Update Mission Sounds
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0201.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_harrison0201.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_trent0201.wav
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DATA/AUDIO/Rem_Audio/Story_Arcs/story_trent0201.wav
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@@ -7109,6 +7109,15 @@ is_2d = true
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attenuation = 0
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
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file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
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[Sound]
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nickname = dx_REM_0201_Trent
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav
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; Alright. So what's the Plan?
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[Sound]
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[Sound]
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nickname = dx_REM_0101_Harrison
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nickname = dx_REM_0101_Harrison
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@@ -7131,6 +7140,15 @@ is_2d = true
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attenuation = 0
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
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file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
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[Sound]
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nickname = dx_REM_0201_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
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; Don't worry, Trent. Just let me handle all the conversation
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[Sound]
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[Sound]
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nickname = dx_sm13_0004_li_news
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nickname = dx_sm13_0004_li_news
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