planet_crater\ls_planet_crater_1000_r2662.sph
material_library = solar\planets\cratermoon.txm
material_library = solar\planets\detailmaps\detailmap_crater_mid.txm
material_library = solar\planets\atmosphere.txm
material_library = solar\planets\planet_crater\planet_crater.mat
mass = 1000000
solar_radius = 2662
shape_name = NNM_SM_MEDIUM_ROCKY_MOON
+14 -2
View File
@@ -1164,5 +1164,17 @@ shape = stripe_narrow
spine = 15, 1, 1, 0.5, 0, 0, 1, 0, 0.6 spine = 15, 1, 1, 0.5, 0, 0, 1, 0, 0.6
spine = 10, 0.6, 1, 0.5, 0, 0, 1, 0, 0.1 spine = 10, 0.6, 1, 0.5, 0, 0, 1, 0, 0.1
spine = 15, 1, 1, 0.5, 0, 0, 1, 0, 0.5 spine = 15, 1, 1, 0.5, 0, 0, 1, 0, 0.5
spine = 10, 0.6, 1, 0.5, 0, 0, 1, 0, 0.2 spine = 10, 0.6, 1, 0.5, 0, 0, 1, 0, 0.2
[star]
nickname = ls_med_white_sun_r1000k
star_glow = default_starglow
star_center = default_starcenter
lens_flare = circle_rainbow_lens_flare
lens_glow = default_lens_glow
spines = white12_spines
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1
zone_occlusion_fade_out = 1
radius = 1500000
+13 -2
View File
@@ -2216,5 +2216,16 @@ vignette_type = field
[Object] [Object]
nickname = Br06_ast_solar_ice_60_1 nickname = Br06_ast_solar_ice_60_1
pos = 20164, -188, 9686 pos = 20164, -188, 9686
archetype = ast_solar_ice_60 archetype = ast_solar_ice_60
[Object]
nickname = Br06_to_Sol01_hole
ids_name = 611044
pos = -5000, 0, 24000
rotate = 0, 0, 0
archetype = jumphole_light
ids_info = 611045
jump_effect = jump_effect_hole
visit = 0
goto = Sol01, Sol01_to_Br06_hole, gate_tunnel_bretonia
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,49 @@
[Room_Info]
set_script = Scripts\Bases\Li_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_Bar_ambi_int_01.thn
scene = all, ambient, Scripts\Bases\Li_01_Bar_event.thn
[Room_Sound]
music = music_bar_li01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_01_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,435 @@
[Room_Info]
set_script = Scripts\Bases\Li_01_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\Li_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Li_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_manhattan, oneshot
ambient = ambience_cityscape_heavy
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_01_cityscape_land_01.thn
launching_script = Scripts\Bases\Li_01_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 235, 181, 13
scale = 1
blink = 1
endpause = 2.5
hardpoint = HpLightB01
hardpoint = HpLightB03
hardpoint = HpLightB05
hardpoint = HpLightB07
hardpoint = HpLightB09
hardpoint = HpLightB11
hardpoint = HpLightB13
hardpoint = HpLightB15
hardpoint = HpLightB17
hardpoint = HpLightB19
hardpoint = HpLightB21
[FlashlightSet]
icolor = 10, 80, 60
scale = 0.75
blink = 2
endpause = 2.5
hardpoint = HpLightB02
hardpoint = HpLightB04
hardpoint = HpLightB06
hardpoint = HpLightB08
hardpoint = HpLightB10
hardpoint = HpLightB12
hardpoint = HpLightB14
hardpoint = HpLightB16
hardpoint = HpLightB18
hardpoint = HpLightB20
[FlashlightSet]
icolor = 235, 181, 13
scale = 1
blink = 1
endpause = 2.5
hardpoint = HpLightC01
hardpoint = HpLightC03
hardpoint = HpLightC05
hardpoint = HpLightC07
hardpoint = HpLightC09
hardpoint = HpLightC11
hardpoint = HpLightC13
hardpoint = HpLightC15
hardpoint = HpLightC17
hardpoint = HpLightC19
hardpoint = HpLightC21
[FlashlightSet]
icolor = 10, 80, 60
scale = 0.75
blink = 2
endpause = 2.5
hardpoint = HpLightC02
hardpoint = HpLightC04
hardpoint = HpLightC06
hardpoint = HpLightC08
hardpoint = HpLightC10
hardpoint = HpLightC12
hardpoint = HpLightC14
hardpoint = HpLightC16
hardpoint = HpLightC18
hardpoint = HpLightC20
[FlashlightSet]
icolor = 138, 178, 92
scale = 4
blink = 0.6
endpause = 1.5
hardpoint = HpLightD01
[FlashlightSet]
icolor = 130, 190, 150
scale = 4
blink = 0.6
endpause = 1.5
hardpoint = HpLightE01
hardpoint = HpLightE02
[FlashlightSet]
icolor = 214, 193, 106
scale = 6.5
blink = 0.6
endpause = 3
hardpoint = HpLightF01
hardpoint = HpLightF02
hardpoint = HpLightF03
hardpoint = HpLightF04
hardpoint = HpLightF05
hardpoint = HpLightF06
hardpoint = HpLightF07
hardpoint = HpLightF08
hardpoint = HpLightF09
[FlashlightSet]
icolor = 135, 180, 80
scale = 1.5
blink = 1.5
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07
hardpoint = HpLightG08
hardpoint = HpLightG09
hardpoint = HpLightG10
hardpoint = HpLightG11
hardpoint = HpLightG12
hardpoint = HpLightG13
hardpoint = HpLightG14
hardpoint = HpLightG15
hardpoint = HpLightG16
hardpoint = HpLightG17
[FlashlightSet]
icolor = 80, 180, 135
scale = 2.5
blink = 3.5
hardpoint = HpLightG01
hardpoint = HpLightG03
hardpoint = HpLightG05
hardpoint = HpLightG07
hardpoint = HpLightG09
hardpoint = HpLightG11
hardpoint = HpLightG13
hardpoint = HpLightG15
hardpoint = HpLightG17
[FlashlightSet]
icolor = 232, 105, 172
scale = 4
blink = 0.6
endpause = 0.75
hardpoint = HpLightH01
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
hardpoint = HpLightH05
hardpoint = HpLightH06
[FlashlightSet]
icolor = 125, 40, 30
scale = 1.5
blink = 1.5
hardpoint = HpLightI01
hardpoint = HpLightI02
hardpoint = HpLightI03
hardpoint = HpLightI04
hardpoint = HpLightI05
hardpoint = HpLightI06
hardpoint = HpLightI07
hardpoint = HpLightI08
hardpoint = HpLightI09
hardpoint = HpLightI10
hardpoint = HpLightI11
hardpoint = HpLightI12
hardpoint = HpLightI13
hardpoint = HpLightI14
[FlashlightSet]
icolor = 202, 95, 167
scale = 4
blink = 0.6
endpause = 0.75
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
[FlashlightSet]
icolor = 185, 167, 101
scale = 0.75
blink = 1.5
hardpoint = HpLightL01
hardpoint = HpLightL02
hardpoint = HpLightL03
hardpoint = HpLightL04
hardpoint = HpLightL05
hardpoint = HpLightL06
hardpoint = HpLightL07
hardpoint = HpLightL08
hardpoint = HpLightL09
hardpoint = HpLightL10
hardpoint = HpLightL11
hardpoint = HpLightL12
hardpoint = HpLightL13
hardpoint = HpLightL14
hardpoint = HpLightL15
hardpoint = HpLightL16
hardpoint = HpLightL17
hardpoint = HpLightL18
hardpoint = HpLightL19
hardpoint = HpLightL20
[FlashlightSet]
icolor = 65, 110, 55
scale = 0.75
blink = 1.5
hardpoint = HpLightL20
hardpoint = HpLightL19
hardpoint = HpLightL18
hardpoint = HpLightL17
hardpoint = HpLightL16
hardpoint = HpLightL15
hardpoint = HpLightL14
hardpoint = HpLightL13
hardpoint = HpLightL12
hardpoint = HpLightL11
hardpoint = HpLightL10
hardpoint = HpLightL09
hardpoint = HpLightL08
hardpoint = HpLightL07
hardpoint = HpLightL06
hardpoint = HpLightL05
hardpoint = HpLightL04
hardpoint = HpLightL03
hardpoint = HpLightL02
hardpoint = HpLightL01
[FlashlightSet]
icolor = 157, 168, 30
scale = 1
blink = 3
endpause = 1.5
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
hardpoint = HpLightM07
hardpoint = HpLightM08
[FlashlightSet]
icolor = 135, 180, 80
scale = 1.5
blink = 0.6
endpause = 2
hardpoint = HpLightN
[FlashlightSet]
icolor = 233, 190, 73
scale = 10
blink = 0.6
hardpoint = HpLightO
[FlashlightSet]
icolor = 138, 178, 92
scale = 10
blink = 0.3
hardpoint = HpLightO
[FlashlightSet]
icolor = 60, 200, 20
scale = 3
blink = 4
endpause = 3.5
hardpoint = HpLightP01
hardpoint = HpLightP02
hardpoint = HpLightP03
hardpoint = HpLightP04
hardpoint = HpLightP05
hardpoint = HpLightP06
hardpoint = HpLightP07
[FlashlightSet]
icolor = 220, 10, 30
scale = 4
blink = 4
endpause = 3.5
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
hardpoint = HpLightQ04
hardpoint = HpLightQ05
hardpoint = HpLightQ06
hardpoint = HpLightQ07
[FlashlightSet]
icolor = 60, 200, 20
scale = 3
blink = 4
endpause = 3.5
hardpoint = HpLightR01
hardpoint = HpLightR02
hardpoint = HpLightR03
hardpoint = HpLightR04
hardpoint = HpLightR05
hardpoint = HpLightR06
hardpoint = HpLightR07
[FlashlightSet]
icolor = 220, 10, 30
scale = 4
blink = 4
endpause = 3.5
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
hardpoint = HpLightS04
hardpoint = HpLightS05
hardpoint = HpLightS06
hardpoint = HpLightS07
[FlashlightSet]
icolor = 180, 170, 100
scale = 1.5
blink = 1.5
hardpoint = HpLightT01
hardpoint = HpLightT02
[FlashlightSet]
icolor = 180, 205, 105
scale = 1.5
blink = 1.5
hardpoint = HpLightU01
hardpoint = HpLightU02
hardpoint = HpLightU03
hardpoint = HpLightU04
hardpoint = HpLightU05
hardpoint = HpLightU06
hardpoint = HpLightU07
hardpoint = HpLightU08
hardpoint = HpLightU09
hardpoint = HpLightU10
hardpoint = HpLightU11
hardpoint = HpLightU12
hardpoint = HpLightU13
hardpoint = HpLightU14
[FlashlightSet]
icolor = 220, 210, 5
scale = 0.5
blink = 1.5
endpause = 2
hardpoint = HpLightV01
hardpoint = HpLightV02
hardpoint = HpLightV03
hardpoint = HpLightV04
hardpoint = HpLightV05
hardpoint = HpLightV06
hardpoint = HpLightV07
hardpoint = HpLightV08
hardpoint = HpLightV07
hardpoint = HpLightV06
hardpoint = HpLightV05
hardpoint = HpLightV04
hardpoint = HpLightV03
hardpoint = HpLightV02
hardpoint = HpLightV01
[FlashlightSet]
icolor = 220, 210, 5
scale = 0.5
blink = 1.5
endpause = 2
hardpoint = HpLightW01
hardpoint = HpLightW02
hardpoint = HpLightW03
hardpoint = HpLightW04
hardpoint = HpLightW05
hardpoint = HpLightW06
hardpoint = HpLightW07
hardpoint = HpLightW08
hardpoint = HpLightW07
hardpoint = HpLightW06
hardpoint = HpLightW05
hardpoint = HpLightW04
hardpoint = HpLightW03
hardpoint = HpLightW02
hardpoint = HpLightW01
[FlashlightSet]
icolor = 50, 105, 105
scale = 1.5
blink = 1.5
hardpoint = HpLightX01
hardpoint = HpLightX03
hardpoint = HpLightX05
hardpoint = HpLightX07
hardpoint = HpLightX09
@@ -0,0 +1,67 @@
[Room_Info]
set_script = scripts\bases\Li_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Li_01_equipment_carts_01.thn
[Spiels]
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
@@ -0,0 +1,67 @@
[Room_Info]
set_script = Scripts\Bases\Li_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,54 @@
[Room_Info]
set_script = Scripts\Bases\Li_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_Trader_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_01_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
@@ -0,0 +1,51 @@
[Room_Info]
set_script = Scripts\Bases\Pl_01_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_li02
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_01_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,117 @@
[Room_Info]
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
ShipDealer = pittsburgh_ship_spiel
[Room_Sound]
ambient = ambience_planetscape_rocky
music = music_pittsburgh, oneshot
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\pl_pittsburgh_pad_land_01.thn
launching_script = scripts\bases\Pl_01_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Planetscape
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -0,0 +1,24 @@
[Room_Info]
set_script = Scripts\Bases\Pl_01_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_01_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
@@ -0,0 +1,51 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Bar_ambi_int_01.thn
[Room_Sound]
ambient = ambience_bar_space
music = music_bar_li03
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_05_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,112 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
@@ -0,0 +1,23 @@
[Room_Info]
set_script = Scripts\Bases\Li_05_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\Li_05_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
@@ -0,0 +1,46 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_06.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,83 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,83 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_09.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
music = music_bar_generic04
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,84 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_westpoint_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_10.thn
[Room_Sound]
music = music_bar_generic05
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,83 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\li_07_bar_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\li_07_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic06
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\li_07_Deck_ambi_int_01.thn
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn
scene = ambient, scripts\bases\Ambi_Lightning.thn
[Room_Sound]
music = music_bar_generic07
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,179 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_larger
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_buffalo_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
@@ -0,0 +1,111 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,89 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_14.thn
[Room_Sound]
music = music_bar_generic09
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,90 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,89 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,89 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,89 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\li_07_bar_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\li_07_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic06
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
scene = all, ambient, Scripts\Bases\li_07_Deck_ambi_int_01.thn
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,89 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,89 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li01_13.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic08
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,89 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Li_rochester_deck_land_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
@@ -0,0 +1,59 @@
[Room_Info]
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
@@ -0,0 +1,46 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
@@ -0,0 +1,152 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.25
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.25
gap = 0
blink = 0.05
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
@@ -0,0 +1,24 @@
[BaseInfo]
nickname = Sol01_01_Base
start_room = Cityscape
[Room]
nickname = Cityscape
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_cityscape.ini
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_trader.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_shipdealer.ini
[Room]
nickname = Equipment
file = Universe\Systems\Sol01\Bases\Rooms\sol01_01_equipment.ini
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Sol01_02_Base
start_room = Planetscape
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_02_bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\Sol01\Bases\Rooms\sol01_02_planetscape.ini
[Room]
nickname = Planetscape2
file = Universe\Systems\Sol01\Bases\Rooms\sol01_02_planetscape2.ini
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Sol01_03_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_03_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_03_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\Sol01\Bases\Rooms\sol01_03_deck2.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_06_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_06_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_06_deck.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_07_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_07_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_07_deck.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_08_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_08_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_08_deck.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_09_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_09_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_09_deck.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_10_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_10_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_10_deck.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_11_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_11_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_11_deck.ini
@@ -0,0 +1,20 @@
[BaseInfo]
nickname = Sol01_12_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_12_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_12_deck.ini
[Room]
nickname = Deck2
file = Universe\Systems\Sol01\Bases\Rooms\sol01_12_deck2.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Sol01\Bases\Rooms\sol01_12_shipdealer.ini
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Sol01_13_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_13_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_13_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Sol01\Bases\Rooms\sol01_13_shipdealer.ini
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Sol01_14_base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_14_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_14_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Sol01\Bases\Rooms\sol01_14_shipdealer.ini
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Sol01_ls_aphrodite_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_aphrodite_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_aphrodite_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_aphrodite_shipdealer.ini
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Sol01_ls_arrokoth_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_arrokoth_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_arrokoth_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_arrokoth_shipdealer.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_ls_callisto_depot_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_callisto_depot_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_callisto_depot_deck.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_ls_enceladus_mine_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_enceladus_mine_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_enceladus_mine_deck.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_ls_hidalgo_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_hidalgo_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_hidalgo_deck.ini
@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Sol01_ls_l3_relay_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_l3_relay_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_l3_relay_deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_l3_relay_shipdealer.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_ls_luna_l5_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_luna_l5_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_luna_l5_deck.ini
@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Sol01_ls_mercury_array_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_mercury_array_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Sol01\Bases\Rooms\sol01_ls_mercury_array_deck.ini

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