diff --git a/BUILD_INFO.txt b/BUILD_INFO.txt index 0db0968f..bceb5049 100644 --- a/BUILD_INFO.txt +++ b/BUILD_INFO.txt @@ -1,6 +1,6 @@ REM-Client test build (64-bit) -date: 2026-11-08 01:27 -commit: f4d3e1af (main) -subject: Diagnostics: the "REM target" line also lists the target's parts as the hit test sees them (PartMap ids, s = the shield's part) and logs when they change - a .sur ledge whose part has no entry is left out of every ray +date: 2026-11-08 02:59 +commit: c8e0399c (main) +subject: BC7 textures: DDS with a DX10 header, uploaded as VK_FORMAT_BC7_UNORM_BLOCK tree: clean build: OK diff --git a/EXE/rp8.dll b/EXE/rp8.dll index 056b29cb..bb607241 100644 Binary files a/EXE/rp8.dll and b/EXE/rp8.dll differ diff --git a/EXE/shading.dll b/EXE/shading.dll index bf03b86d..54f10d66 100644 Binary files a/EXE/shading.dll and b/EXE/shading.dll differ