Introduce Pirate Arc

This commit is contained in:
D4rkl1ght3r
2025-07-20 12:46:14 +02:00
parent 3cd2f9a459
commit da5b48d100
9 changed files with 105 additions and 2 deletions

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@@ -7322,4 +7322,49 @@ nickname = dx_REM_0101_King
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
; The Rebus
[Sound]
nickname = dx_REM_0101_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
[Sound]
nickname = dx_REM_0103_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
[Sound]
nickname = dx_REM_0201_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
[Sound]
nickname = dx_REM_0301_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
[Sound]
nickname = dx_REM_0402_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
[Sound]
nickname = dx_REM_0501_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav

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@@ -397,6 +397,10 @@ mesh = characters\bodies\pl_female1_peasant_body_bust.dfm
nickname = pl_female2_peasant_body_bust
mesh = characters\bodies\pl_female2_peasant_body_bust.dfm
[Body]
nickname = pl_female1_rebus_peasant_body_bust
mesh = characters\bodies\pl_female1_rebus_peasant_body_bust.dfm
[DetailSwitchTable]
switch = 100, 999999
@@ -835,6 +839,10 @@ mesh = characters\heads\rh_newscaster_head_gen_hat.dfm
nickname = pl_female4_head_helmet
mesh = characters\heads\pl_female4_head_helmet.dfm
[Head]
nickname = sh_female2_rebus_head
mesh = characters\heads\sh_female2_rebus_head.dfm
[DetailSwitchTable]
switch = 100, 999999
@@ -901,6 +909,15 @@ mesh = characters\hands\femalehandright_black.dfm
nickname = female_hand_left_black
mesh = characters\hands\femalehandleft_black.dfm
[RightHand]
nickname = rebus_female_hand_right
mesh = characters\hands\rebus_femalehandright.dfm
[LeftHand]
nickname = rebus_female_hand_left
mesh = characters\hands\rebus_femalehandleft.dfm
[Accessory]
nickname = prop_neuralnet_A
mesh = characters\props\prop_neuralnet_A.3db

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@@ -1068,3 +1068,9 @@ body = robot_body_e
righthand = robot_hand_right
lefthand = robot_hand_left
[Costume]
nickname = sh_female2_rebus
head = sh_female2_rebus_head
body = pl_female1_rebus_peasant_body_bust
righthand = rebus_female_hand_right
lefthand = rebus_female_hand_left