Add Codename Weapon POISON CLAW
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@@ -20870,7 +20870,7 @@ nickname = special_gun16_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 545.2
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hull_damage = 462.2
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energy_damage = 165
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one_shot_sound = fire_tachyon5
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munition_hit_effect = chimera_impact
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@@ -20896,7 +20896,7 @@ volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 162.05
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power_usage = 128.05
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refire_delay = 0.17
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muzzle_velocity = 750
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use_animation = Sc_fire
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@@ -20911,6 +20911,54 @@ turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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; POISON CLAW
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[Munition]
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nickname = special_gun17_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 324.8
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energy_damage = 84
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one_shot_sound = fire_tachyon5
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munition_hit_effect = poisonclaw_impact
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const_effect = poisonclaw_proj
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lifetime = 0.8
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force_gun_ori = false
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mass = 1
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volume = 0.0001
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[Gun]
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nickname = special_gun17
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ids_name = 299012
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ids_info = 299013
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DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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HP_child = HPConnect
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hit_pts = 6752
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explosion_resistance = 1
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 79.05
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refire_delay = 0.12
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 17.6
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flash_particle_name = rh_tachyon_04_flash
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flash_radius = 15
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light_anim = l_gun01_flash
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projectile_archetype = special_gun17_ammo
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separation_explosion = sever_debris
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auto_turret = false
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turn_rate = 90
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lootable = true
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LODranges = 0, 999999
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[Munition]
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nickname = small_station_turret_ammo
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hp_type = hp_gun
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@@ -8214,4 +8214,18 @@ combinable = false
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ids_name = 299010
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ids_info = 299011
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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; Codename Poison Claw
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[Good]
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nickname = special_gun17
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equipment = special_gun17
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category = equipment
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price = 150000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
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combinable = false
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ids_name = 299012
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ids_info = 299013
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shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
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material_library = equipment\models\ge_equip.mat
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BIN
DATA/FX/WEAPONS/customs/poisonclaw.ale
Normal file
BIN
DATA/FX/WEAPONS/customs/poisonclaw.ale
Normal file
Binary file not shown.
@@ -5164,4 +5164,32 @@ textures = fx\planetflare.txm
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textures = fx\sarma.txm
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textures = fx\missleeffect.txm
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textures = fx\lightning2.txm
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textures = fx\nomad.txm
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textures = fx\nomad.txm
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; Codename: POISON CLAW
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[VisEffect]
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nickname = poisonclaw_flash
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alchemy = fx\weapons\customs\poisonclaw.ale
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effect_crc = -184488780
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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[VisEffect]
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nickname = poisonclaw_impact
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alchemy = fx\weapons\customs\poisonclaw.ale
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effect_crc = -18853294
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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[VisEffect]
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nickname = poisonclaw_proj
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alchemy = fx\weapons\customs\poisonclaw.ale
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effect_crc = 500791262
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textures = fx\sarma.txm
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textures = fx\standardeffects.txm
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textures = fx\smoke.txm
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textures = fx\newglows.txm
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@@ -894,3 +894,20 @@ head_texture = star
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trail_texture = thin
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flash_size = 4
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; POISON CLAW Beam effect
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[BeamSpear]
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nickname = poison_claw_01_beam
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tip_length = 20
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tail_length = 30
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head_width = 0.7
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core_width = 1
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tip_color = 13, 115, 13
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core_color = 25, 135, 25
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outter_color = 13, 115, 13
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tail_color = 225, 225, 15
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head_brightness = 0.8
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trail_brightness = 0.7
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head_texture = ball
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trail_texture = wide
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flash_size = 3
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@@ -3692,5 +3692,21 @@ vis_effect = chimera_impact
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nickname = chimera_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = chimera_proj
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;vis_beam = template_3_cyan_beam
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vis_beam = pi_particle_04_beam
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vis_beam = pi_particle_04_beam
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; POISON CLAW
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[Effect]
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nickname = poisonclaw_flash
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effect_type = EFT_MUZZLE_FLASH
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vis_effect = poisonclaw_flash
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[Effect]
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nickname = poisonclaw_impact
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effect_type = EFT_WEAPON_IMPACT
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vis_effect = poisonclaw_impact
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[Effect]
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nickname = poisonclaw_proj
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effect_type = EFT_WEAPON_PROJ
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vis_effect = poisonclaw_proj
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vis_beam = poison_claw_01_beam
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@@ -337,6 +337,13 @@ rem.AddInfoCard(299000, "Liberty Gatling Gun")
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rem.AddInfoCard(299001, "Gatling Rounds")
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rem.AddInfoCard(299010, "CHIMERA")
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rem.AddInfoCard(299011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: CHIMERA</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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rem.AddInfoCard(299012, "POISON CLAW")
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rem.AddInfoCard(299013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Weapon Codename: POISON CLAW</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>INFORMATION CLASSIFIED</TEXT><PARA/><PARA/><TEXT>There is no information available on this weapon other than its project name.</TEXT><PARA/><PARA/><POP/></RDL>]])
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-- Infocards Power
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-- Energy Core Extension
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rem.AddInfoCard(299501, "Energy Core Extension")
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-- Infocards Solars
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