Add Alcyone (Nebula-System)
This commit is contained in:
29
DATA/SOLAR/ASTEROIDS/Ob02_m10_mine_field.ini
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29
DATA/SOLAR/ASTEROIDS/Ob02_m10_mine_field.ini
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[TexturePanels]
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file = solar\asteroids\mine_shapes.ini
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[Field]
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cube_size = 250
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fill_dist = 1200
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diffuse_color = 110, 110, 100
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ambient_color = 255, 255, 255
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ambient_increase = 20, 20, 30
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[properties]
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flag = mine_danger_objects
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flag = danger_density_high
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[Exclusion Zones]
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exclusion = Zone_Ob02_01_exclusion
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[Cube]
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xaxis_rotation = 8, 40, 90, 158
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yaxis_rotation = 5, 45, 100, 135
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zaxis_rotation = 355, 45, 78, 145
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asteroid = mine_radiate, -0.9, 0, 0.05, 110, 0, 10, mine
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asteroid = mine_radiate, 0.75, 0.1, 0, 0, 45, 20, mine
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asteroid = mine_radiate, 0.05, -0.75, -0.1, 50, 35, 40, mine
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asteroid = mine_radiate, 0, 0.85, 0.1, 150, 15, 12, mine
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asteroid = mine_radiate, 0.1, 0, -0.85, 40, 0, 50, mine
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asteroid = mine_radiate, -0.1, 0.05, 0.9, 30, 15, 60, mine
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56
DATA/SOLAR/NEBULA/pleiades_nebula_01.ini
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56
DATA/SOLAR/NEBULA/pleiades_nebula_01.ini
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[TexturePanels]
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file = solar\nebula\crow_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1600
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color = 0, 100, 250
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[properties]
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flag = nebula
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[Exterior]
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shape = crow_exterior1
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shape = crow_exterior2
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shape = crow_exterior3
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shape = crow_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 10000
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bit_radius_random_variation = 0.200000
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.750000
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equator_bias = 0.500000
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color = 30, 80, 200
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[NebulaLight]
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ambient = 50, 80, 150
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sun_burnthrough_intensity = 0.500000
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sun_burnthrough_scaler = 2
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[Clouds]
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max_distance = 300
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puff_count = 20
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puff_radius = 100
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puff_colora = 50, 120, 255
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puff_colorb = 255, 255, 255
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puff_max_alpha = 0.500000
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puff_shape = crow_cloud1
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puff_shape = crow_cloud2
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puff_shape = crow_cloud3
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puff_shape = crow_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1.000000
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near_fade_distance = 125, 200
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lightning_intensity = 1.000000
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lightning_color = 25, 75, 95
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lightning_gap = 20.000000
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lightning_duration = 0.500000
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[BackgroundLightning]
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duration = 0.750000
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gap = 3.000000
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color = 50, 50, 50
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64
DATA/SOLAR/NEBULA/pleiades_nebula_02.ini
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DATA/SOLAR/NEBULA/pleiades_nebula_02.ini
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[TexturePanels]
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file = solar\nebula\crow_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1600
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color = 0, 100, 250
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[properties]
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flag = nebula
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[Exclusion Zones]
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exclusion = Zone_EW17_vignette_01_exclusion
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fog_far = 5000.000000
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zone_shell = solar\nebula\blue_cloud.3db
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shell_scalar = 1.100000
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max_alpha = 0.500000
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exclusion_tint = 200, 200, 200
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[Exterior]
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shape = crow_exterior1
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shape = crow_exterior2
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shape = crow_exterior3
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shape = crow_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 10000
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bit_radius_random_variation = 0.200000
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.750000
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equator_bias = 0.500000
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color = 30, 80, 200
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[NebulaLight]
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ambient = 50, 80, 150
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sun_burnthrough_intensity = 0.500000
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sun_burnthrough_scaler = 2
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[Clouds]
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max_distance = 300
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puff_count = 20
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puff_radius = 100
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puff_colora = 50, 120, 255
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puff_colorb = 255, 255, 255
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puff_max_alpha = 0.500000
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puff_shape = crow_cloud1
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puff_shape = crow_cloud2
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puff_shape = crow_cloud3
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puff_shape = crow_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1.000000
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near_fade_distance = 125, 200
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lightning_intensity = 1.000000
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lightning_color = 25, 75, 95
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lightning_gap = 20.000000
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lightning_duration = 0.500000
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[BackgroundLightning]
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duration = 0.750000
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gap = 3.000000
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color = 50, 50, 50
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56
DATA/SOLAR/NEBULA/pleiades_nebula_03.ini
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56
DATA/SOLAR/NEBULA/pleiades_nebula_03.ini
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[TexturePanels]
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file = solar\nebula\crow_shapes.ini
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[Fog]
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fog_enabled = 1
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near = 0
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distance = 1600
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color = 0, 100, 250
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[properties]
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flag = nebula
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[Exterior]
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shape = crow_exterior1
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shape = crow_exterior2
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shape = crow_exterior3
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shape = crow_exterior4
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shape_weights = 1, 1, 1, 1
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fill_shape = nebula_circle2
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plane_slices = 3
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bit_radius = 10000
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bit_radius_random_variation = 0.200000
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min_bits = 5
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max_bits = 8
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move_bit_percent = 0.750000
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equator_bias = 0.500000
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color = 30, 80, 200
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[NebulaLight]
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ambient = 50, 80, 150
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sun_burnthrough_intensity = 0.500000
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sun_burnthrough_scaler = 2
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[Clouds]
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max_distance = 300
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puff_count = 20
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puff_radius = 100
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puff_colora = 50, 120, 255
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puff_colorb = 255, 255, 255
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puff_max_alpha = 0.500000
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puff_shape = crow_cloud1
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puff_shape = crow_cloud2
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puff_shape = crow_cloud3
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puff_shape = crow_cloud4
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puff_weights = 1, 1, 1, 1
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puff_drift = 1.000000
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near_fade_distance = 125, 200
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lightning_intensity = 1.000000
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lightning_color = 25, 75, 95
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lightning_gap = 20.000000
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lightning_duration = 0.500000
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[BackgroundLightning]
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duration = 0.750000
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gap = 3.000000
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color = 50, 50, 50
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