diff --git a/DATA/SHIPS/loadouts.ini b/DATA/SHIPS/loadouts.ini index 339e8e32..e509252e 100644 --- a/DATA/SHIPS/loadouts.ini +++ b/DATA/SHIPS/loadouts.ini @@ -10634,6 +10634,8 @@ equip = nomad_gun01_mark03, HpWeapon02 equip = nomad_gun01_mark03, HpWeapon03 cargo = commodity_halloween, 1 +; Toledo Wreckage + [Loadout] nickname = SECRET_ou_bw_elite2_st01 archetype = bw_elite2 @@ -10645,4 +10647,70 @@ cargo = ge_s_battery_01, 10 cargo = ge_s_repair_01, 10 cargo = commodity_nomad_prototyp_schematic, 1 cargo = commodity_tractor_beam_schematic, 2 -cargo = nomad_torpedo01_player, 1 \ No newline at end of file +cargo = nomad_torpedo01_player, 1 + +; Anomalie Wreckage + +[Loadout] +nickname = SECRET_ou_bw_elite2_anomalie01 +archetype = bw_elite2 +equip = special_gun04, HpWeapon01 +equip = special_gun05, HpWeapon02 +equip = mine02_mark05, HpMine01 +cargo = mine02_mark05_ammo, 5 +cargo = ge_s_battery_01, 10 +cargo = ge_s_repair_01, 10 +cargo = special_gun06, 1 +cargo = special_gun07, 1 + +[Loadout] +nickname = SECRET_no_fighter_anomalie01 +archetype = suprise_no_fighter +equip = special_nomad_gun01, HpWeapon01 +equip = special_nomad_gun01, HpWeapon02 +cargo = ge_s_battery_01, 10 +cargo = ge_s_repair_01, 10 +cargo = commodity_nomad_power_regulator, 1 +cargo = special_nomad_gun01, 1 + + +[Loadout] +nickname = SECRET_no_fighter_anomalie02 +archetype = suprise_no_fighter +equip = special_nomad_gun02, HpWeapon01 +equip = special_nomad_gun02, HpWeapon02 +equip = mine02_mark05, HpMine01 +cargo = mine02_mark05_ammo, 5 +cargo = ge_s_battery_01, 10 +cargo = ge_s_repair_01, 10 +cargo = special_nomad_gun02, 1 + +[Loadout] +nickname = SECRET_ge_csv_anomalie01 +archetype = suprise_ge_csv +equip = fc_h_gun01_mark01, HpWeapon01 +equip = fc_h_gun01_mark01, HpWeapon02 +cargo = ge_s_battery_01, 10 +cargo = ge_s_repair_01, 10 +cargo = commodity_encoded_shield_data, 1 +cargo = commodity_tractor_beam_schematic, 1 + +[Loadout] +nickname = SECRET_ge_armored_anomalie01 +archetype = suprise_ge_armored +equip = fc_h_gun01_mark01, HpWeapon01 +equip = fc_h_gun01_mark01, HpWeapon02 +cargo = ge_s_repair_01, 20 +cargo = commodity_encoded_armor_data, 1 +cargo = commodity_tractor_beam_schematic, 1 + +[Loadout] +nickname = SECRET_ge_train_anomalie01 +archetype = suprise_ge_train +cargo = commodity_armor_schematic, 1 +cargo = commodity_ship_hull_panels, 25 + +[Loadout] +nickname = SECRET_transport_large_anomalie01 +archetype = suprise_transport_large +cargo = commodity_shield_schematic, 1 diff --git a/DATA/SHIPS/shiparch.ini b/DATA/SHIPS/shiparch.ini index 4387be0b..07343353 100644 --- a/DATA/SHIPS/shiparch.ini +++ b/DATA/SHIPS/shiparch.ini @@ -6116,7 +6116,7 @@ steering_torque = 50000, 50000, 63000 angular_drag = 40000, 40000, 41000 rotation_inertia = 8400, 8400, 2400 nudge_force = 30000 -strafe_force = 20000 +strafe_force = 25000 strafe_power_usage = 2 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open @@ -8928,12 +8928,12 @@ camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 -hit_pts = 9000 +hit_pts = 9600 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 -steering_torque = 50000.000000, 50000.000000, 230000.000000 +steering_torque = 52000.000000, 52000.000000, 230000.000000 angular_drag = 40000.000000, 40000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000