Add Freeport 1 Shipdealer
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@@ -48,9 +48,9 @@ marketgood = be_package, 8, -1, 1, 1, 0, 1, 1
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base = Br05_05_base
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base = Br05_05_base
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marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1
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marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1
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; [BaseGood]
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[BaseGood]
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; base = Bw01_02_base
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base = Bw01_02_base
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; marketgood = hca_package, 1, -1, 1, 1, 0, 1, 1
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marketgood = rema_package, 1, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = Bw02_01_base
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base = Bw02_01_base
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@@ -68,7 +68,7 @@ marketgood = gf5_package, 24, -1, 1, 1, 0, 1, 1
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base = Bw10_01_base
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base = Bw10_01_base
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marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
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marketgood = rfr_package, 20, -1, 1, 1, 0, 1, 1
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marketgood = rem_csv_package, 0, -1, 1, 1, 0, 1, 1
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marketgood = rem_csv_package, 0, -1, 1, 1, 0, 1, 1
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marketgood = hct_package, 0, -1, 1, 1, 0, 1, 1
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marketgood = remt_package, 0, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = Ew03_01_base
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base = Ew03_01_base
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@@ -254,7 +254,7 @@ marketgood = bwe2_package, 30, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = St01_01_base
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base = St01_01_base
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marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
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marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
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; marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
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marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = St01_02_base
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base = St01_02_base
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@@ -0,0 +1,62 @@
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[Room_Info]
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set_script = Scripts\Bases\Rh_07_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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@@ -36,6 +36,11 @@ behavior = ExitDoor
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room_switch = Deck
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room_switch = Deck
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set_virtual_room = Equipment
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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behavior = NewsVendor
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@@ -32,6 +32,12 @@ name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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behavior = VirtualRoom
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room_switch = Equipment
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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behavior = Repair
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@@ -10,3 +10,7 @@ file = Universe\Systems\Bw01\Bases\Rooms\Bw01_02_Bar.ini
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nickname = Deck
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nickname = Deck
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file = Universe\Systems\Bw01\Bases\Rooms\Bw01_02_Deck.ini
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file = Universe\Systems\Bw01\Bases\Rooms\Bw01_02_Deck.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\Bw01\Bases\Rooms\Bw01_02_ShipDealer.ini
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