diff --git a/DATA/MISSIONS/lootprops.ini b/DATA/MISSIONS/lootprops.ini index 75b57c32..378a0881 100644 --- a/DATA/MISSIONS/lootprops.ini +++ b/DATA/MISSIONS/lootprops.ini @@ -2502,3 +2502,207 @@ drop_properties = 10, 646965, 646965, 0, 2, 1 1 [mLootProps] nickname = special_nomad_gun03 drop_properties = 10, 646965, 646965, 0, 2, 1 + +; Nomad Regulator + +[PhantomLoot] +nickname = lootcrate_nomad_power_regulator +toughness_range = 0, 1 +percent_chance = 1.00 +num_to_drop = 1, 1 + +[mLootProps] +nickname = commodity_nomad_power_regulator +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Power Cell + +[PhantomLoot] +nickname = lootcrate_nomad_power_cell +toughness_range = 0, 1 +percent_chance = 1.00 +num_to_drop = 1, 1 + +[mLootProps] +nickname = commodity_nomad_power_cell +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Energy Distributor + +[PhantomLoot] +nickname = lootcrate_nomad_energy_distributor +toughness_range = 0, 1 +percent_chance = 1.00 +num_to_drop = 1, 1 + +[mLootProps] +nickname = commodity_nomad_energy_distributor +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Fusion Reactor + +[PhantomLoot] +nickname = lootcrate_nomad_fusion_reactor +toughness_range = 0, 1 +percent_chance = 1.00 +num_to_drop = 1, 1 + +[mLootProps] +nickname = commodity_nomad_fusion_reactor +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Structure Composites + +[mLootProps] +nickname = commodity_nomad_structure_composites +drop_properties = 100, 500, 600, 0, 2, 1 + +; Anti Blasting Composites + +[mLootProps] +nickname = commodity_anti_blasting_composites +drop_properties = 100, 500, 600, 0, 2, 1 + +; Energy Absorbation Composites + +[mLootProps] +nickname = commodity_energy_absorbation_composites +drop_properties = 100, 500, 600, 0, 2, 1 + +; Anti Radiation Composites + +[mLootProps] +nickname = commodity_anti_radiation_composites +drop_properties = 100, 500, 600, 0, 2, 1 + + +; Keycards + +; Purple Keycard + +[mLootProps] +nickname = commodity_purple_keycard +drop_properties = 100, 500, 600, 0, 2, 1 + +; Red Keycard + +[mLootProps] +nickname = commodity_red_keycard +drop_properties = 100, 500, 600, 0, 2, 1 + +; Blue Keycard + +[mLootProps] +nickname = commodity_blue_keycard +drop_properties = 100, 500, 600, 0, 2, 1 + +; Green Keycard + +[mLootProps] +nickname = commodity_green_keycard +drop_properties = 100, 500, 600, 0, 2, 1 + +; Yellow Keycard + +[mLootProps] +nickname = commodity_yellow_keycard +drop_properties = 100, 500, 600, 0, 2, 1 + + +; Weapon Blue Prints & Schematics + +; Nomad Blaster Blueprint + +[mLootProps] +nickname = commodity_nomad_blaster_blueprint +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Blaster Schematic + +[mLootProps] +nickname = commodity_nomad_blaster_schematic +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Cannon Blueprint + +[mLootProps] +nickname = commodity_nomad_cannon_blueprint +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Cannon Schematic + +[mLootProps] +nickname = commodity_nomad_cannon_schematic +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Prototyp Blueprint + +[mLootProps] +nickname = commodity_nomad_prototyp_blueprint +drop_properties = 100, 500, 600, 0, 2, 1 + +; Nomad Prototyp Schematic + +[mLootProps] +nickname = commodity_nomad_prototyp_schematic +drop_properties = 100, 500, 600, 0, 2, 1 + +; CHIMERA Blueprint + +[mLootProps] +nickname = commodity_chimera_blueprint +drop_properties = 100, 500, 600, 0, 2, 1 + +; CHIMERA Schematic + +[mLootProps] +nickname = commodity_chimera_schematic +drop_properties = 100, 500, 600, 0, 2, 1 + +; POISON CLAW Blueprint + +[mLootProps] +nickname = commodity_poison_claw_blueprint +drop_properties = 100, 500, 600, 0, 2, 1 + +; POISON CLAW Schematic + +[mLootProps] +nickname = commodity_poison_claw_schematic +drop_properties = 100, 500, 600, 0, 2, 1 + +; AVALON Blueprint + +[mLootProps] +nickname = commodity_avalon_blueprint +drop_properties = 100, 500, 600, 0, 2, 1 + +; AVALON Schematic + +[mLootProps] +nickname = commodity_avalon_schematic +drop_properties = 100, 500, 600, 0, 2, 1 + +; NEMESIS Blueprint + +[mLootProps] +nickname = commodity_nemesis_blueprint +drop_properties = 100, 500, 600, 0, 2, 1 + +; NEMESIS Schematic + +[mLootProps] +nickname = commodity_nemesis_schematic +drop_properties = 100, 500, 600, 0, 2, 1 + +; ECLIPSE Blueprint + +[mLootProps] +nickname = commodity_eclipse_blueprint +drop_properties = 100, 500, 600, 0, 2, 1 + +; ECLIPSE Schematic + +[mLootProps] +nickname = commodity_eclipse_schematic +drop_properties = 100, 500, 600, 0, 2, 1 \ No newline at end of file