story_arc1_m01: Remove former Triggers
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@@ -75,12 +75,8 @@ nickname = t_ashcroft_ship_destroyed
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InitState = Active
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Cnd_Destroyed = lr_pirates, 1, EXPLODE ; explicit count = wait for ALL
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Act_DisplayMsg = players, 458754
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Act_ActTrig = t_ashcroft_spawn_life_pod
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Act_SpawnLoot = ashcroft_pod
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[Trigger]
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nickname = t_ashcroft_spawn_life_pod_commodity
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Cnd_Timer = 1
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Act_ActTrig = t_ashcroft_cargopod_loot
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[Trigger]
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nickname = t_ashcroft_health_50
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