Introduce Pirate Arc
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@@ -7322,4 +7322,49 @@ nickname = dx_REM_0101_King
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
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file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
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; The Rebus
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[Sound]
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nickname = dx_REM_0101_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\The_Rebus.wav
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[Sound]
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nickname = dx_REM_0103_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
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[Sound]
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nickname = dx_REM_0201_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
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[Sound]
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nickname = dx_REM_0301_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
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[Sound]
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nickname = dx_REM_0402_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
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[Sound]
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nickname = dx_REM_0501_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
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BIN
DATA/CHARACTERS/BODIES/pl_female1_rebus_peasant_body_bust.dfm
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BIN
DATA/CHARACTERS/BODIES/pl_female1_rebus_peasant_body_bust.dfm
Normal file
Binary file not shown.
BIN
DATA/CHARACTERS/HANDS/rebus_femalehandleft.dfm
Normal file
BIN
DATA/CHARACTERS/HANDS/rebus_femalehandleft.dfm
Normal file
Binary file not shown.
BIN
DATA/CHARACTERS/HANDS/rebus_femalehandright.dfm
Normal file
BIN
DATA/CHARACTERS/HANDS/rebus_femalehandright.dfm
Normal file
Binary file not shown.
BIN
DATA/CHARACTERS/HEADS/sh_female2_rebus_head.dfm
Normal file
BIN
DATA/CHARACTERS/HEADS/sh_female2_rebus_head.dfm
Normal file
Binary file not shown.
@@ -397,6 +397,10 @@ mesh = characters\bodies\pl_female1_peasant_body_bust.dfm
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nickname = pl_female2_peasant_body_bust
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mesh = characters\bodies\pl_female2_peasant_body_bust.dfm
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[Body]
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nickname = pl_female1_rebus_peasant_body_bust
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mesh = characters\bodies\pl_female1_rebus_peasant_body_bust.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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@@ -835,6 +839,10 @@ mesh = characters\heads\rh_newscaster_head_gen_hat.dfm
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nickname = pl_female4_head_helmet
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mesh = characters\heads\pl_female4_head_helmet.dfm
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[Head]
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nickname = sh_female2_rebus_head
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mesh = characters\heads\sh_female2_rebus_head.dfm
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[DetailSwitchTable]
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switch = 100, 999999
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@@ -901,6 +909,15 @@ mesh = characters\hands\femalehandright_black.dfm
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nickname = female_hand_left_black
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mesh = characters\hands\femalehandleft_black.dfm
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[RightHand]
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nickname = rebus_female_hand_right
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mesh = characters\hands\rebus_femalehandright.dfm
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[LeftHand]
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nickname = rebus_female_hand_left
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mesh = characters\hands\rebus_femalehandleft.dfm
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[Accessory]
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nickname = prop_neuralnet_A
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mesh = characters\props\prop_neuralnet_A.3db
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@@ -1068,3 +1068,9 @@ body = robot_body_e
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righthand = robot_hand_right
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lefthand = robot_hand_left
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[Costume]
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nickname = sh_female2_rebus
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head = sh_female2_rebus_head
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body = pl_female1_rebus_peasant_body_bust
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righthand = rebus_female_hand_right
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lefthand = rebus_female_hand_left
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