Add Alcyone (Nebula-System)

This commit is contained in:
D4rkl1ght3r
2025-10-04 11:15:12 +02:00
parent 24fbc5a5bb
commit e16f226041
11 changed files with 7713 additions and 5584 deletions

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[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 250
fill_dist = 1200
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_Ob02_01_exclusion
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_radiate, -0.9, 0, 0.05, 110, 0, 10, mine
asteroid = mine_radiate, 0.75, 0.1, 0, 0, 45, 20, mine
asteroid = mine_radiate, 0.05, -0.75, -0.1, 50, 35, 40, mine
asteroid = mine_radiate, 0, 0.85, 0.1, 150, 15, 12, mine
asteroid = mine_radiate, 0.1, 0, -0.85, 40, 0, 50, mine
asteroid = mine_radiate, -0.1, 0.05, 0.9, 30, 15, 60, mine

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[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1600
color = 0, 100, 250
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 5
max_bits = 8
move_bit_percent = 0.750000
equator_bias = 0.500000
color = 30, 80, 200
[NebulaLight]
ambient = 50, 80, 150
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 2
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 50, 120, 255
puff_colorb = 255, 255, 255
puff_max_alpha = 0.500000
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 25, 75, 95
lightning_gap = 20.000000
lightning_duration = 0.500000
[BackgroundLightning]
duration = 0.750000
gap = 3.000000
color = 50, 50, 50

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[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1600
color = 0, 100, 250
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_EW17_vignette_01_exclusion
fog_far = 5000.000000
zone_shell = solar\nebula\blue_cloud.3db
shell_scalar = 1.100000
max_alpha = 0.500000
exclusion_tint = 200, 200, 200
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 5
max_bits = 8
move_bit_percent = 0.750000
equator_bias = 0.500000
color = 30, 80, 200
[NebulaLight]
ambient = 50, 80, 150
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 2
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 50, 120, 255
puff_colorb = 255, 255, 255
puff_max_alpha = 0.500000
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 25, 75, 95
lightning_gap = 20.000000
lightning_duration = 0.500000
[BackgroundLightning]
duration = 0.750000
gap = 3.000000
color = 50, 50, 50

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[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1600
color = 0, 100, 250
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 5
max_bits = 8
move_bit_percent = 0.750000
equator_bias = 0.500000
color = 30, 80, 200
[NebulaLight]
ambient = 50, 80, 150
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 2
[Clouds]
max_distance = 300
puff_count = 20
puff_radius = 100
puff_colora = 50, 120, 255
puff_colorb = 255, 255, 255
puff_max_alpha = 0.500000
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 25, 75, 95
lightning_gap = 20.000000
lightning_duration = 0.500000
[BackgroundLightning]
duration = 0.750000
gap = 3.000000
color = 50, 50, 50