From dc0248ee67f555bea319d76eb61ac169bf56fbc8 Mon Sep 17 00:00:00 2001 From: D4rkl1ght3r <86805404+D4rkl1ght3r@users.noreply.github.com> Date: Fri, 23 Jan 2026 21:25:01 +0100 Subject: [PATCH] Change Light Fighter Stats --- DATA/SHIPS/shiparch.ini | 154 +++++++++++++++++++++++++++++----------- 1 file changed, 111 insertions(+), 43 deletions(-) diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index 157d113e..4fe4e156 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -33,9 +33,9 @@ camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 -nanobot_limit = 12 -shield_battery_limit = 12 -hit_pts = 1300 +nanobot_limit = 32 +shield_battery_limit = 32 +hit_pts = 4500 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat @@ -46,7 +46,7 @@ explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 25000, 25000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -60,9 +60,20 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = l_fighter_shield01, HpMount, HpShield01 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 +hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 hp_type = hp_fighter_shield_special_1, HpShield01 @@ -1077,8 +1088,8 @@ material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\bretonia\b_fighter.ini pilot_mesh = generic_pilot -nanobot_limit = 15 -shield_battery_limit = 15 +nanobot_limit = 32 +shield_battery_limit = 32 mass = 100 linear_drag = 1 hold_size = 30 @@ -1091,7 +1102,7 @@ camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 -hit_pts = 2100 +hit_pts = 4600 explosion_arch = explosion_br_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 @@ -1107,11 +1118,18 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = b_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 @@ -1121,7 +1139,7 @@ hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 -steering_torque = 25000, 25000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 @@ -2004,8 +2022,8 @@ material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\kusari\k_fighter.ini pilot_mesh = generic_pilot -nanobot_limit = 23 -shield_battery_limit = 23 +nanobot_limit = 32 +shield_battery_limit = 32 mass = 100 linear_drag = 1 hold_size = 35 @@ -2018,12 +2036,12 @@ camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 -hit_pts = 2800 +hit_pts = 4500 explosion_arch = explosion_ku_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 25000, 25000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 3800, 3800, 1000 nudge_force = 30000 @@ -2037,12 +2055,17 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = k_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 @@ -3202,8 +3225,8 @@ material_library = fx\envmapbasic.mat envmap_material = envmapbasic cockpit = cockpits\rheinland\r_fighter.ini pilot_mesh = generic_pilot -nanobot_limit = 33 -shield_battery_limit = 33 +nanobot_limit = 36 +shield_battery_limit = 36 mass = 100 linear_drag = 1 hold_size = 45 @@ -3216,12 +3239,12 @@ camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 -hit_pts = 4500 +hit_pts = 4800 explosion_arch = explosion_rh_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 25000, 25000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -3240,6 +3263,9 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 @@ -4080,9 +4106,9 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 10 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 1 -nanobot_limit = 15 -shield_battery_limit = 15 -hit_pts = 1800 +nanobot_limit = 32 +shield_battery_limit = 32 +hit_pts = 4600 DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp material_library = ships\liberty\li_playerships.mat material_library = fx\envmapbasic.mat @@ -4093,7 +4119,7 @@ explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 25000, 25000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -4107,10 +4133,19 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = bh_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 @@ -4538,9 +4573,9 @@ DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic -nanobot_limit = 14 -shield_battery_limit = 14 -hit_pts = 1900 +nanobot_limit = 38 +shield_battery_limit = 38 +hit_pts = 5200 fuse = intermed_damage_smallship01, 0, 375 fuse = intermed_damage_smallship02, 0, 188 fuse = intermed_damage_smallship03, 0, 125 @@ -4560,7 +4595,7 @@ explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 25000, 25000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -4572,10 +4607,19 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = pi_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01 @@ -4583,6 +4627,9 @@ hp_type = hp_fighter_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 +hp_type = hp_turret_special_7, HpTurret01 +hp_type = hp_turret_special_6, HpTurret01 +hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 @@ -4958,9 +5005,9 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 8 camera_vertical_turn_down_angle = 28 camera_turn_look_ahead_slerp_amount = 1 -nanobot_limit = 20 -shield_battery_limit = 20 -hit_pts = 2400 +nanobot_limit = 36 +shield_battery_limit = 36 +hit_pts = 4800 pilot_mesh = generic_pilot mass = 50 linear_drag = 1 @@ -4969,7 +5016,7 @@ explosion_arch = explosion_co_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 25000, 25000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -4981,11 +5028,18 @@ bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 @@ -5679,9 +5733,9 @@ camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 -nanobot_limit = 26 -shield_battery_limit = 26 -hit_pts = 3300 +nanobot_limit = 38 +shield_battery_limit = 38 +hit_pts = 5200 DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp material_library = ships\civilian\cv_ships.mat material_library = fx\envmapbasic.mat @@ -5692,7 +5746,7 @@ explosion_arch = explosion_cv_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 18000, 18000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -5706,12 +5760,17 @@ HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 1 HP_tractor_source = HpTractor_Source shield_link = cv_fighter4_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 hp_type = hp_fighter_shield_special_6, HpShield01 hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 @@ -6445,9 +6504,9 @@ camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1 -nanobot_limit = 15 -shield_battery_limit = 15 -hit_pts = 1800 +nanobot_limit = 36 +shield_battery_limit = 36 +hit_pts = 4800 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat material_library = fx\envmapbasic.mat @@ -6458,7 +6517,7 @@ explosion_arch = explosion_li_fighter surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 25000, 25000, 58000 +steering_torque = 22500, 22500, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 @@ -6472,10 +6531,19 @@ HP_bay_external = HpBayDoor02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 shield_link = bw_fighter_shield01, HpMount, HpShield01 -hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_7, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04 +hp_type = hp_fighter_shield_special_10, HpShield01 +hp_type = hp_fighter_shield_special_9, HpShield01 +hp_type = hp_fighter_shield_special_8, HpShield01 +hp_type = hp_fighter_shield_special_7, HpShield01 +hp_type = hp_fighter_shield_special_6, HpShield01 +hp_type = hp_fighter_shield_special_5, HpShield01 hp_type = hp_fighter_shield_special_4, HpShield01 hp_type = hp_fighter_shield_special_3, HpShield01 hp_type = hp_fighter_shield_special_2, HpShield01