Add Alcyone (Nebula-System)
This commit is contained in:
29
DATA/SOLAR/ASTEROIDS/Ob02_m10_mine_field.ini
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29
DATA/SOLAR/ASTEROIDS/Ob02_m10_mine_field.ini
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[TexturePanels]
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file = solar\asteroids\mine_shapes.ini
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[Field]
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cube_size = 250
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fill_dist = 1200
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diffuse_color = 110, 110, 100
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ambient_color = 255, 255, 255
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ambient_increase = 20, 20, 30
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[properties]
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flag = mine_danger_objects
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flag = danger_density_high
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[Exclusion Zones]
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exclusion = Zone_Ob02_01_exclusion
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[Cube]
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xaxis_rotation = 8, 40, 90, 158
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yaxis_rotation = 5, 45, 100, 135
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zaxis_rotation = 355, 45, 78, 145
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asteroid = mine_radiate, -0.9, 0, 0.05, 110, 0, 10, mine
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asteroid = mine_radiate, 0.75, 0.1, 0, 0, 45, 20, mine
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asteroid = mine_radiate, 0.05, -0.75, -0.1, 50, 35, 40, mine
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asteroid = mine_radiate, 0, 0.85, 0.1, 150, 15, 12, mine
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asteroid = mine_radiate, 0.1, 0, -0.85, 40, 0, 50, mine
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asteroid = mine_radiate, -0.1, 0.05, 0.9, 30, 15, 60, mine
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56
DATA/SOLAR/NEBULA/pleiades_nebula_01.ini
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56
DATA/SOLAR/NEBULA/pleiades_nebula_01.ini
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[TexturePanels]
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file = solar\nebula\crow_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1600
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color = 0, 100, 250
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[properties]
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flag = nebula
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[Exterior]
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shape = crow_exterior1
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shape = crow_exterior2
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shape = crow_exterior3
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shape = crow_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 10000
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bit_radius_random_variation = 0.200000
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.750000
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equator_bias = 0.500000
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color = 30, 80, 200
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[NebulaLight]
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ambient = 50, 80, 150
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sun_burnthrough_intensity = 0.500000
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sun_burnthrough_scaler = 2
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[Clouds]
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max_distance = 300
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puff_count = 20
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puff_radius = 100
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puff_colora = 50, 120, 255
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puff_colorb = 255, 255, 255
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puff_max_alpha = 0.500000
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puff_shape = crow_cloud1
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puff_shape = crow_cloud2
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puff_shape = crow_cloud3
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puff_shape = crow_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1.000000
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near_fade_distance = 125, 200
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lightning_intensity = 1.000000
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lightning_color = 25, 75, 95
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lightning_gap = 20.000000
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lightning_duration = 0.500000
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[BackgroundLightning]
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duration = 0.750000
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gap = 3.000000
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color = 50, 50, 50
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64
DATA/SOLAR/NEBULA/pleiades_nebula_02.ini
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64
DATA/SOLAR/NEBULA/pleiades_nebula_02.ini
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[TexturePanels]
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file = solar\nebula\crow_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1600
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color = 0, 100, 250
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[properties]
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flag = nebula
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[Exclusion Zones]
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exclusion = Zone_EW17_vignette_01_exclusion
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fog_far = 5000.000000
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zone_shell = solar\nebula\blue_cloud.3db
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shell_scalar = 1.100000
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max_alpha = 0.500000
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exclusion_tint = 200, 200, 200
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[Exterior]
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shape = crow_exterior1
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shape = crow_exterior2
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shape = crow_exterior3
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shape = crow_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 10000
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bit_radius_random_variation = 0.200000
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.750000
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equator_bias = 0.500000
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color = 30, 80, 200
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[NebulaLight]
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ambient = 50, 80, 150
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sun_burnthrough_intensity = 0.500000
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sun_burnthrough_scaler = 2
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[Clouds]
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max_distance = 300
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puff_count = 20
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puff_radius = 100
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puff_colora = 50, 120, 255
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puff_colorb = 255, 255, 255
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puff_max_alpha = 0.500000
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puff_shape = crow_cloud1
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puff_shape = crow_cloud2
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puff_shape = crow_cloud3
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puff_shape = crow_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1.000000
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near_fade_distance = 125, 200
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lightning_intensity = 1.000000
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lightning_color = 25, 75, 95
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lightning_gap = 20.000000
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lightning_duration = 0.500000
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[BackgroundLightning]
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duration = 0.750000
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gap = 3.000000
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color = 50, 50, 50
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56
DATA/SOLAR/NEBULA/pleiades_nebula_03.ini
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56
DATA/SOLAR/NEBULA/pleiades_nebula_03.ini
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@@ -0,0 +1,56 @@
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[TexturePanels]
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file = solar\nebula\crow_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1600
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color = 0, 100, 250
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[properties]
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flag = nebula
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[Exterior]
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shape = crow_exterior1
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shape = crow_exterior2
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shape = crow_exterior3
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shape = crow_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 10000
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bit_radius_random_variation = 0.200000
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.750000
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equator_bias = 0.500000
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color = 30, 80, 200
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[NebulaLight]
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ambient = 50, 80, 150
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sun_burnthrough_intensity = 0.500000
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sun_burnthrough_scaler = 2
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[Clouds]
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max_distance = 300
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puff_count = 20
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puff_radius = 100
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puff_colora = 50, 120, 255
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puff_colorb = 255, 255, 255
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puff_max_alpha = 0.500000
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puff_shape = crow_cloud1
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puff_shape = crow_cloud2
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puff_shape = crow_cloud3
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puff_shape = crow_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1.000000
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near_fade_distance = 125, 200
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lightning_intensity = 1.000000
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lightning_color = 25, 75, 95
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lightning_gap = 20.000000
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lightning_duration = 0.500000
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[BackgroundLightning]
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duration = 0.750000
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gap = 3.000000
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color = 50, 50, 50
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@@ -10896,4 +10896,16 @@ shape = SPHERE
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size = 1000
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property_flags = 131072
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visit = 128
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sort = 0
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sort = 0
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[Object]
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nickname = Li01_to_Ob02_hole
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ids_name = 455001
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pos = -33267, 0, -27810
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rotate = 0, 140, 0
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archetype = jumphole_green
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msg_id_prefix = gcs_refer_system_LI06
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = Ob02, Ob02_to_Li01_hole, gate_tunnel_bretonia
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191
DATA/UNIVERSE/SYSTEMS/Ob02/Ob02.ini
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191
DATA/UNIVERSE/SYSTEMS/Ob02/Ob02.ini
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[SystemInfo]
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space_color = 1, 5, 59
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local_faction = li_p_grp
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[Music]
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space = music_li_space
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danger = music_li_danger
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battle = music_li_battle
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[Nebula]
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file = solar\Nebula\pleiades_nebula_03.ini
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zone = Zone_pleiades_nebula_03
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[Asteroids]
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file = solar\asteroids\Ob02_m10_mine_field.ini
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zone = Zone_Ob02_minefield
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[Ambient]
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color = 60, 80, 100
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_basic.cmp
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complex_stars = solar\starsphere\starsphere_li01_stars.cmp
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nebulae = solar\starsphere\starsphere_li01.cmp
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[LightSource]
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nickname = Ob02_alcyone_light
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pos = 28185, -1863235, -13809
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color = 0, 46, 221
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range = 50000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = Ob02_celaeno_light
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pos = 6800, 950, 0
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color = 0, 46, 221
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range = 50000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Zone]
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nickname = Ob02_alcyone_death
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pos = 816775.5, -561427.25, -4151492
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shape = SPHERE
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size = 5000
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damage = 1E+09
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sort = 99.5
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[Zone]
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nickname = Zone_pleiades_pop_ambient_02
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pos = -58334, 0, 0
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shape = SPHERE
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size = 38000
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sort = 6
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toughness = 19
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density = 5
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repop_time = 20
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max_battle_size = 4
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pop_type = Background
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population_additive = False
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relief_time = 30
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[Zone]
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nickname = Zone_pleiades_nebula_03
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pos = 0, 0, -1086
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shape = ELLIPSOID
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size = 20200, 20000, 20500
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property_flags = 32768
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property_fog_color = 0, 0, 192
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visit = 36
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spacedust = radioactivedust_blue
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spacedust_maxparticles = 50
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sort = 6
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toughness = 19
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density = 5
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repop_time = 15
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max_battle_size = 4
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pop_type = nonlootable_ast_field
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relief_time = 20
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[Object]
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nickname = Ob02_alcyone_Sun
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ids_name = 1380
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pos = 10044.278, 0, -53004.625
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ambient_color = 255, 255, 255
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Archetype = sun_1000
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star = med_white_sun
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ids_info = 66151
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atmosphere_range = 6000
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burn_color = 255, 255, 255
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[Object]
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nickname = Ob02_Celaeno_Sun
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ids_name = 1380
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pos = -8172.251, 2749, -5113.9536
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ambient_color = 255, 255, 255
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Archetype = sun_1000
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star = sm_blue_sun
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ids_info = 66151
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atmosphere_range = 6000
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burn_color = 255, 255, 255
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[Object]
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nickname = Ob02_Electra_Sun
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ids_name = 1380
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pos = -10007.096, -1815, -7152.5054
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ambient_color = 255, 255, 255
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Archetype = sun_1000
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star = sm_blue_sun
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ids_info = 66151
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atmosphere_range = 6000
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burn_color = 255, 255, 255
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[Object]
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nickname = Ob02_Taygeta_Sun
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ids_name = 1380
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pos = 1797, 7703, 8055
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ambient_color = 255, 255, 255
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Archetype = sun_1000
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star = sm_blue_sun
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ids_info = 66151
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atmosphere_range = 6000
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burn_color = 255, 255, 255
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[Object]
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nickname = Ob02_Merope_Sun
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ids_name = 1380
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pos = -4611, -2045, -13903.867
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ambient_color = 255, 255, 255
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Archetype = sun_1000
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star = sm_blue_sun
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ids_info = 66151
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atmosphere_range = 6000
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burn_color = 255, 255, 255
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[Object]
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nickname = Ob02_Maia_Sun
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ids_name = 1380
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pos = -3717.9165, 3840, -12900.668
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ambient_color = 255, 255, 255
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Archetype = sun_1000
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star = sm_blue_sun
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ids_info = 66151
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atmosphere_range = 6000
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burn_color = 255, 255, 255
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[Object]
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nickname = Ob02_Asterope_Sun
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ids_name = 1380
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pos = 6800, 9070, -6129.358
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ambient_color = 255, 255, 255
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Archetype = sun_1000
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star = sm_blue_sun
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ids_info = 66151
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atmosphere_range = 6000
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burn_color = 255, 255, 255
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[Object]
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nickname = nav_buoy_nebula_1
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pos = -5500, 0, 5500
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Archetype = nav_buoy_nebula2
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[Object]
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nickname = Ob02_to_Li01_hole
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ids_name = 261791
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pos = -1320, 0, 9114
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rotate = 0, -55, -180
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Archetype = jumphole_green
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ids_info = 66146
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goto = Li01, Li01_to_Ob02_hole, gate_tunnel_bretonia
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[zone]
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nickname = Zone_Ob02_01_exclusion
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pos = -5500, 0, 5500
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shape = SPHERE
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size = 7000
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property_flags = 131072
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visit = 128
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sort = 99.5
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[zone]
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nickname = Zone_Ob02_minefield
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pos = -5500, 0, 5500
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shape = SPHERE
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size = 12000
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property_flags = 4128
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visit = 32
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edge_fraction = 0.05
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sort = 99.5
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -2330,4 +2330,13 @@ visit = 0
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strid_name = 460100
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ids_info = 66106
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NavMapScale = 2
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msg_id_prefix = gcs_refer_system_LI07
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msg_id_prefix = gcs_refer_system_LI07
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[System]
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nickname = Ob02
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file = systems\Ob02\Ob02.ini
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pos = 0, 0
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strid_name = 455001
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NavMapScale = 1
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msg_id_prefix = gcs_refer_system_Ob02
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Reference in New Issue
Block a user